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    Way to add spells to an arcane caster

    Fiend-blooded PrC (HoH) (fire descriptor or enchantment, illusion, or necromancy spells) Unseen Seeer PrC (CMag) (divination spells) Domain Access ACF (CCha) (domain spells, fewer sorc spells known) Draconic Legacy feat (CArc, RotD) (need four draconic feats, not great)
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    Minmaxing UMD(artificer)

    Combine item alteration (Art 4) with skill enhancement and you can pretty much have as high a total bonus as you want if you have time to buff. A circlet of persuasion grants a +3 competence bonus to Charisma-based checks.
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    [REDACTED]

    Re: land movement Improved Grapple grants +4 and you don't provoke an AoO.
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    [REDACTED]

    If a skill is a class skill for any of your classes your maximum rank is your character level + 3. (PHB page 62) Complete Arcane. Complete Mage. Draconic Heritage is a feat.
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    [REDACTED]

    Dread necromancer doesn't get a familiar as a class feature. The Apprentice feat can't get you heal.
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    [REDACTED]

    Loremaster has heal as a class skill, but you can't get it before level 8. With a sufficiently high Int you could get Graft Flesh as a secret and start on fleshwarper at level 9. (Wizard 7/Loremaster 3/Fleshwarper 10 is probably more practical.) One possibility for heal is Draconic Heritage...
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    AC or damage?

    I've been in a number of high level 3.x campaigns, and that's simply not true.
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    AC or damage?

    The question is wrong. As a crude rule of thumb, +1 AC = +1 AB = +2 damage. If you follow that you're unlikely to go wrong with a typical melee character. Feats like Combat Expertise or Power Attack let you move bonuses around to better fit the situation. I'm not sure about other types of...
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    Rules for Digging out a Dungeon

    Classes? Level?
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    D&D 3.x (3.5) Lethal Grappling?

    If you no longer qualify for a feat you can't "use" it. You still have it though, so I don't see why you would lose the benefits of feats or prcs that require it.
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    Trip/disarm at reach

    Yes. The counter-trip/disarm is not an attack of opportunity. It's a built in part of the trip/disarm rules.
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    Trade Goods

    A Magical Society: Silk Road has a long list of trade goods with price, weight and bulk for each.
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    D&D 3.x 3.5 Eberron Adventuring Service

    Sharn - City of Towers briefly describes two adventuring guilds. (Clifftop Guild and Deathsgate Guild.) A guild is a place to meet fellow adventurers, sleep safely, store valuable objects and gather information.
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    Improving Monsters and Polymorph

    (Also, IMO "the new form must be within one size category of your normal size", but I believe WotC employees have said otherwise.)
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    D&D 3.x [3.5] alternates to Freedom of Movement?

    Fearsome grapple (lv2, SpC) grants a +8 bonus to grapple at that level. Immediate action, V component. Blink (lv2) should work. It can't be used in a grapple, but it's a decent buff in general and can be cast at the start of a battle or after an escape with some other spell (like dimension hop...
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    Items in shop; everything or a limited selection?

    I'm not sure, but I think Foxworthy is saying the same thing I tried to say in my last post. The player can have any item he wants. The character can't. In order to understand this you have to understand the difference between the character and the player. Do you apply some dice-rolling...
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    Items in shop; everything or a limited selection?

    In 3rd edition DnD "gp" is meant to work much the same as "xp". When a character accumulates enough XP, the player generally gets to decide how the character improves. This does not mean that every city or wilderness village has hundreds of specialized adventurer schools catering to...
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    Diplomacy and Aid Another

    From the Rules Compendium: "Expert Assistance If you have 5 or more ranks in a skill you’re using to aid another, you can grant a higher bonus. For every 10 points your check result exceeds 10, the circumstance bonus increases by 1. To determine the circumstance bonus quickly, simply divide the...
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    Item that lets you speak all Languages

    A Pearl of Speech (600 gp, MIC) lets you speak one language. A Crystal Mask of Languages (2500 gp, MIC) grants the ability to speak five languages.
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