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  1. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Pendrake plunges back into the mist.After perhaps twenty feet, Pendrake sees Ngikhnit to the south-west, lying sprawled on the cobbles. His chest is rising and falling steadily. There is no sign of either creature, but with the poor visibility that means little.Ngikhnit Pendrake Peladus <--...
  2. Trouvere

    T1: A Visit to Spelding Square [Completed]

    From within the mist, there are slapping noises, followed by a heavy thump that can only be Ngikhnit falling to the ground. After that, there is ominous silence.The creature that Ngikhnit can see predictably turns its attentions to the last party member left in the mist. It strikes out in a...
  3. Trouvere

    Swamp Trek III: The Search for Ter-raen

    Gildrim shrugs. "Ah'll say whit Ah knaw, whitever that is." OOC: sorry, I missed that this one had updated. Hmm... yes, of the three survivors, only Gildrim has met Corvin before today. Gildrim still has a fresh piece of Richard to hand. Are you sure you still don't want a lizardman druid...
  4. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: immo, ad finem nauseae... Only one more to go for Peladus. Of course, there's all sorts of stuff you could be doing with a move action... :p
  5. Trouvere

    Discussion - General Discussion Thread 2010-17

    Hi, Venus! It's great to see someone come back who was around at the very beginning of LEW. I looked through 'Endless Sands' and agree that Irene has a total of 9898 awarded XP. She's owed 9 months time XP at 4th level = 1800 XP from that adventure, bringing her to 11698 XP and 5th level...
  6. Trouvere

    T1: A Visit to Spelding Square [Completed]

    There are more noises, then Pendrake bursts out of the mist, gasping for fresh air. Ngikhnit is left somewhere within the murk with, apparently, two creatures.Ngikhnit takes a hopeful swing, but encounters nothing but air. Pendrake, seeking the same, pounds his way east... and the creature...
  7. Trouvere

    T1: A Visit to Spelding Square [Completed]

    There are more noises from within the mist; the one least welcome is perhaps the sound of Pendrake, too, succumbing to the nauseating vapours.Pendrake's constitution betrays him, and he too suffers the effects of the nauseating mist. The black tentacled creature is still writhing under the...
  8. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: nothing to report here! Quozen, then the Unknown Thing....
  9. Trouvere

    T1: A Visit to Spelding Square [Completed]

    From within the reeking mist, slithering sounds, grunts of pain, exclamations of anger, a wet ripping noise like the tearing apart of an overripe fruit. Beyond the mist, soft heaving of upset stomachs.Ngikhnit bulls past, and as he sees the creature takes a hasty turn to the right. The...
  10. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: when Ngikhnit reaches Pendrake's square, he sees the creature immediately east. He can't attack from Pendrake's square, of course, but could turn off N, S or SE. There's a market stall to the NE. Or I suppose he could continue into the creature's square, making an overrun or bull rush...
  11. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: that'd be miss chance 1d100=29, but that's okay. That's odd. You rolled 29 the last time too.
  12. Trouvere

    T1: A Visit to Spelding Square [Completed]

    There is the sound of a dull impact, and then quiet steps heading away, certainly those of the elf and not the heavier two, followed by wet slithering sounds closer to the north-west.Midias chants softly from outside the cloud, casting some sort of spell. There is the sound of a dull impact...
  13. Trouvere

    T1: A Visit to Spelding Square [Completed]

    The northman sweeps his sword through the mist to his south, but encounters nothing and draws no response.Peladus... [move action here] Midias channels Hyrag's healing power into his injury, restoring himself to full health.Thanks, WD. Have a good weekend. This is Round 4. Bless has been...
  14. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Pendrake moves to where the creature was.As soon as you start moving, you see Quozen to your east. He looks overcome by the smell of the mist, stomach heaving. Somehow, he looks not himself, as though dazed or distracted. OOG: 25 feet of move left... further actions now that you see...
  15. Trouvere

    T1: A Visit to Spelding Square [Completed]

    There is nothing to be seen or heard.OOG: Pendrake...
  16. Trouvere

    T1: A Visit to Spelding Square [Completed]

    The mist swirls where you struck at the creature. The thing is moving away, southeast. OOG: N's second pretty pointless natural 20 of the game, for this round's Fort save. Consider it well and truly passed.The mist swirls where you struck at the creature and missed. It is moving away, but...
  17. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Quozen slips past you and disappears into the mist. No sudden appearance of the creature or tell-tale swirl of mist from something hidden ensues.As you move past Ngikhnit's shoulder, the strange creature comes into view within the mist. It is huddled low, looking somewhat like a pancake with...
  18. Trouvere

    T1: A Visit to Spelding Square [Completed]

    Tactically, you're all doing fine against the Unknown Thing. It's really just that when given gridded maps, "I move" is a lot less informative than "I move east 20 feet" or "I move. OOC: E, SE, E, E." I'd prefer not to have to guess or pick a square myself in case someone's precise position...
  19. Trouvere

    T1: A Visit to Spelding Square [Completed]

    OOG: Midias would have only one action if he'd readied to move when Peladus moved. As stated, he delayed, which just drops him down the initiative order until he chooses to take his full turn. But this is increasingly like pulling teeth. On we go. Quozen.
  20. Trouvere

    T1: A Visit to Spelding Square [Completed]

    As you follow Peladus, the mist to your north-west swirls violently, though you can make out no solid form within it. Something like a blocky limb strikes you a bruising blow across the legs. You feel dampness where you were hit and then the harsh sting of acid burning your skin. OOG: AoO...
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