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  1. M

    D&D 5E (2014) Classic or just plain brilliant adventures/modules

    My favorite published adventure is Hidden Shrine of Tamoachan. The poison gas effects seem like a natural fit with 5Es fatigue track.
  2. M

    D&D 5E (2014) DMG Excerpt: Wonderous Items

    I love the pix. And if I get an alchemy jug I'll be using the mayo to make sandwiches from slain monsters. (Except humanoid, undead, and ooze ones, because that's icky)
  3. M

    Hello all. New guy here, looking to start playing an RPG.

    As an odd coincidence, after reading your post last night I was thinking about what would be the best way to help someone new to the hobby understand what D&D is about before playing, and I concluded that it would be to read the 1E DMG. More than any other book, in it I see the "soul" of D&D...
  4. M

    Hello all. New guy here, looking to start playing an RPG.

    Awesome. Welcome to the board, and welcome to the hobby. My advice would be to go with the Pathfinder game. Joining a game in progress is a lot less work than trying to get one going. Once you've learned one of the flavors of D&D, of which Pathfinder is one, it's easy enough to switch to any...
  5. M

    D&D 5E (2014) Character play vs Player play

    I, of course, strongly disagree. And that's cool. I have fun playing my way and you have fun playing your way. It's not like one way is better than the other by some objective standard. That's why some of the posts I've seen here seem really silly, people trying to tell each other that the...
  6. M

    Messageboard Golem

    Would it be possible to change "MessageBoard Golem"'s status from mod/admin to regular user? It's mucking up the "display all" forum and I would like to be able to ignore it. Edit: Actually, nevermind. I just saw a thread started by someone on my ignore list, so I see that that won't work.
  7. M

    D&D 5E (2014) Character play vs Player play

    I'm going to call out this bit and disagree. The stuff at the Forge is useful if you use it intelligently. All of it is useful for helping you think about how you want to run a game, because even if it's not good advice to you, it makes you think about why it doesn't work and you learn...
  8. M

    D&D 5E (2014) Your Players Stole a Pirate Ship and Made Way for the Seas. Now What?

    I thought this scenario sounded familiar to me and I just figured out why. It's a lot like a LBB Traveller campaign, just not set in space. I'd consider checking out LBB Traveller and see what can be adapted.
  9. M

    D&D 5E (2014) Character play vs Player play

    Perhaps. I look upon dice, record keeping, and even game rules as necessary evils. They interfere with my play goals, but we need a method of conflict resolution and I haven't found one that's less intrusive. Giving players game authorship may be a smaller problem, but at least it's one I can...
  10. M

    D&D 5E (2014) Your Players Stole a Pirate Ship and Made Way for the Seas. Now What?

    I'd use it as an excuse to open up a new part of your campaign world. A few days into their travel they come across a man in an unfamiliar uniform clinging to some broken boards. After they rescue him, he tells them he's a naval officer from a city state they've never heard of and offers a...
  11. M

    D&D 5E (2014) Character play vs Player play

    That captures it pretty well for me too. As a player I want to be experiencing the game world, not writing it. And there's definitely a tension between the two. The more I'm writing the world, the less I feel like I'm in the world, experiencing it. When as a player I can affect the world...
  12. M

    D&D 5E (2014) DMs: How do you handle purely combat-focused groups?

    Talk to them first. That's always the first step in trying to resolve an issue like this. Then kill 'em all. (The characters, not the players) Up the difficulty on some of the encounters to solid TPK territory, then provide alternate solutions, like npc interactions with enemies or...
  13. M

    D&D 5E (2014) Firearms, Explosives and You

    Guns and explosives shouldn't be balanced with anything else. A well equipped, well trained medieval soldier would have no chance at all against his modern equivalent. If the D&D fighter and the D&D wizard are roughly balanced against each other, the modern soldier should vastly outmatch the...
  14. M

    D&D 5E (2014) DMs: How Do You Handle Metagaming?

    In general I dislike metagame. Setting expectations before play "please try to act according to your PC's knowledge" seems to avoid most problems. Roughly half of the monsters I use are custom, which helps. Some knowledge is going to be common, and a lot is available via lore check, and even...
  15. M

    Classic Arcade Games Playable Online - Legally!

    I just saw this story on CNN: Project brings more than 900 Vintage Arcade Games to the Web Direct link to the game page is here This is a project by the same folks who do the Wayback Machine. I checked out two of my favorite, Black Tiger and Xevious, and they were pretty good. I got lag...
  16. M

    Chess is not an RPG: The Illusion of Game Balance

    That's how I'd define it to. The degree to which a game is a storytelling game is the degree to which players have out of character authorial control. The extreme is collaborative writing, where all parties have authorial control, and which, contrary to an assertion above, can be done as a...
  17. M

    D&D 5E (2014) The Case for a Magic Item Shop?

    I really hate the magic as mundane thing too, and blame video games for that expectation. Magic supposed to be cool, and mundane magic doesn't fit any kind of world I would like to run. One thing I have tried to make everyone happy is to give plusses to masterwork weapons or weapons with...
  18. M

    Chess is not an RPG: The Illusion of Game Balance

    I'm pretty sure collaborative writing qualifies, and there are probably more people doing that than RPGs.
  19. M

    D&D 5E (2014) How do you feel about the Forgotten Realms?

    Yah. At this moment like to dislike is about 3 to 1, yet most of the written posts seem to be negative.
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