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  1. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: 2-handed Str 16 Power Attack 4 should be 1d8+12 (1.5xStr is 4, +2xPA penalty is 8); I don't know where 1d8+7 comes from. Since the lost two rolls were in fact misses, which gives rather a wide swing in outcomes, I re-rolled... and wouldn't you know, again rolled a hit with maximum damage...
  2. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Quozen strikes out at thin air - and it is obvious that his foot makes contact with something. Then at last Midias sees this mysterious creature. It emerges from nowhere as though he has finally turned his head or squinted his eyes just right, striking at those nearest it with aggressive...
  3. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Just as Quozen comes abreast of Pendrake, the creature - one of the creatures - emerges from nowhere, striking the elf a glancing blow from behind. Now shadows torn from the air cling to the creature's hunched black mass like tattered fragments of clothing, trailing off into vaporous...
  4. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Ngikhnit follows, skirting the side of a marketstall and moving ahead of Midias. No one can see any sign of the creatures. There is nothing to be seen beneath the cart. OOG: close up of current positions of party members, for reference: Quozen...
  5. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: it's two wheeled, with its shafts on the ground, so the back (eastern) end is higher.
  6. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: Quozen carries the sunrod, and Peladus has a light spell on the end of his quarterstaff, which is across his back, so... Midias lights up his shield and heads after the bulk of the group.Midias sees what everyone else has already seen - a sideless dray cart standing empty to the north of...
  7. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Peladus follows on Pendrake's heels, bringing more light with him that clears away the darkness that lay uncomfortably close to Pendrake's left hand. Midias... still healing? Ngikhnit...OOG: note that with Peladus on the other side of a marketstall from Midias and Ngikhnit, only Quozen's...
  8. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Pendrake moves on ahead between two market stalls, readying his morning star. OOG: Peladus...
  9. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: it's always a move action to sheathe a weapon. Drawing of weapons can be accomplished more quickly. But since Pendrake handed off the sunrod to Quozen just now, he can draw his morningstar and keep his longsword in his other hand. I'll assume that for now. He can always drop the sword...
  10. Trouvere

    T1: A Visit to Spelding Square [Completed]

    That got a little messy, probably because I listed the effects of Midias's intended healing before Pendrake and Peladus's actions were posted, and then people were conversing with someone technically still unconscious before taking actions. Confusing. Pendrake moves 15 ft east. Peladus moves...
  11. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: what route, precisely? Midias's second CLW hasn't been applied, so N will soon have 4 HP and fatigue penalties.
  12. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: no, Peladus has recovered, as stated in the OOG comment of #263 (5 rounds seemed a very long time, so I started counting at 1 in the turn he left the cloud).
  13. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: whoa, whoa, whoa, hold up. The situation looks like this: Round 8 Bless 8/20 Pendrake moved east 15' (round 2 of 3 for nausea) Peladus… action required Midias moves and heals Ngikhnit for 6, reviving him Ngikhnit… speaks. Actions remaining if desired (prone at AC 7; round 7 of 7 for...
  14. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: there's been a real lack of formal actions in the last few posts. Also, Pendrake is 20 feet away from Quozen, with no actions remaining in this round. We're still in initiative time.
  15. Trouvere

    Discussion - General Discussion Thread 2010-17

    There's no reason why Irene can't pop into the RDI immediately. She's been approved for 4th level for a very long time, after all. The range that's having trouble finding adventures is, hmm... 1-12. It's a bit difficult to say. If no one's talking in the RDI, are they waiting for an...
  16. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Seeing Midias on his way, Pendrake backs off to... settle his stomach. His sunrod illuminates a wide swathe of the Square. Peladus... Ngikhnit... Quozen...To the north, there is a broad dray cart. OOG: I think that's the first time you've seen this.
  17. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Pendrake... Peladus... Midias joins the crowd around Ngikhnit and brings him back to awareness of bruised scorched flesh, though their severity is reduced. At least the scrapes from being tumbled over the dockside are gone. Ngikhnit... OOG: Ngikhnit goes from 0 HP with 1 nonlethal to 6 HP...
  18. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Midias prepares to provide healing. Unseen by the others, Quozen retraces his path back into the cloud. And then all at once the mist spirals in on itself, condensing into great droplets that fall from the air and splash on the stones and vanish. The air is once again clear. There is no sign...
  19. Trouvere

    A Rather Odd Shovel [Judge: Bront]

    He busies himself with staring at Vlad Turket and makes no reply. On the morning of the departure, he refuses to leave the inn room, saying only a brusque farewell. There is a small disturbance at the dockside, when a tow-headed youth in a leatherworker's apron begins hurling rocks at the...
  20. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: I'm not entirely sure how the rules work here, but I'm assuming that if someone (re-)enters a stinking cloud, they must make an immediate Fort save (else, someone could move completely through one on their turn with no chance of ill-effects), though if the caster's turn follows theirs in...
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