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  1. Volaran

    PCs without food

    The way I usually rule it when doing survival checks to 'get along in the wild', you can take 10 on your own check or to aid another, but we generally assume that it takes up enough time during the day that you couldn't effectively do both. That said, since you can only move half-speed while...
  2. Volaran

    Pathfinder 1E Best Paizo adventure path

    To be honest, the poll probably isn't that popular because a new 'Recommend me an adventure path' or 'what is your favourite adventure path' thread comes along every week or two. That means that even if it wasn't in poll form, the subject has been pretty extensively discussed by board regulars.
  3. Volaran

    Making a dangerous, villainous bard

    I agree with Cyberzombie. A lot of parties don't really know how to deal with problems that they can't simply kill their way through without consequences. Merchants that won't sell to them, cities where no one will rent them a room, longtime allies suddenly turned against them after hearing of...
  4. Volaran

    Making a dangerous, villainous bard

    You may wish wish to consider the Demagogue from Ultimate Magic. Somehow, it seems to fit.
  5. Volaran

    Learning More Spells for Sorcerer

    Expanded Arcana from the APG.
  6. Volaran

    D&D 3.x 3.5E Warlock Type Class in Pathfinder?

    You might want to consider The Alchemist. They are a medium caster, medium BAB class with an ability to create and throw specialized bombs. The bomb ability isn't at-will like the warlock's eldritch blast, but they do get quite a lot of uses per-day, and a lot of other tricks.
  7. Volaran

    Arcane Strike Question

    I believe it does stack with existing weapon bonuses, as the bonus is untyped, and applies to damage only. It can be done every round, as long as you haven't otherwise used your swift action.
  8. Volaran

    Dukemaker: Q'barra

    I suppose it depends how much you want to convert. If you're going to run Kingmaker mostly as-is, then you shouldn't need to adjust levels too much. If you intend to crank up the difficulties of the scripted encounters (the random encounter tables already feature a fair variance in encounter...
  9. Volaran

    Need ideas for a parties mechanical companion rules.

    Summoner rules might not be a bad idea. A friend of mine let a player run a 'corpse companion' undead creature based on the eidolon for some time. Appropriate evolutions only, and I believe it had to be mended using actual corpses, though that was a flavour thing. You could probably use the...
  10. Volaran

    Ultimate Magic

    Ampersand999 Re: #2, I'm pretty sure that was the stated purpose of the Magus. It blends the professional warrior (fighter) with the prepared, Int-based caster (wizard, with hexcrafter veering a bit more towards the witch), and then gives them some interesting abilities all their own.
  11. Volaran

    Dual wielding pistols.

    I'm pretty sure that for weapons like revolvers and pepperboxes, you would simply fire them at your regular BAB with any associated additional attacks until you ran out. I think Rapid Shot would be treated the same way. I also agree Vinja that using a pistol in each hand would be like using...
  12. Volaran

    Need ideas for a parties mechanical companion rules.

    The pdfs are fairly expensive, so this isn't for everyone, but you may want to check our the Iron Kingdoms books (specifically the player's guide and the Libra Mechanika). Both contain rules on labor jacks and warjacks, which are the settings' techno-steam-magic contructs. They're also built...
  13. Volaran

    Ultimate Magic

    You may want to check out the Interplanetary Teleport thread on the Paizo boards. It started when the new campaign setting came out. The weird thing is, I was pretty sure James Jaccobs had stated in that thread that the spell was in the Golarion book, and wouldn't be in Ultimate Magic because...
  14. Volaran

    Level 0

    Well, if you're breaking them down. They each give you the following Level 1 Adept: +2 Bonus to Base Will saves Caster Level 1 Access to 0th and 1st level divine spells from the adept list 1d6 Hit Die 2+Int Skill points 7 Class skills including all Knowledges Proficiency with Simple Weapons...
  15. Volaran

    Gm to player, been a long time, need some help

    I've recently done this as well. It might be an odd situation, but I would suggest taking the opportunity to not plan your 'build' to far in advance. As a GM, I find you have to be fairly mechanically minded, as well as needing to come up with a 'complete' character when building an NPC. It...
  16. Volaran

    Where is d20pfsrd.com?

    I looked at the thread name and had a Scott Pilgrim flashback. "What's the website for amazon.ca?"
  17. Volaran

    Kingmaker through book 5 (Spoilers)

    An update from tonight's session
  18. Volaran

    Good party hooks to start rise of runelords

    I would also strongly recommend having a the party, or at least a majority of them, be from Sandpoint, or at least the surrounding region (a Varisian from a caravan that stops there frequently, or a Shoanti from a tribe that trades with the town) for example. Giving the party strong ties to...
  19. Volaran

    Kingmaker through book 5 (Spoilers)

    Just started Varnhold Vanishing last week. The PCs opted to go straight for Varnhold upon hearing of the trouble, rather than doing any exploration first, or even along the way. They have about 10 days before they need to be back home for the Kingdom building portion of the month. They...
  20. Volaran

    Arrows/Bolts vs. Damage Reduction

    Bows and crossbows in many ways have the easiest time bypassing material-based damage reduction. Easier to keep an assortment of bolts or arrows around (adamantine, alchemical silver, cold iron, etc) than a collection of swords. The Deadly Aim feat is essentially Power Attack for ranged...
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