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  1. M

    Anti-Invisibility Feat, Spell, Magic Weapon Property

    I like these. I like that none of them specifies that the spell targets enemies, making them risky in big fog banks, or when your allies use magic to become invisible as well. The spell balances nicely against See Invisibility and Faerie Fire and the like. Could it be targetted on natural...
  2. M

    Chicken Familiar?!

    Feather Fall is too much. As, probably, is a bonus to movement. I also think toad's give too much, but their utter worthlessness as scouts makes up for that. I think skill bonuses are the way to go. Save bonuses are ok too.
  3. M

    PrC: Bodu Symbiot Commander

    Not at 3rd A fighter with no other classes has a maximum of 3 ranks in Knowledge(Tactics) or any other knowledge skill. 8 ranks would require 13th level with no other classes. A level 1 rogue, level 3 fighter could quaulify, and I guess 4th level is a little low for this class too, but I think...
  4. M

    you can't get rid of me that easy (new mantis people)

    Monk wouldn't be a useful favored class... takes away the benefit of having real damage and higher damage from natural attacks... Monk would just continue to improve those things that they already excel at. You're call, it's an odd question though. Do they get their full attack bonus with both...
  5. M

    PrC: Bodu Symbiot Commander

    Bump Nothing? Someone? Eh...
  6. M

    PrC: Bodu Symbiot Commander

    This is a homebrew Prestige one of the players in my game is using, and he's about to start picking up some of the more interesting abilities... I was wondering if anyone could give me some ideas, criticism, or whatever. Especially regarding the "Tactical Advice" ability. The bodu are a race of...
  7. M

    Skill Bonus items: An idea

    I think Crothian meant magical items, specifically... I don't really have a problem with those, and think they make interesting stuff to hand out to low level PCs (I gave out a Ring of Ledgewalking to my group at level 2, giving a +5 bonus to balance checks.). When they get excessively powerful...
  8. M

    AoO's With a bow

    Two new feats: Agile Firing Prerequisites: Dex 13+, Point Blank Shot, Dodge, Mobility, Shot on the Run, BAB +4 Benefit: When you use any ranged weapon, you no longer provoke an attack of opportunity. Normal: Making any sort of ranged attack provokes an opportunity. Reflexive Shot...
  9. M

    Ready a Re-Action

    A readied action must fulfil three characteristics to be legitimate: 1) Must be a specific action (ie attack, cast a spell, move). 2) Must be against a specific person or place (ie, "I ready to shoot an arrow at the guy in the hat," or "I ready a fireball at that general area if someone comes...
  10. M

    DR Items

    You're right about The DR vs DR thing, Xarlen. If I have 5/silver, I can do damage as if I were a silver weapon. If I have 30/+1, I can ignore X/+1 damage reduction, but I can't hold a candle to 10/+2. What I don't know is if it holds over to the barbarian's 1/- DR. Do two barbarians have the...
  11. M

    [Vile] Your flesh is my armor!

    There's no such thing as being a munchkin when you're DM. You control the rules in order to make it interesting. This, I would say, sounds interesting. I'd say that the skin could easily work as Damage Reduction or AC bonuses, whichever you feel is more appropriate. I like DR, because then...
  12. M

    Throwing 3 Med sized weapons?

    That's the way I always played it, Bagpuss. Incognito had me spooked, but I checked my book and there's no listed limit on quickdraws. Far as I'm concerned, this means that a 20th level fighter with two weapons, improved two weapon fighting and quickdraw can attack with six different weapons...
  13. M

    New grapple system?

    What bothers you about the current system?
  14. M

    Throwing 3 Med sized weapons?

    I hadn't realized quick draw only worked once per round... What are you throwing? If it's less powerful than a composite longbow (1d8/x3/110'), who really cares? I've always been pretty annoyed by the "It's a move equivalent action to draw a weapon, but it's not an action to knock an arrow"...
  15. M

    [Dusk] Red Magic

    Michael, I'm sure you have your reasons for that. I made it On/Off at will, because I upped the duration to 1hr/lv, and at 1d6 per round, with no save, almost anyone would be killed by that, outright. Even with Protection from Elements, the 1/6th of the time you'd take 1 point of damage could...
  16. M

    [Dusk] Red Magic

    Crown of Fire: This is really weak. Compare it to Greater Magic weapon which, at 9th level, adds a +3 enhancement bonus without dealing damage and without fail, and for much longer. Can I try an alternate? See what you think. I don't know the Red prestige, so I won't try to approximate what...
  17. M

    Haste spell

    I would weigh in on cutting off the AC bonus to haste. I think that might be a good idea. I hadn't considered it yet. The extra partial actions tend to be interesting, but not unbalancing. Also, I tend to run combats that average 5-7 rounds, not 3. Important, climactic battles are often 10-15...
  18. M

    Three new spear-related feats for critique

    I've allowed something similar to the second one, only without the penalties applied to opponents, and without any prerequisites. It was originally supposed to start a chain, but I never made any more... I like the first one too, but I'd figure that it would require the second one, not the other...
  19. M

    Bone Rapiers, Stone swords, and Golden Maces

    In the region in which my campaign started, Iron was rare (one mine for a region with 6,000 people), and steel was almost unheard of (the single iron mine had a secret vein of steel). I made iron weapons rare (i.e. swords and axes cost more) and stone weapons (obsidian tipped spears and arrows)...
  20. M

    Would a feat that did this be too powerful?

    I don't mind the feat, as long as it has prerequisites. Not just statistical and skill rank based either. I think it's on par with Spring Attack, and should represent a significant EXPENDITURE. Maybe... Lightning Feint Prereqs: Combat Reflexes, Imroved Initiative, Bluff Skill 7 Ranks Bonus: You...
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