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  1. Agent Oracle

    101 Fantasy Government Secrets

    27. The Council of elders and king are fake. The entire kingdom is actually run by wheezy, an old dog of indeterminable breed who happens to be the reincarnation of a highly powerful Archmage, who is cursed to remain a small, ugly dog.
  2. Agent Oracle

    101 Fantasy Government Secrets

    17. The chandelier mounted in the great dining hall happens to have a portal to another dimension inside it's center hoop. Occasionally, the king travels throuh this portal in order to obtain knowledge and technology from the advanced citizens of that world. 18. The Castle is only half-real...
  3. Agent Oracle

    What are your favorite traps?

    D'oh! Oh well, They never noticed that. The "dead man's hand" refers to a hand of cards that is supposedly phenominal bad luck, s it was, it would have lead the players to a deadfall with a skeletal knight at the bottom.
  4. Agent Oracle

    Non-Core Class Survivor

    Whoops! Okay, I fixed the image (by picking someone less likely to notice a little hotlinking). Still, there's nothing that bizzare about the over-romantacized ninjas that come out of anime in compared to the mind-twinked psions that came from sci-fi books. Still, i wonde,r why are there...
  5. Agent Oracle

    What are your favorite traps?

    Traps that give players a choice are my favoirtes, especially when coupled with a riddle. My most frequently used (and adapted) trap is my good old "room 21" name originates from a casino heist "quest". (it was back in high school, and i had a city on my world map patterened after vegas)...
  6. Agent Oracle

    Non-Core Class Survivor

    Okay, I think with over 140 votes on this poll, it's clear that it's time to remove the samurai, and start up "non-core survivor 2" where the spellthief will be leaving us.
  7. Agent Oracle

    warlocs

    Besides, at 20th level, there is no such thing as "low magic items". Heck, if I was told that we'd be running "low magic items" I'd play a freaking Incarnum user. they make their Own freaking items. they're the warlock with multiple tricks per round!
  8. Agent Oracle

    Lucky Streaks / Making Your Own Luck

    I have a set of perfectly ordinary dice that all my players are convinced are EVIL. They are deep, "fresh wound" red with black "tainted flesh" pips. Every time I bring them out, it is with great cerimony. A perfect matched set of 4 EVIL d6's. PC's who don't have enough dice at chargen have...
  9. Agent Oracle

    warlocs

    Thing is, this is a low-magic-item campaign, meaning that your warlock is pumping out, what, 11d6 damage / round? Meanwhile, Mr. melee is using his crappy little +x / special magic item weapon. 4dy + whatever / round in damage. Honestly, I can see how people would be concerned about a...
  10. Agent Oracle

    Tips on running a superhero campaign

    1. Mutants and Masterminds is your FRIEND
  11. Agent Oracle

    Value of Character Equipment

    Well, really if I DON'T put a max price on a single piece of equipment, then someone who dosn't agree with the sentiment "don't put all your eggs in one basket" is going to do just that. Eventually, it will come around to bite them on the ass. Mr. "I have a +1 Vorpal blade" is going to get it...
  12. Agent Oracle

    Experiences with Mirrors of Opposition

    Our DM was so enamored with the mirror of opposition, she had us encounter our "evil opposites" on day 1 (4th level) We had a drow "paladin" fight his evil opposite, a Drow Darkcaster (3rd party 3.0 base class, balance level unknown). Monk Vs. Arcane Monk (3rd party 3.0 base class...
  13. Agent Oracle

    Value of Character Equipment

    I use 20%, flat, for any single piece of equipment. It works for me. Really, if your player wants to be "sir Min-max, Posesser of the +1 vorpal" at 11th level, teach him the folley of putting all his coins in one basket.
  14. Agent Oracle

    Non-Core Class Survivor

    Well played Trebeck. You're the man now dog.
  15. Agent Oracle

    Non-Core Class Survivor

    the spellthief's prime ability is the ability to (smacks forehead) steal spells. They can run up to a spellcaster, and make a sneak attack to steal a spell away from the caster, and use it themselves! This is pretty potent in high-magic worlds. But when the GM just wants to run a quick fight...
  16. Agent Oracle

    Non-Core Class Survivor

    Actually, a japanese researcher uncovered an ancient text of authentic ninjitsu practices not too long ago (i can never find news articles when I need them). It seems ninjas were a lot more practical than we give them credit for. Among the things i remember from the article was such helpful...
  17. Agent Oracle

    Any advice on running a low-magic-item campaign?

    Okay, honestly, I have a single suggestion for how you can run a true low-to-no magic campaign. Eliminate it from the start. You could run a no-magic campaign a lot easier than you could run a low magic campaign. Eliminate all spellcasting classes from the start. no sorcerers or wizards. No...
  18. Agent Oracle

    Goodman Games joins the high-priced market...

    I won't be buying it, sadly. It looks phenominal, and, allready owning a few of goodman's products (etherscope, one other book whose title escapes me) I respect the company immensely.
  19. Agent Oracle

    Non-Core Class Survivor

    I can only vote for classes I am very familiar with. I have had a player who ran a spellthief, and there's nothing more annoying than having to change an entire game world just so one player can use her classes primary ability more than once every three game sessions. Still, i wanted to give...
  20. Agent Oracle

    The Strong Silent Type

    Well, I want to just point out... The strong silent type is not measured by what he DOSN'T say, it's measured by what he DOES say. Consider Two iconic strong, silent types. Silent Bob (Kevin Smith, most of his movies) {after throwing an angel off the train, he turns to a shocked passenger...
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