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  1. M

    D&D 5E (2014) Character play vs Player play

    Nope, mine at least had nothing to do with action resolution. Maybe it will clarify my point if I note that that's not what I said. The antecedent for "their" is not "PCs" but "players."
  2. M

    D&D 5E (2014) Character play vs Player play

    There are players, and I've met a fair number of them, who like the game world to feel real. They want to play the game as if there's something objectively there, and not as if the world alters itself dreamlike to their activities. If you're DMing for these guys and something is decided, you...
  3. M

    D&D 5E (2014) How do you feel about the Forgotten Realms?

    Dislike. It's too D&D. Yes I know that sounds odd. I play RPGs to have an experience like being in a fantasy novel. D&D can do that, but it's really become its own fantasy genre, one that is not representative of the books I like to emulate, and one that I don't care for. I far prefer to...
  4. M

    D&D 5E (2014) Everyone Starts at First Level

    You're missing the point. There are many, many, many ways for low level characters to be useful in a higher level party. That was just one example, and you're right in that I wouldn't use it more than once. And you're example's a strawman - it's about the worst way to design and run the...
  5. M

    D&D 5E (2014) Video of guys in plate mail as reference for you!

    Another advantage of plate over chain is that it spreads out an impact over a larger area. Chain will stop a sword swing to the chest but you'll probably get some broken ribs. The same blow on plate may not result in more than some bad bruises.
  6. M

    D&D 5E (2014) Video of guys in plate mail as reference for you!

    That was cool and interesting, thanks for sharing. On the noise, I always thought there was some cloth padding in there to muffle the clanging. Now I wonder if that's even possible. On a battlefield you wouldn't care, but on an adventure or in town I see this as being an issue. On the...
  7. M

    D&D 5E (2014) Everyone Starts at First Level

    This issue is already handwaved in D&D to such an extent that adding a level gap doesn't change much. Almost every D&D I've ever seen has been full of PCs that would not be reasonably be working together. Paladins & Assassin, Cavalier & Thief, clerics of opposing gods, races with traditional...
  8. M

    D&D 5E (2014) Everyone Starts at First Level

    Really? When I've played with a mix of 1st to 12th level characters, the higher level PCs pretty much always loaned the lower level guys their backup gear. It increases survivability quite a lot. And if the lowbies can't contribute that's the DM's fault. There are plenty of ways to allow low...
  9. M

    Please Support Eberron!

    Agreed. I lived in Quezon City for two years and I've never met nicer people, on the whole.
  10. M

    D&D 5E (2014) The Case for a Magic Item Shop?

    That type of argument is used frequently; I think I even complained about it upthread. But it's a false dichotomy. One of the main reasons I play is that I enjoy exploring the worlds of someone else's imagination. This is where a lot of my fun comes from. And I don't want those worlds...
  11. M

    D&D 5E (2014) The Case for a Magic Item Shop?

    That's not necessarily a DM failure. As an extreme example, suppose the DM and 4 out 5 players are having a wonderful time, and the last player won't be happy unless the game is totally changed. That's not a DM failure, it's a bad fit. Some game preferences are just incompatible. A good DM...
  12. M

    D&D 5E (2014) The Case for a Magic Item Shop?

    First, these all fit the genre, unlike a magic Walmart. The only fantasy novels I can recall reading that had magic Walmarts were parodies. Second, did you see the bit at the end about a mini-adventure? Magic items are supposed to be cool. Requiring time and effort to get them preserves...
  13. M

    D&D 5E (2014) The Case for a Magic Item Shop?

    I see. Well I really, really hate the idea of a magic WalMart, but if you have a city, there are a lot of other ways to sell or otherwise acquire a magic item A general store. I wouldn't expect to see a magic shop in D&D any more than I'd expect to see a technology shop in RL, it's too...
  14. M

    D&D 5E (2014) The Case for a Magic Item Shop?

    Lots of good ideas here already. If the world is ending in just a few days, like the OP said, it sounds like a short term problem. Just tough it out for a few sessions and your problem is solved one way or another. If you really will be there a while, see if the DM will let you take something...
  15. M

    If I cook it on the reactor, is it fusion cuisine?

    So the next trick is how do we produce or harvest tritium using less energy than we get out of the fusion plant. Or modify the process to use fuel that's more readily available. One idea that immediately comes to mind is to run water through a fission plant and purify out the tritium produced.
  16. M

    Choose your weapon!

    I like the pudao. The aesthetics really appeal to me for some reason and it seems like a very practical weapon. The nanowire from Johnny Mnemonic was pretty cool too.
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    sh2072.jpg

  18. M

    If I cook it on the reactor, is it fusion cuisine?

    Of course, but even if it isn't something exotic, if I remember my physics right it's a whole lot easier to harvest a quantity of deuterium than it is of tritium.
  19. M

    If I cook it on the reactor, is it fusion cuisine?

    Cool, but until they tell what type of fuel their fusion reactor will need it's hard to tell how useful it will be.
  20. M

    D&D 5E (2014) The Pendulum: Player Entitlement & DM Empowerment

    I'm afraid your analysis is faulty. If you want to understand power dynamics in a group of people, "everyone wants to make the best game for everyone" just doesn't give you enough to work with. There's no "best for everyone," and in the end, everyone acts in their own interest. The attitudes...
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