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    Suggested abilities for unusual magical whip

    Merciful is great. +1d6 damage and all your damage (from the whip) is subdual. Gives you an option against untrippable, undisarmable foes ... and you can turn it off against foes immune to subdual damage. Defensive Surge (DMG2) if you use combat expertise, +2000 gp Sudden Stunning (DMG2) is...
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    Eldritch Knight strategies

    Actually, something just occured to me, if you have access to Complete Warrior, I suggest taking arcane strike, it allows you to burn spell slots for bonuses to hit and damage (+1 to hit per spell level +1d4 damage per spell level) for one round. It's pretty snifty, especially if you have a few...
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    Help needed with building a wondrous item

    Somewhere there is a collar of animal speech I think. Unfortunately, I can't find it :) 1. I would call this Interaction, but a hat slot for an animal is a bit silly... so collar it is! 2. The spell that fits this niche perfectly, in my opinion is Ghost Sound. 3. I would price it as a use...
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    Blind Swordsman?

    Improved Blindsight is not a WotC feat, according to http://www.wizards.com/default.asp?x=dnd/lists/feats Blindsense is in Complete Adventurer, but I don't have that book :P
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    Blind Swordsman?

    The wierd thing is me too :)
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    Vorpal vs fortification armor

    First, :p ... I was supposed to be not posting and stuff... Second, no it doesn't. It says it needs the roll to be successful. It specifically does not need the critical hit to take place. Actually, I think people are having difficulty with this because they envision critical hits as...
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    Blind Swordsman?

    The Psionic Power is Synesthete There is also the Blindsight [Wild] feat from masters of the wild. It requires the ability to wildshape into a dire bat but gives you blindsight 120' dependant on the ability to hear. Maybe you can work with your DM for alternate prereqs.
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    Blind Swordsman?

    Savage Speices does not have Improved Blindsense, but it does have Blindsense as Sor/Wiz 2 spell Sword and Fist aslo has Ninja of the Crescent Moon which eventual grants Blindsight 60' The Henshin Mystic (Oriental Adventures) grants Blind-Fight and Blindsight 30' This sounds like a good...
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    Half-Celestial/Half-Demon

    The human version is +4 skill points at first level, +1 each additional. Is this what you meant here?
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    Blind Swordsman?

    Spatial Location Awareness ... oh wait, wrong game. I thought I saw somewhere a feat that grant blindsense ... Almost. From the WotC site excerpt from Races of Stone, Earth Sense
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    Would you use Armor as DR Why? Why use it for AC?

    I prefer the Unearthed Arcana version where half your AC bonus (round down) is shift to DR. (So studded leather goes from AC +3 to AC +2, DR 1/- and full plate goes from AC +8 to AC +4, DR 4/-)
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    The Problem With Spot and Listen

    Oh right. I forgot to mention the mechanism for acquiring Old Age Feat/Flaws: 1) Upon reaching a new age category (as defined above), you may (you may make it manditory if you wish) choose one (maybe two) Old Age flaw(s) that you qualify for. 2) Each Old Age Flaw you take allows you to take one...
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    Dragon Breath

    While I'm sure such a character would miss quite a bit in those three rounds, I still think it's a bad idea to allow multiple ongoing Dragon Breath spells. That said, it might be fun to look into combining the Draconomicon Dragon Breath spell with the breath related dragon spells (also in...
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    the "Voice Box"

    Just price it as use activated Ghost Sound on a neck slot. 0.5 (spell level) x 1 (CL) x 2,000 gp (Use Activated) x 4 (Ghost Sound is 1/rnd lvl) x1.5 (uncustomary space. See sidebar p288) = 6,000 gp This is not including any discount for the limitation that it can only change the wearer's voice...
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    Counterspells

    After a more indepth look, I would say use the dispel magic counterspell mechanics (counters spell if dispel check is successful. d20+CL(max+10) vs DC 11+CL of target) as is and just make it a free (3.0) / immediate (3.5) action. After all, you already giving up most of the dispel magic uses, it...
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    Vorpal vs fortification armor

    The roll is still successful even if the critical hit is negated. Miss chance doesn't negate the Damage, it negates the hit. It supercedes the success of the roll. Fortification doesn't negate the success of the roll, it negates the critical hit. However, I believe I see your position clearly...
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    Eldritch Knight strategies

    Wow. Can I make that persistant? :D Yeah, even without the combo it sounds pretty bad ... but the concept is cool. Maybe I'll try to think of a fix for it.
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    Standing up from prone

    Just a little bit from what martial arts training I've had, a tumble to regain your feet without provoking an attack of opportunity would not be the rock back and hop to your feet, it would be a roll backwards over one shoulder. This would most easily be represented by a tumble 5' backwards...
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    Stat requirements

    Leveling up is an event that happens to a character. It is the point at which his experiences for x amount of time where he gained y amount of xp come to fruition. Leveling up isn't when he learns how to use the skill points he spends, the feats he picks, or the class abilities he gains. That...
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    Armor Enchantments

    Nice :D I'm thinking of taking the leadership for my artificer when hits 6 to get a warforged sidekick :D
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