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    On of my PCs is going INSANE! Advice needed.

    I love d20SRD.org ... check out the OGL Sanity Rules ... I don't think there's much in the way of benefits there, but it might be a nice reference resource anyway. If he has difficulty diferentiating between what's real and not, he should get a penalty versus illusions :) A couple benefits...
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    Vorpal and Fortification Revamp

    The website is apparently down. The thread is going to take a lot of time to go through... 27 pages! :p I like the vorpal modification, but I don't understand the fortification modification. Is that a chance of a -2 modifier to critical hit multipliers? (for light, moderate, and heavy versions)
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    Counterspells

    Just off the top of my head, I would change it to an immediate action instead of a free action.
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    The Problem With Spot and Listen

    LOL! Go whirling geezer of death! No I haven't made any, just got the idea reading your post ... so let's make some! Old Age Flaws: Format note: these flaws generally have a penalty associated with age categories. These penalties do not count age categories prior to the one in which you took...
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    Vorpal vs fortification armor

    Because the trigger event is the critical hit, fortification protects against it. If the fortification negates the critical hit, the natural 20 followed by a successful roll to confirm the critical hit still happened. The Vorpal effect is not dependant on the critical hit, it is dependant on...
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    Vorpal vs fortification armor

    Okay I created a house rule thread with Scion's rule (I hope you don't mind) and my own clutzy ideas :)
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    Vorpal and Fortification Revamp

    After some discussion about whether Fortification defends against Vorpal, some house rules came to mind. First, What I was thinking was no change to the threat range, on a successful roll to confirm the critical, it does bonus damage equal to the normal critical damage. Ugly wording I know...
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    Vorpal vs fortification armor

    I disagree, I believe the language is seperate enough. It doesn't matter that the critical hit is negated, it was still confirmed and vorpal pilfers your head.
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    Vorpal vs fortification armor

    Actually, apparently I took too long posting. He snuck in under me :D It really sounds pretty good and I'd like to here his take on it .../nudges Scion ;)
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    Repeat saves against the same effect

    KD: Lol Nail: Good job hitting ... the nail ...on the head? :D As for the move silently example: Sounds right to me actually. But don't forget to apply distance modifiers to the guards' listen checks :) As for encountering more of the same creature: Option 1) For each of the same ability...
  11. C

    Eldritch Knight strategies

    A player who was interested in this concept was planning to work towards Spellsword (Complete Warrior?). Instead he went with Psychic Warrior. What is wraithstrike/where is it from?
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    Vorpal vs fortification armor

    As Fleari quoted, it's dependant on a successful roll to confirm the critical hit, not the critical hit itself. The language is designed to be parrallel but outside of the critical hit mechanism. So the beheading is not negated. In fact the Vorpal mechanism does not say it affects creatures...
  13. C

    Vorpal vs fortification armor

    I say the Fortification does not protect versus Vorpal. Now this may come from playing too much Magic the Gathering but .... Roll to hit. Result is a threat Roll to confirm. Result is confirmed Trigger two events: Critical Hit and Beheading Fortification negates the critical hit, not the...
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    The Problem With Spot and Listen

    Use the Flaws system. Have a set of old age flaws that grant bonus old age feats ... (having seperate old age feats prevents sillyness like ...I have Arthritis so now I have ... Whirlwind attack! Bwahahaha :))
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    Repeat saves against the same effect

    Why not base a DC mod on the modifier for CR. Everytime you double the number of creatures, add +2 DC. Special rule for 3 of a kind: +3 DC # of Trogs DC Mod 1 +0 2 +2 3 +3 4-5 +4 6-7 +5 8-11 +6 12-15 +7 16-23...
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    Reincarnation and Level Adjustments

    I would never run with option c ... though I might be tempted to go with 1 negative level per +1 LA ...
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    Dragon Breath

    The Draconomicon version specificly prohibits it. And the tactic is not so feasible with the 1 rnd/lvl duration of the Complete Divine version. Not having the the Spell Compendium, I can't speak for that one. The downside is that the damage is fairly weak. Also, the area affected is small (in...
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    Reincarnation and Level Adjustments

    Actually, I mentioned "and the like" because it left things open ended. And, what is apparently my house ruling on reincarnate would leave the fighter with more HD (8th level fighter dies, loses a level comes back a bugbear... so 3 levels of monstrous humanoid + 6 remaining levels of fighter and...
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    Reincarnation and Level Adjustments

    I'm not saying HD is an ability. I'm saying reincarnate makes you a bugbear and you're not a bugbear without the 3HD ... It's an inherent quality of being a bugbear. (Not that I agree with WotC's decision to define the weakest bugbear as 3HD, or representing a centaurs mass with HD...) As far...
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    Reincarnation and Level Adjustments

    Okay, this may be a rules interpretation issue. Looking at Reincarnate, it's silent as to whether or not character reincarnated into a Bugbear gains Hit Dice. It lists a selection of abilities that it gains and Hit Dice is not on that list, but it ends with the open-ended "and the like" ... so...
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