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  1. Xamnam

    Whamaggeddon — who’s still in?

    I've survived the last three years, and I'm still going strong today. The only moment of real risk will be whatever gift shopping I need to do later this week.
  2. Xamnam

    D&D 5E (2014) Companion thread to 5E Survivor: Species

    I love them, but I bet for most peoples it boils down to "It's too Eberron specific" or "robots don't belong in d&d".
  3. Xamnam

    D&D General "It's not fun when..."

    Yeah, I can see that argument, it makes sense. I think my only pushback would be that not all aspects of "game" play are equally exciting to all tables, or even just how we'll define games differently. One of my favorite games of all time has no fail state whatsoever, and I don't think that...
  4. Xamnam

    D&D General "It's not fun when..."

    Well those are two disconnected concerns, that depend on the table. Some tables, running away would say something important about the character's character. Others, a smart and logical response because they can outrun their problems. Still others, something the party would never do because they...
  5. Xamnam

    D&D General "It's not fun when..."

    Reputation is such a personal and individual thing that I don't know that hard mechanics are the best way to model it, but at my tables that certainly wouldn't be an impediment to including the fallout of positive or negative reputation as an interesting factor of fiction. Failing the request of...
  6. Xamnam

    D&D General "It's not fun when..."

    Interesting! I have to say, being willing to abandon my reputation in the lands I'm familiar with is pretty far down the list of how I'd personally approach it.
  7. Xamnam

    D&D General "It's not fun when..."

    In my eyes, running away from the failure is the exact sort of ripe premise to bear fruit later as characters are faced with another terrible situation and have to question whether they want to earnestly wear the label of coward more than once.
  8. Xamnam

    D&D General "It's not fun when..."

    Hey, fair enough for you! I certainly don't have death off the table for my games. I'm just very much of a fan of using the whole spectrum of potential failure, even when death may be an "obvious" choice.
  9. Xamnam

    D&D General "It's not fun when..."

    I'm not going to disagree that it is that, but humans find narrative in everything, especially things that have any sort of tension and arc, so, I don't see existence as game and potential for narrative experience as competing ideas.
  10. Xamnam

    D&D General "It's not fun when..."

    I have expressed before, and will continue to express how much I disagree with this characterization. I have no issue with saying some, or even the majority of players you specifically have played with.
  11. Xamnam

    D&D General "It's not fun when..."

    Is anyone advocating for a complete lack of fail states? The ability to incorporate extreme, dire failure into the narrative in a cohesive, contiguous way, like most narratives we engage with.
  12. Xamnam

    D&D 5E (2014) 5E Survivor: Species (formerly, "Races"): Lightfoot Halfling Wins!

    Aarakocra 11 Aasimar 8 Autognome 9 Bugbear 10 Centaur 6 Changeling 9 Dhampir 9 Dragonborn 8 Dragonborn, Draconblood 10 Dragonborn, Ravenite 10 Dragonborn, Chromatic 14 Dragonborn, Gem 12 Dragonborn, Metallic 11 Dwarf, Duergar 10 Dwarf, Hill 12 Dwarf, Mark of Warding 11 Dwarf, Mountain 14 Elf...
  13. Xamnam

    D&D General The DM Shortage

    Excellent, I appreciate you laying all this out.
  14. Xamnam

    D&D General The DM Shortage

    Building satisfying encounters is a very different concern, though not mutually exclusive, than creating a "full" adventuring day. Sure, and I would balk at accepting that as anything near universal, given that I've never encountered it, as many others here have similarly said. I don't find...
  15. Xamnam

    D&D General The DM Shortage

    1) That's only if your goal is to leave a standard strength party close to empty on resources on a particular given day, and that's not a omnipresent goal of the game. 2) If play culture expectations are being included in 5e's GM responsibilities, then it should be included on the other side...
  16. Xamnam

    D&D General The DM Shortage

    This isn't pithy, this is a heavily unbalanced framing. One side you've drilled down to the essential core framework, and the other you're putting high-level assumptions on. 5e asks you to only parse a dense ruleset as much as you run into problems outside of the bog standard loop of ask the...
  17. Xamnam

    Hot take: Most of Breaking Bad was actually boring filler

    I'm not accusing you of that. In fact, I made that comment you quoted specifically more to show that what I love about it isn't universally agreed upon. I may disagree with them, but I'm not deriding anyone for not caring for it. But for the people who would defend the vast majorities of scenes...
  18. Xamnam

    D&D General "It's not fun when..."

    I'm very happy with my games at the moment, but I am curious to run one where people come in with explicit backup characters already built and see what changes that would engender.
  19. Xamnam

    D&D 5E (2024) What do you want to see from the bastion system?

    The backroom of a tavern, a sequestered cave, a high outcropping, a glen in the forest, a-
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