I've been thinking about this, and I think one better way to present monster stats would be something like this:
Lore Box. This is where all the fluff as well as the abilities that don't matter out of combat (such as spells and abilities that wouldn't find any use in combat, but could be used...
That's precisely my point! :) They had made up their mind about going through with some of the changes, but they seem to have offered some of the new options only half-heartedly, so it's no wonder those half-hearted, early-stage ideas did not receive any glowing reviews, and now they have an...
I know this is basically impossible to do for a profit-seeking company that will want to limit the number of pages for its books, but why can't we have both? Have a stat block that's designed in a compact and easy to read manner that only shows the combat-relevant details, and also have a...
As someone who's been checked out of the playtest for a while (so I don't really have any skin in the game), I've got to disagree. There are different ways of running a playtest, and the way you run it really determines the kind of reactions you'll get by predisposing the testers.
For instance...
I think I have the same issue. Since you need to deal with at least some gnolls before getting to her, I waited until I was Level 4 to recruit her, and that was fairly late in the first area. I also wanted to romance her but ended up not being forward enough in the early dialogues, so I got...
It's oddly satisfying to see so many of the common criticisms that people rightfully made for the last 15 years (and for which you started to get a lot of flak in some circles) finally being recognised by someone in the know. So the game was designed with the goal of emulating WoW's success. So...
Finally managed to get to Act 2, and I've been having so much fun. It genuinely feels less like a CRPG and more like a proper D&D campaign. It feels like we're all simultaneously running the same adventure path with the same DM.
I did a short playthrough and I'm watching a few of the streamers that I like try the game, and holy crap the difference between each playthrough is incredible. I'm playing a Dark Urge, and the unexpected bursts of sadism really make things interesting, even though I'm trying to uphold moral...
Actually, IIRC the BG3 was created without input from the original subreddit, and initially the BG subreddit allowed discussions on BG3's development.
Then news started to trickle in that the game wouldn't have RTWP, and they basically started going "This subreddit is only for Infinity Engine...
Same on my end, I'm rather surprised they compressed the download to 97 GB. It looks like it'll be ready to play in 2,5-3 hours. I also have a major deadline for tonight, so I probably won't be able to play the game for 5-6 hours.
Unless the compulsion gets the better of me, that is...
Only 20 minutes left!.. Followed by a long, looong download period.
I have to say, I'm really surprised by how badly the /r/baldursgate subreddit took to the game's development. AFAIK any discussion of BG3 is banned there, and they preferred to remain this insular, grognard community that only...
That sounds like Numanera, and I say that in the best possible way! It's a very cool take on Magic, and also works really well with some Vancian trappings (spells have slots because they're machines with limited modes).
The game's soundtrack has been released on Youtube!
I'm a bit sad that none of the leitmotifs from the earlier games make a comeback (I love the BG1 Main Theme), but the soundtrack is amazing nevertheless. It's also nice to get the names on some of the songs we were already familiar with -...
I understand your point - but I think there is a possible world where BG3 maintains Solasta's fidelity to the rules while offering more complexity. In the EA, Reactions in BG3 were very poorly implemented - so much of the complexity of things like Opportunity Attacks, Shield and Counterspell and...
Thing is, at least coming from the P&P background, I absolutely didn't find Solasta's gameplay to be boring or bad. Complex? Absolutely. But I liked having the choice to roll as many hit dice as I wanted, to set out crafting goals for a journey, or judge every instance of a reaction trigger. For...
I only played the very early versions of the Early Access, and I can't remember if any hit die rolling was ever involved. Tbh, 2/day is the intended number of short rests you're supposed to take for every adventuring day (though 5E never explicitly spells that out), but I'm not sure how I feel...