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  1. Rugult

    Optional Firearms Rules

    Our plan is to use the Ultimate Combat rules as it will be available and known to a larger number of gamers. There will be very minor tweaks mentioned in the Revised Player's Guide, which should be out soon.
  2. Rugult

    Pathfinder 1E [Pathfinder] Equipping starting characters

    The assumption is starting gold, but I will elaborate on this in the revision of the Player's Guide (which I am now in the process of looking over). :)
  3. Rugult

    Pathfinder 1E [Pathfinder] new Players' Guide? firearms?

    Brains... err PAX! Yes, I've been running Pathfinder at PAX all weekend. I'll be confirming some of the changes to the Player's Guide next week. Most of the work is done, and just need to confirm a few items here and there with Ryan. :)
  4. Rugult

    Firearms Questions

    My apologies on this. Ryan and I spoke briefly at GenCon on this topic, and indeed spent some time the other day going over the finer points of Ultimate Combat. We'll try to post some sort of update on the boards as soon as I've got it all typed out and Ryan approves. As a heads up, we've...
  5. Rugult

    Large Group Size

    ^ See RangerWickett's post above for suggestions. As a note for everyone else. The adventures are written for a standard party of 4-5 players. For every player beyond 5, the rules would state to increase the CR of the encounter by one. Increasing the CR by 3 for each encounter could be VERY...
  6. Rugult

    Pathfinder 1E [Pathfinder] Elves / High Elves

    The general idea for Pathfinder is that the High Elves / Wood Elves are simply the same race (see Elf). This is to make the setting work with the main core books, an assumption we run off of when designing the adventures. One thing that GMs could do to add variety would be to use some of the...
  7. Rugult

    Pathfinder 1E [Pathfinder] Firearms question?

    Actually, the PDF arrived in my hands only a day ago. I'm pouring through it right now, but hope to have a 'web supplement' ready for sometime before GenCon! :)
  8. Rugult

    Point Buy

    I'd likely go for 25 points if you're making the campaign out to be the 'epic fantasy' style. 20 points is fairly standard for most campaigns and should work, but the PCs might opt to try and take more breaks and rests due to their power level.
  9. Rugult

    Adventure 1 (TIatAotW) Questions - SPOILERS

    Well, the splash damage would knock him down as well! :devil:
  10. Rugult

    Adventure 1 (TIatAotW) Questions - SPOILERS

    I am seriously waiting for the one wizard with Magic Missile. He'll feel so very special afterwards... Also, glad my random thoughts cleared that up! :D
  11. Rugult

    Adventure 1 (TIatAotW) Questions - SPOILERS

    This is one of those strange conversion items as Ryan mentioned, as incorporeal is a more powerful ability in PF. A shadow is a CR 3 creature, which is listed as a 'hard' challenge for 1st level PCs. Technically speaking a well rounded 1st level party should be able to take down a shadow by...
  12. Rugult

    You have only hours to wait...

    Wait no longer! paizo.com - ZEITGEIST Adventure Path #1: Island at the Axis of the World (PFRPG) PDF
  13. Rugult

    ZEITGEIST Layout question for ZEITGEIST - print or screen primary?

    Yes! I can't believe how great it's looking. I'm giving the finished PF copy a read over tonight for any last edits, and my own personal gratification. Oh, yes, it's almost done everyone :cool:
  14. Rugult

    ZEITGEIST Layout question for ZEITGEIST - print or screen primary?

    I'll admit that I used to be a big fan of reading it off-screen (did it with the whole Burning Sky), but after getting a taste of the layout for the Zeitgeist books (and the upcoming Adventure 1)... You have no reason NOT to buy the physical copies!
  15. Rugult

    Pathfinder 1E [Pathfinder] Some class questions

    In truth Morrus keeps RangerWickett locked up in a basement where he writes the adventure path. Then RangerWickett keeps me locked in a sub-basement where he gets me doing the Pathfinder conversion. It's an odd arrangement... but it works. Luckily I plan on buying my freedom from them with...
  16. Rugult

    Pathfinder 1E [Pathfinder] Looking for a replacement for theme feats

    Mileage may vary depending on how much you give the PCs. I'm sure that won't overpower them by any stretch of the imagination. I know Adventure 1 might have some rather difficult encounters for the relatively low-level PCs if they are headstrong and don't think out their actions. Don't worry...
  17. Rugult

    Pathfinder 1E [Pathfinder] Some class questions

    What the Guvnor said. If we do psionics in some way, they will be contained within the given adventure (or discussed in one of the subsequent player/gm guides). Of course, we might include some alternatives as a sidebar for things GMs with access to other material can do, but you won't require...
  18. Rugult

    Pathfinder 1E [Pathfinder] Some class questions

    benfromidaho I think Shisumo summed it up nicely. While I would LOVE to use Psionics Unleashed, I think there's a certain amount of backlash that could come with that. IF (no confirmation) psionics do show up, then they will likely appear in a very unique manner, as RangerWickett stated above...
  19. Rugult

    Pathfinder 1E [Pathfinder] Some class questions

    I've spoken with RangerWickett about this briefly and the basic plan would be to use Psionics Unleashed as it is THE source book for Psionics in Pathfinder, and it is easily accessible through the d20PFSRD. Keeping the above in mind, Ryan is fairly inventive when it comes to design and his mind...
  20. Rugult

    Zeitgeist OGC now live on D20PFSRD.com

    As an aside, if you want to include the optional 'Campaign Traits' that I put up on the board for GMs who would rather use traditional traits they can be found here: The On-Call GM » Zeitgeist: Campaign Traits Extra Web Content Just some added content for consumption by the masses!
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