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  1. M

    Big Props for Erik Mona

    I take issue with that statement, friend. I don't think Dragon and Dungeon in electronic forms are useless -- in fact, they're much more useful as searchable PDFs than as print media I have to lug around and can be ripped or splashed or suffer all sorts of other damage. I do not believe the...
  2. M

    Yet Another Magic System (Arcane & Divine)

    Well, effectively you've just halved the levels for metamagic. Would an empowered maximised extended fireball be a problem in your campaign if casters started using it more often? It's much easier to cast them like that, leaving aside all considerations of such abstract notions as "elegance"...
  3. M

    Why all the fiendish love?

    And if lots of players feel that way, might it reflect a larger trend in society and Wizards' subsequent catering to that trend -- as OP implied? On the other hand, the "Points of Light" implied setting can logically support an enhanced focus on fiends and their kin. That being said, I'll be...
  4. M

    Gravity

    Friends, this is an artefact of the hitpoint system. To work around this: falling damage is now 1d6 x character level for each 10' fallen. There, you'll find now that pit traps are consistently fatal from level 1 through 20. Your players will hate you, as well.
  5. M

    [Rampant Speculation] The First New "Power Sources"

    "Never underestimate the power of the Schwartz!" :p
  6. M

    Will this thread kill the previous thread and take its stuff?

    ANYTHING to do with "sacred cows", especially mentions of "sacred hamburger" or "barbecue sauce"...
  7. M

    Critical Hit with Fireball!

    True, considering that a critical hit with a Fireball spell doubles the number of damage dice. The designers could take a page of "two doublings is a tripling" and simply add another die of damage. Then critical hits aren't so cool anymore, true, but it helps to keep the STDEV for expected...
  8. M

    Putting the ACTION back in Action Points

    Pretty nifty idea. It'd fit pretty well for a given genre of adventure (swashbuckling, mostly).
  9. M

    Yet Another Magic System (Arcane & Divine)

    Ok, here are the relevant parts: For every level of the spell, DC rises 2 points. For every level of adjustment for metamagic, DC rises 1 point, such that the DC for the casting check isn't the same as the casting check for a regular spell of the adjusted level. For instance, an Empowered...
  10. M

    D&D 4E Is 4E winning you or losing you?

    Quoted For Truth :cool: I agree with Point 1, except that I'd say that the first era of D&D is OD&D+AD&D1e+2e, and the second era of D&D is D&D3.0+3.5; whether 4e will inaugurate a third era or continue with the second is still up in the air for me. As for point 2, most people will get over...
  11. M

    No Druid in PHB?

    I argue that there is so much potential, that Druids should be split into several classes: One for skin-changers (like Beorn from The Hobbit, Defender role); one for weather-witches (Controller, with Entangle, Control Weather, Call Lightning, and the great out-of-doors battlefield control...
  12. M

    Balancing E6

    I was under the impression that Flurry of Blows was TWF for unarmed fighting? If so, it wouldn't make sense to have it stack with itself. As for the Pixie, well, they're a bad choice for PC race in any campaign, so I don't see why a pathological case argues for the balance in PB or lack...
  13. M

    Reasons for Fluff etc. (Perkins' blog)

    So Tieflings and Warlocks are confirmed in. I think we can be pretty sure Aasimars are ruled out, as well? Otherwise he'd probably have mentioned them -- heck, there's mention of Warforged but there is no Aasimar :confused: Well, I guess I'll just steer right clear of the implied setting ;)...
  14. M

    A new approach to combat and initiative

    Yes, but how does that work when there's more than one combatant? Is there only one on the offensive and all the rest are on the defensive, or do we track initiative for each combination of two characters?
  15. M

    Yet Another Magic System (Arcane & Divine)

    Let me see what I can understand of it: Wizards have a limited mana pool but auto-success magic. Sorcerers have an unlimited mana pool but must succeed at a cast check. Bards have a limited mana pool *and* must succeed at a cast check (although at a lower DC than the Sorcerer and a potentially...
  16. M

    What is your top question/concern about 4th edition?

    Being brutally honest, D&D 3e is a wonderful ruleset, but if you compare it with 1e or 2e, it's hardly the same system anymore. Specifically, the revamping of the die-rolling methodology (advent of DCs) and the removal of race/attribute/class restrictions really changed the tone of D&D IMHO...
  17. M

    4th edition rules for Pirates

    Eyepatch, Parrot and Cutlass? The True Pirate Implements are Eyepatch, Pegleg and Hook! Parrots and Cutlasses, indeed...
  18. M

    D&D 3.x If 3.5 was so good...

    Forgive the defunct equine pugilism, but you really should take a look over the "House Rules" forum over the last year. There's plenty of attempted fixes to problems such as bonus stacking, too-quick level progression, gamebreaker spells, and other darlings of D&D high-level play. The mere...
  19. M

    Comments on Noonan's thoughts on Monsters

    That's great to hear, I guess... My benefits always outweigh my rewards nowadays ;)
  20. M

    Dave Noonan Responds about Wizard Implements

    I'm pretty sure the deal with Implements are the Wizards' personal schtick. That is to say, Sorcerers won't have them, and likely the Clerics won't, either. That being said, I believe the Sorcerers will wind up with an average MAB about the same as a Wizard.
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