Search results

  1. F

    Combat positioning in D&D (all editions) and other games

    Experiences vary. For me, miniatures put me in "board game" mode. The bird's eye view is even hindering my visualisation, distancing myself from the scene.
  2. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    I'd say in the age of MMOGs, there are more guidelines and examples needed for non.dungeon crawls than for hack&slash encounters. Just about everyone knows how to run dungeon crawl adventures, but I doubt many have experiences with political adventures.
  3. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Work I already did. Although we are using Bo9S, so melee fighters - which are all the pcs we have - are not supposed to stand next to giants and trade full round attacks. Not that I am using many giants anyway - most of my enemies in the sword & sorcery campaign are classed npcs.
  4. F

    Combat positioning in D&D (all editions) and other games

    If you just rely on battlemaps for descriptions you run the risk of limiting your players' choices to what's on those maps - which is usually far less than what should be there. Chandeliers, ropes, chairs, tables, other furniture, curtains, anything you can use for interesting stunts risks to be...
  5. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    I posted earlier: Once one doesn't allow the "standard" buff spells, and the tons of magic items, you don't need minion rules in 3E to have evne low level NPC pose a threat - the AC of the PCs won't reach such heights as to make them invulnerable.
  6. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Slipping because one attempted an epic feat of acrobatics involving a ladder is not the same as slipping while trying to climb a ladder just like a level 1 character does.
  7. F

    Combat positioning in D&D (all editions) and other games

    I use a similar approach. In a way, it's like the "the PCs are central, the world is described as relative to them" from 4E, but with regards to battlespace: Until someone wants to charge or shoot at something no one needs to know exactly how far that something is away.
  8. F

    Forked Thread: How common are high-level monsters in your setting?

    In my campaign (centered on a modified Mulhorand), most of the threats are other people, not monsters. And most of the monster threats are humanoids. Non-humanoid monsters are generally rare, and confined to the wilderness, or intelligent and able to hide among the population.
  9. F

    Combat positioning in D&D (all editions) and other games

    I do not use a battlemap, or minis. I don't like the chessboard effect they have, not at all. I may sketch down a room if needed for clarity, but I dislike the rigid movement and position limits imposed by a battlemap. I prefer if people describe their actions, and we then check how that's...
  10. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Ah well, twisting words again. Coupled with the arrogant barb earlier in the thread that called everyone dumb for not liking 4E, it's time to do another small step in improving my EN World experience, and add Snoweel to my ignore list before the thread degenrates.
  11. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    I also think there's a fundamental difference in how we approach an adventure. I don't see an adventure as a series of encounters. I do not even see it as a series of challenges. I see it as a bundle of NPCs and their goals and means. If any encounter occurs it is a result of the actions and...
  12. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    That's why I added that this was without "rock paper scissors" effects. In a fight not affected by this - similar numbers of drows and PCs - and similar "level", both should be equally effective against the dragon.
  13. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Actually, sports is the best example. If Cheslea beats Arsenal soundly, and Arsenal beats MU soundly, then one can expect Chelsea to beat MU. Not 100% sure, of course. But such rankings do work in the real world, to the degree of being reliable indicators for decisions. At the very least, good...
  14. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    For me, roleplaying also means that PCs act as if living in a world, not being in a game. That means they do not make decisions based upon game or narrativist concepts, but upon the "world mechanics". OotS is a very funny comic, but I'd rather not have my PCs start to reason and talk like those...
  15. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    You did not really adress it. Let's make another example: The PCs get drunk and start a brawl in an Inn. The town guards absolutely trash the PCs. They knock them around and out, and throw them into the jail for a day. It is no contest. A day later, the mayor calls the heroes, and asks them to...
  16. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Actually, just cutting down all the buff spells works best. Without all the magical natural armor, deflection and dodge bonuses, and without mithril full plate +5, AC doesn't skyrocket. My current level 16 PCs have ACs that range from 13 to 20 or so, more if they go defensive. An Orc Barbarian...
  17. F

    D&D 4E Is 4E doing it for you?

    That sort of counters the "in 3E, casters out-rogue the rogue" complaint.
  18. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    I would expect at least a few players who like a more consistent world, where the fact that A beat B and B beat C can be a strong hint that A will beat C (leaving the "rock paper scissor" theme out) won't exactly be that concenred with getting mechanicall rewarded if it means sacrificing their...
  19. F

    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    I completely disagree with this. The idea of a paragon or epic rogue who has been wall climbing for half his career having any trouble at all with a ladder, looks incredibly stupid to me. How can he scale the icy cliffs of the Fortress of Frost if he risks falling off a ladder in town? Are...
  20. F

    [3d] AsgardNorth's Character workshop

    Very impressive renders!
Top