Search results

  1. F

    Challenge the Players, Not the Characters' Stats

    I hate puzzles. They are one of the surest ways to get me to stand up and leave a game.
  2. F

    Profession/Crafting skills: Why?

    That some people can't stand 2 pages out of 250+ "sacrificed" in order to have more options in the game for others is part of the reason we have edition wars, and complaints about hostility. I don't like siloing non-combat skills.
  3. F

    Profession/Crafting skills: Why?

    Not everyone is making spot rolls every 10 minutes. Not everyone feels that putting points into spot instead of perform is worth it. And not everyone feels that having to sacrifice combat effectiveness to be able to do very well in other situations is a bad thing. It all depends on playstyle...
  4. F

    Profession/Crafting skills: Why?

    Profession skills effectively are an optional subsystem. They can be dropped out of 3E without many troubles by any DM by simply not using them. Just like a class or race. No character is forced to take those skills. They also do not take up much space, nor foprce themselves onto anyone. They...
  5. F

    Profession/Crafting skills: Why?

    Hello. I am Fenes. I like options, variety, and flexibility in a roleplaying system. I can't take or leave crafting and profession and perform skills in 4E, since they were cut out.
  6. F

    Profession/Crafting skills: Why?

    If you conside the fiddler's contest as less of a single roll, and more of a skill challenge, then profession (travelling minstrel) can offer more options. It also helps determining how much money was made during downtime, if you do not play out downtime. In the specific fiddler's contest...
  7. F

    Profession/Crafting skills: Why?

    For single tasks, sure. But for checking how the character handles the day to day business, if the merchant house is doing generally good or bad this week, how much money comes in from the different parts of the house, profession fits best. And it can easily be part of a big number of skill...
  8. F

    Profession/Crafting skills: Why?

    As was posted above - a number of people prefer that for quite a number of tasks, you need to be able to do the actual task. Handwaving skills may work for you, but not everyone shares this taste. When it comes down to performing, I want performers on stage. All the skill challenge rolls of the...
  9. F

    Profession/Crafting skills: Why?

    I had an adventure where the question of who would succeed to the throne of a faerie realm was settled by each contender choosing a champion for a dance competition, and the one whose champion won was crowned. It could have been poetry, music, or crafting too, depending on the background of the...
  10. F

    OotS 599 is up

    That should clear up some alignment question.
  11. F

    Profession/Crafting skills: Why?

    Well said! I do not get this obessesion with page count and the cutting of "useless" stuff. If anyone who likes craft/profession skills isn't even worth 2 pages in the PHB then that says a lot about the thoughts behind the system. I dislike druids for example and don't use them, but I'd not...
  12. F

    Challenge the Players, Not the Characters' Stats

    If the player comes up with the plan, good. If he doesn't, or doesn't want to, he can roll, and I give him a plan. I do not expect or even force players to plan if they do not want to. Not that any of my PCs ever manages an optimal plan.
  13. F

    Challenge the Players, Not the Characters' Stats

    I'm generally with Umbran on this. I "challenge" PCs, not players. Players decide what their characters want to do, stats and rolls decide how the chosen course of action is done. How detailed the chosen course of action is varies from "my character tries to use the annual market's foot race...
  14. F

    Profession/Crafting skills: Why?

    There's a fine line between "throwing out" and "not using". You could play 3E without any craft skill taken by any PC, or any craft check made by an NPC. You were not forced to take those skills. But you could take them, and use them, if you wanted. And that's one of the most important...
  15. F

    GMs - What kind of NPC level demographics work best?

    Mix of that, depending on the area. High-class areas will have higher levelled guards, low class areas will have mostly green recruits, and a few vets who made some officials mad at them, or who have other interests (looking for a missing brother, hunting their nemesis, running the local crime...
  16. F

    D&D 4E Is 4E doing it for you?

    We play 3E without battle map/minis, but with AoOs and Flanking. Usually, it is easy enough to handle. "Can I flank him" "yes, but you'll take an AoO moving there by his guards" "I tumble". And so on.
  17. F

    GMs - What kind of NPC level demographics work best?

    One thing that works for me is a shortage of ac boosting items, and spells that boost ac directly or indirectly. Which means most stat boosters are canned, and the "you can't hit me" spells as well. I have a 3E party at level 16 (no cleric, all martial characters using Bo9S), and their AC is...
  18. F

    D&D 4E Is 4E doing it for you?

    Please read my post. It's not a big difference, just part of all the small changes that make me dislike 4E. They all add up.
  19. F

    GMs - What kind of NPC level demographics work best?

    Similar spread as you have, S'mon.
  20. F

    D&D 4E Is 4E doing it for you?

    That you (and others) don't understand that not everyone thinks like you do, and reacts like you do is part of the problem this forum has. As was posted before, everoyne draws the line at another point. Please simply accept that 4E crosses the line for some, but not for you. It's as logical to...
Top