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    Flavour First vs Game First - a comparison

    Of course they are uncommon. I doubt anyone else plays like I do. But my playstyle suits me just fine, even if it means - which some people do not get at all - that most of 4E doesn't suit me, being too focused on elemnts I dislike, and not providing the flavor and mechanics I want.
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    Flavour First vs Game First - a comparison

    Scribble, in case you didn't get it: I prefer a certain flavor to my game. 4E's mechanics, as you just laid out so nicely, destroy that flavor. My players (at least some of them) trend to rip holes in some gameist devices. Now, unless you want to tell me you know better than I do how my game...
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    Flavour First vs Game First - a comparison

    I dimly recall having seen one cleric in a 2E party once, for a couple adventures. We played from 1991 to 2000 weekly in several campaigns without any cleric that could heal. After 2000, in 3E, we had a bard as "Main Healer", but mid-fight healing was rare (no concentration, no armor, bow user...
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    Flavour First vs Game First - a comparison

    I should mention that I hate the idea of healing in mid-fight.
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    Gestalt Rule systems

    This is an idea I had while commenting on Umbran's latest blog. This is a thread for those who play 3E or 4E (with their own house rules, of course) but want to implement something from the other edition, be it minions, healing surges, Bo9S moves, 3E spell system, cohorts, skill challenges...
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    Flavour First vs Game First - a comparison

    I think that's too needlessly complicated for my game. It seems to stem from the need to allow multiple challenging encounters per day, which leads to dividing the total hitpoints into encounter-hit point pools that refresh in a limited manner between or during the encounter. I do not need nor...
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    Flavour First vs Game First - a comparison

    While it may look the same as long as the total damage taken doesn't exceed the character's hp, we differ as soon as the character would have dropped below 0 or even died without healing surges. Wounds that would have dropped him are not as serious thanks to the healing surge - and they stay...
  8. F

    Flavour First vs Game First - a comparison

    One could use healing surges like hit points gained by the barbarian rage's con boost - they last some time, but then vanish, and if you went beyond your limits and don't get help, you can fall over dead after the fight. Which is also a very common movie convention/scene. And even the "realism...
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    Flavour First vs Game First - a comparison

    In my game, it would be serious, but not deadly (deadly would be a wound that dropped him below 0 hitpoints). He might be bleeding, but unless there are extraordinary circumstances, I'd assume he'll clean and treat the wounds and stop the bleeding (and prevent infections) after the fight, just...
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    Flavour First vs Game First - a comparison

    My point was that if healing surges work then he wasn't in danger of dieing, so his wound could not have been that serious, so there was no need to attend him. If he was in danger of dieing, and needed immediate first aid, then it strains my suspension of disbelief that he'll be up and fighting...
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    Flavour First vs Game First - a comparison

    I never had a wand of cure light wounds in any game. With just one fight per day or session, most of the "healing damage problems" go away because I do not expect my players to be ready for another fight after the fight. I don't need clerics in the party at all, some potions are enough for...
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    Flavour First vs Game First - a comparison

    Oh, I see that. The problem is that too many try to tell me I could (or even should) just stop worrying, and it'd be fine for me, and seem unable to accept that it won't work. In other words - I hope those others finally can accept that an answer good enough for them is not good enough for me...
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    Flavour First vs Game First - a comparison

    Why are you spending the time trying to make people play a system they don't enjoy? This thread started as a discussion over game design. In the process, it ended up as a mechanics discussion. Of course that will incorprotate different mechanics. But we can do without the "If you play it right...
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    Flavour First vs Game First - a comparison

    Then put "option 3: Use another system" in your post.
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    Flavour First vs Game First - a comparison

    Exactly because I have few fights I want the fights to be as action-packed as they can be. If not, why bother playing them out? 3E with Bo9S delivers the action I want - flashy combat with high-damage, spectacular moves and spells, all PCs going nova. No battlemap, no chess moves, no...
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    Flavour First vs Game First - a comparison

    There is also option 3: Use another mechanic that offers you a fun, action-packed, exciting play experience without causing troubles for you. Like the entire 4E system is not for everyone. I just wish people would accept that just as my playstyle - few combats, lots of social scenes, sandbox...
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    Flavour First vs Game First - a comparison

    "Ah, so he twisted in the air from the blow that sent him back, and landed in a way we could not notice any blood pooling beneath him. Hey, DM, that's the third time this happened today, 12th time in this adventure, can we start training to fall in ways so our friends can see our wounds? Why...
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    Flavour First vs Game First - a comparison

    So, he wasn't unconscious, yet unconscious. And again - if a word is enough to get him up, it wasn't a serious wound. But what about if there's a zone of silence? If can't hear the word, does he still get healed, since if he could hear the word the wound would not be serious at all, and it's...
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    Flavour First vs Game First - a comparison

    And of course, then I and some others would argue why there was a need for the heal check at all, if he was going to be fine anyway. Also, arterial bleeding, the sort that kills you in a short time, is often spectacularly gory, so it shouldn't require a heal check to spot.
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    Flavour First vs Game First - a comparison

    My character, being knocked unconscious, wouldn't know. I as the player want to know. And that's all the reason needed.
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