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  1. cavalier973

    D&D 4E Anyone playing 4e at the moment?

    In the fight with the dragon, make the dragon reprehensible. Introduce a half-starved, whimpering dog to the party. Have it help the party. Have it warm up to one member, especially. Then, have the dragon kill it.
  2. cavalier973

    D&D 4E Anyone playing 4e at the moment?

    Build up the "something's wrong, here" aspect, as the players progress. Remember "the Paths of the Dead" in Lord of the Rings? The body of a dead warrior lying in front of a door nearly distracted Aragorn from continuing on his way. Maybe put the dead body of an adventurer somewhere that is bait...
  3. cavalier973

    D&D 4E Anyone playing 4e at the moment?

    Thanks! Part of the point is that the kobolds have lived in this dungeon for some time, and they will have had time to make it comfortable for themselves. Kobolds like to use traps What do kobolds eat? My first guess is insects and small animals. Describe piles of ratbones and empty beetle...
  4. cavalier973

    D&D 4E Anyone playing 4e at the moment?

    AbdulAlhazred mentioned the "Kobold Hall" mini-adventure that's in the back of the DMG. If you run that, make the first room have a trap: the two squares in front of the pool should collapse as soon as a character steps on one of them, tossing the character into the pool. The pool should cause...
  5. cavalier973

    AD&D 2E Wait, what? (Spell memorization in 2nd ed AD&D)

    You know what? I mislabeled this thread. Gateway to the Savage Frontier uses 1st edition rules.
  6. cavalier973

    AD&D 2E Wait, what? (Spell memorization in 2nd ed AD&D)

    Thanks. I don't have the 2nd edition rules--and, in fact, was considering purchasing the pdfs. I have the B/X and the BECMI rules. BECMI says that spell memorization takes at most an hour (for all spells, presumably), but only after a good night's rest. I have the 1st edition rules, and they...
  7. cavalier973

    AD&D 2E Wait, what? (Spell memorization in 2nd ed AD&D)

    So, I was skimming through the rule book for "Gateway to the Savage Frontier", and the section on magic says it takes 4 hours to prepare 1st and 2nd level spells, and six hours to prepare 3rd level spells, minimum, plus 15 minutes per level of spell. So, preparing 2 first level, 1 second level...
  8. cavalier973

    D&D 4E Tropes of the Nentir Vale

    Okay, I was thumbing through the monster manuals, and found this bit of information in the Monster Vault: When the gods were creating creatures to inhabit the world, Zehir found he couldnt do it, so he sweet-talked Avandra into teaching him how to change some other god's creatures. She did, with...
  9. cavalier973

    D&D 4E Tropes of the Nentir Vale

    Exactly So. Nentir Vale scholars probably argue endlessly over this, with each faction bringing heaps of ancient documents written by prophets and mystics and supposedly this scroll here was handed to St. Herkamer by an angel of Prior and no you're wrong, Asmodeus is actually He-Who-Was after...
  10. cavalier973

    D&D 4E Tropes of the Nentir Vale

    You are correct. My memory of the story was fuzzy; I assumed that, since the Primal Spirits kept the worlds from being unmade, that the gods would count it as a win. Maybe, given my theory, "He who was" didn't allow himself to be murdered, and was angry that the other gods elevated his murderer...
  11. cavalier973

    D&D 4E Tropes of the Nentir Vale

    Just want to throw this out there, re: the gods of PoLand. The DM Guide 2 outlines several H to P to E adventure paths, including one where the adventurers... How does one do spoilers?
  12. cavalier973

    D&D 4E Tropes of the Nentir Vale

    Since the idea of "headcanon" has been brought up, my headcanon for the 4e version of the Dawn War is that "He who was" allowed himself to be murdered by Asmodeus, and his essence became the "Primal Spirits" of the world that sided with the gods. If his name is discovered and revealed by...
  13. cavalier973

    D&D 4E Tropes of the Nentir Vale

    This is reflected in the gods' servants, the angels; it is implied that angels do not attempt to destroy devils, since,devils are the servants of one god, Asmodeus, who fights against the demons/primordials.
  14. cavalier973

    WotC The Adventure Begins

    You are right. I do have a lot of paraphernalia that I could use to do so. I have run my kids through part of Keep on the Borderlands using the BECMI rules. I pulled down my copy of the 5e Starter set, in fact, after playing "Adventure Begins" and started reading through it, in preparation to...
  15. cavalier973

    WotC The Adventure Begins

    That's pretty cool. I don't think the minis are related, though. This game is official WOTC D&D. On a similar note, I almost bought a box containing three sets of dice (d20, d12, d10, d6, a percentile die, and I think a d4), each with a pouch to carry them in. $8. I don't remember the name of...
  16. cavalier973

    WotC The Adventure Begins

    So, I saw this board game at the store today, and purchased it on a whim. "D&D, The Adventure Begins". For 2 to 4 players. The goal of the game is to advance through four adventure zones to defeat one of four monsters: A Green Dragon, A Kraken, A Fire Giant, or a Beholder. The players have...
  17. cavalier973

    D&D 4E Tropes of the Nentir Vale

    Salutes, sadly Farewell, my friend. When you emerge, do not be surprised that several hours, or weeks, or years have passed you by. I would like to investigate this, further.
  18. cavalier973

    D&D 4E Tropes of the Nentir Vale

    Do you speak of tvtropes? The "Legacy of Nerath" article in Dragon #393 is one of my favorites, and building a campaign that involves reclaiming the city from the gnolls and facing off against the Ruler of Ruin is one of my daydreams. You can do it!
  19. cavalier973

    D&D 4E Tropes of the Nentir Vale

    There's one place missing from that map: the Twisting Halls, from the Red Box adventure. It should be just to the right of Fallcrest.
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