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  1. Nullzone

    Does the Sword Marshall PP AP feature recover BOTH uses of Inspiring Word?

    Technically, I would hazard that the answer was always no, as Inspiring Word had that pesky little Special: line mucking with your recovery ability. Since specific beats general, and IW specifically says you can only use it 2/3/4 times an encounter, that strikes me as the end of it, no matter...
  2. Nullzone

    Second-Guessing Myself: Allow Teleporting While Falling?

    I might allow it. He can't do it every round, and he burns a lot of resources to make it happen. But I might not, because attacking something in mid air is complicated, and if you can't fly you probably don't have enough control over your own momentum to do it effectively.* * Before anyone...
  3. Nullzone

    Second-Guessing Myself: Allow Teleporting While Falling?

    A saving throw like the OP did really isn't a bad way to go with it, either. It's conceptually "are you quick enough to teleport before you get blown back by the wind", which fits just fine if you want to keep some difficulty curve. I'd have accepted that if I was the one wanting to teleport, no...
  4. Nullzone

    HoS premier relase?

    I'll ask my store at Encounters tonight, if nobody else comes back sooner.
  5. Nullzone

    The vampire starts with just 2 healing surges

    What is a man? A miserable little pile of secrets. Edit: Hmm, I posted because my xp comment didn't seem to take, but now that I added the post I see the xp...
  6. Nullzone

    Second-Guessing Myself: Allow Teleporting While Falling?

    Oh, right. I was generally waving off speed due to the fact that even a natural 20 on a jump check with a running start isn't likely to give you more jump squares than your natural movement. Sorry for being unclear.
  7. Nullzone

    Second-Guessing Myself: Allow Teleporting While Falling?

    Er, I'm not sure where what I said is at odds with you; of course you can't end in midair. Unless you mean that if your jump clears 4 squares but the gap is 6, then you can "arc down" using the remaining squares of your move action?
  8. Nullzone

    The vampire starts with just 2 healing surges

    You all haven't fought enough werecreatures if you think Regeneration isn't enough to make up for the low surge count. Regeneration makes stuff insanely powerful for its level; I've TPK'd more than once on what was otherwise a really strong party just due to the staying power it created for...
  9. Nullzone

    Second-Guessing Myself: Allow Teleporting While Falling?

    What is this I don't even A charge is a standard action, if your speed is 5 and you move before charging you can absolutely end up 10 squares from where you started which you describe as a "double move attackish thing". As for using this method to jump a canyon, your speed is totally...
  10. Nullzone

    Greatbow Ranger and Sneak Attack

    Hmm, searching a little harder I see where they're getting it. They take Treetop Sniper as well! Sorry for the waste of a thread :p
  11. Nullzone

    Greatbow Ranger and Sneak Attack

    I see this a lot in charop, and occasionally in Organized Play, so I'm trying to get my thumb on it once and for all because it strikes me slightly absurd; CA aside, can a Greatbow Ranger even use Sneak Attack (via Rogue MC)? Based on the compendium, I'm thinking not: So if that first line in...
  12. Nullzone

    Second-Guessing Myself: Allow Teleporting While Falling?

    The functional difference is teleport. You disappear in one square and appear instantly in another. There is no need for conceptualizing a running start, no need for solid ground. I'm not really sure why you'd compare it to a suit of armor that deals with charging, myself. :confused:
  13. Nullzone

    Second-Guessing Myself: Allow Teleporting While Falling?

    I'd allow it without the save, myself. Anyone who's a trained acrobat/athlete and falls short of a jump by anything more than a few inches knows they're going to miss before they get there. Then they'll look for other options to avoid whatever adverse consequence awaits. If I had the ability to...
  14. Nullzone

    Hybrid defenders and marking

    Ok, I already know stuff like in order to mark as a hybrid Fighter, you have to use a Fighter power. But if you hybridize two defender classes like a Fighter and Battlemind, can you enforce your Fighter marks with Mind Spike? My read says yes, but wanted to get opinions... If so/not, are there...
  15. Nullzone

    Class Compendium: The Warlord (Marshal)

    I like that they fixed a few riders on some of the abilities (like clarifying the free action portion of Commander's Strike), but am seriously disappointed by the fact that it's mostly existing material reformatted; I was hoping for a new Warlord design, even if it wasn't strictly Essentials...
  16. Nullzone

    How to stop a Warden?

    Goodness, that puts it in a wholly different light. By all means talk to the players. This has nothing to do with the game and everything to do with the people playing it. You all need to come to an agreeable standing on the matter or the problem will continue to suck the fun out of it for at...
  17. Nullzone

    D&D 4E Looking for a 4E (essentials) meat grinder!

    Sounds like you need some Fourthcore in your diet. Dig it: Saturday Night Delves: Revenge of the Iron Lich
  18. Nullzone

    How to stop a Warden?

    At first I :rant: But then I :lol:
  19. Nullzone

    How to stop a Warden?

    I guess we're at two divergent problems here; is it that the player is being disruptive with his actions or is the OP just concerned about providing him an adequate challenge? I mean, if the other players don't actually have a problem with his playstyle or character's dichotomous personality...
  20. Nullzone

    Rant on Errata and what Wizards need to do to move forward.

    The imp in charge of the XP button refuses to give you any of mine, so I'll just state that I agree! :)
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