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    a wizard says what?

    as far as spell points go, we use something a bit different. first, spell law. yeah. we use spell lists, or rather something like them. any given spell has different magnitudes. as far as the points, we have mystical stats that help determine spell points available. these indicate the...
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    a wizard says what?

    what do you like best about it? oh yeah, and thanks everyone for responding!!! enjoying your posts immensely.
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    a wizard says what?

    sounds something like spontaneous casting. they have to learn spells, but once learned they are learned. no need to prepare, just cast the appropriate level slot. often use that method. in our game we have different kinds of casting, but magic is magic. the effect is always very similar (there...
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    D&D 3.x 3e/4e as Operating Systems: An Argument for Grognardism

    yeah. never got into the online gaming. it is ALL about leveling. have been lucky. our megagroup are all veteran gamers from way back. we have not been forced to deal with the "young and restless" mmorpg gamers. and no doubt about it. will definitely be checking out some of the v4 stuff...
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    D&D 3.x 3e/4e as Operating Systems: An Argument for Grognardism

    didn't know that. if OGL remains, happiness shall remain. doing a dance of joy now.
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    Classic dungeons: What makes them great?

    greatness makes them great, of course!!! hahahaha. they seemed designed more for fun than for balance or intricate plots and such. they are therefore easy to integrate into a campaign. also, shortness makes it easy to get together for an ad hoc game. useful, streamline, sometimes silly...
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    D1-3 Descent/Kuo-Toa/Drow

    where would one find these?
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    D&D 4E Now that 4e is coming, we probably won't see these conversion...

    depends. will they perpetuate the v3 ogl? if so then yes.
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    so you wanna be an assassin?

    sounds good. we have alot of the same elements in our game. death can be very very final. however, there is always away to weasle out of it. assassination is big business for a few. of course, so is ressurection. neither comes cheap or easy and both can have dire consequences for all around.
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    Adventure for young teens?

    yeah. same here. a real good idea for building experience is a small adventure that doesn't really rely on any plot advancement. a race. the characters have to transport a box or person or something overland from one town to the next. simple contest. goal is to arrive first. there are...
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    Help me design a pirate's "logic-themed" treasure map/encounter

    apologies, but not clear on what you are seeking here. it sounds like you have thought most of it out. what are you missing? are you wanting specs on a treasure itself? the guardian? enemy crew? something else? sounds intriguing, but not sure what you need.
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    so you wanna be an assassin?

    this reminds... some of you checking this thread might also be interested in some threads on the plot forum. some near-related stuff that didn't quite fit here. looking foreward to it.
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    so you wanna be an assassin?

    sounds good. our group will be ripping this off straightaway. outside of the mechanics, how do you guys use assassination in your games? some use it as something to do. players take levels, so they need to ply the trade. others are swept in by circumstance. any number of possibilities. also...
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    thicker than blood?

    do your characters have families? if so, do the characters regularly interact with family members? do the families wield influence in characters lives? do dm's use family as a plot hook to good effect? in what ways? in our game, nearly every character has family to one degree or another, and...
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    the care and feeding of underlings

    as time goes on, characters may aquire cohorts, followers, slaves, employees or whatever. in your games, how active are these characters? how often are thier purposes out of sync with those of the party? how do your players deal with this? how do your dm's deal with this? are interparty...
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    crime? what a rippoff!!

    every campaign setting seems to have thieves guilds or the equivalent. in your games, to you include them? to what extent? how does your guild involve itself with the world. in our game, thieves guilds are something like the mob. they expect to be in on whatever goes down in thier territory and...
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    we can trust the church, can't we?

    in your games, to you make extensive use of churches as organizations? what sort of impact have they had on your games? in our game, every church has an agenda, and fueled by religious zeal, will stop at nothing to see those goals attained. even churches of "good" deities can be quite...
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    undercover work

    do any of you make regular use of undercover work in your games? if so, to what extent? our game regularly makes use of it. infiltration, subterfuge, espionage and all sorts of cloak and dagger goodness for a variety of purposes. what sorts of issues come up? difficulties? unexpected...
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    The Killer Dungeon

    not always.... sometimes the best adventures are the ones that start out all standard and safe and by the numbers.... and then degenerate into a desperate grasp at survival. oh yeah.
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    why orc pc?

    this is a good idea. a really good idea. if this doesn't work (players don't wanna, time constraints), then look at the other games scenarios and incorporate what you can into your own. we used to have players who HATED call of cthulhu. said it was nothing but hackneyed plot contrivances with...
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