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    D&D 5E (2014) Favorite AoE Spells?

    If you have 2 casters, spike growth coupled with darkness can be devastating--especially in a dungeon or some other area where you can channelize your enemies.
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    What "poor" mechanics do you love?

    Actually, the proper order is: Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma.:) I don't care if that doesn't keep the mental and physical scores grouped together, that's the way they'er supposed to be listed. Also, I still have a fondness for the clunky, quirky old...
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    D&D 5E (2014) New(?) Fighting Style: Tactical

    My 2 cents: There are a bunch of people posting their opinions of how or why this idea will or won't work. Unless you've been absolutely convinced one way or the other, give it a try. Let one of your experienced players test it out with the understanding that if it fails to be fun and/or...
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    D&D 5E (2014) New Spell: Vanish

    Seems balanced. Material component could be dirt or soot applied to the face as part of the casting. That would give it the right feel, IMO.
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    D&D 5E (2014) Ways to reduce an enemy saving throw?

    The diviner's 2nd level Portent ability can force someone to use a different die roll.
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    D&D 5E (2014) Burning books question

    Mass book burnings only occurred after the invention and widespread usage of the printing press. This, to me, is one of the quintessential aspects of the modern world. D&D, IMO, is supposed to be set in a medieval world where books are a very precious commodity. So, while there might be a...
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    D&D 5E (2014) Sailor Spells

    Jump and sleep would be valuable for boarding actions.
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    D&D 5E (2014) Lighting Effects

    To the question about a PC inside a darkness​ spell: No. Someone in magical darkness can't see anything (barring some special ability). Darkness (magical or otherwise) means no light is present, therefore it is impossible to see. In RAW, darkvision allows characters to see in all but magical...
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    D&D 5E (2014) Lighting Effects

    No. A darkness spell can only be perceived if someone could notice the area of darkness. So, at night a character might be able to see a torch at several hundred feet (because he could see the light in contrast to the lack thereof), but he wouldn't be to see the spot of darkness in a sea of...
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    D&D 5E (2014) What spells should have had the ritual tag, but don't?

    I kind of have the opposite question: why is silence a ritual spell? Has anyone found a use for it as a ritual spell? Am I missing something?
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    D&D 5E (2014) Lighting Effects

    In RAW (as I understand them), the PC in darkness can't see the NPC in light. But, this is ludicrous and doesn't square with observable phenomena in the real world. Just talking normal lighting and vision (no darkvision which, btw, doesn't work like night vision devices do in the real world)...
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    D&D 5E (2014) Villains that are supposed to escape

    If the villain is supposed to escape but the players are too smart (or lucky) for the published module to work, then you need to figure out a way to make it work for the story (if you're planning on using the villain again). This doesn't mean you need to cheat, just come up with a solution...
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    Low Magic Setting, High Magic Characters

    Paladins. My go-to answer for most these type of questions is paladins. In my worlds, there is a non-written rule: pick on things your own size. This means that if you have a party of evil PCs (for example, murder hobos), they will generally be left alone if they attack/fight things of about...
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    10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide

    I LOVE playing with critical misses. Most players seem to enjoy the benefits of a critical hit when they roll well, so what's the justification for not having an ill effect when they roll poorly? This is a two-way street, by the way. I've had players get lucky when the bad guy rolls a fumble at...
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    The Most Popular D&D Character Name Is "Bob"

    Bob might be underrepresented on this poll since Bobar is dwarven (or dwarvish for you new kids) for Bob.
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    setting up a campaign Zero for myself and my players.

    This sounds like a decent twist, but you need to be prepared to answer the obvious question, "Why would a wizard powerful enough to possess an artifact fire a bunch of 1st level characters to recover it?" You have an answer (the theft is part of the wizard's scheme), but that isn't one you can...
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    Good, Evil, Nature, and Druids

    While druids are usually TN in the sense that their concerns are markedly different than humanity's (to include elves, dwarves, etc.), they are more likely to align with good. This is because part of being good is having concern for others. Evil is the purposeful destruction of others, so evil...
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    Worlds of Design: RPGs in Just Six Words

    Role-playing over roll-playing, low-magic, grand heroes I know I cheated a bit by hyphenating, but there you have my attempt.
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    Merrows, Scrags, Koalinths, Lacedons and other Aquatic versions of a land creature

    I have a campaign world in which more than 90% of the surface is ocean. Aquatic races and monsters get used a lot there. I even have a few undead varieties specific to underwater/tidal areas.
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    How do you handle hit points?

    What I mean by this is, how do you describe to your players what weapon blows do against humans? It's pretty easy to say "your sword digs a foot-long gash into the dragon's hide. He seems more angry than injured," but what about the 18th level fighter they're facing down. Even a 3rd level...
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