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    OD&D and AD&D without the classic modules

    For some reason, I ran or played in Keep of the Borderlands many times. I also played in the G and part of the D series. But homebrew was the rule and not the exception; with some memorable plots having been ripped off. :)
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    Dreseden Files RPG is Awesome

    This also has the wonderful advantages of being able to use local flavor and the group having an idea of what local conditions are like without having to be told (i.e what is rush hour like, what are the neighborhoods).
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    Preview of the new D&D COmic!

    Nothing wrong with a heavily martial party. One of the virtues of D&D 4E is how you can have a viable party from a single power source as a neat way to introduce a theme. You really only lack a good controller with Martial and a warlock is a fun way to bring one in, especially as they discover...
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    DnD Novels Dead?

    Well, it also suggests a great deal of system compatibility between D&D and GW in this release. That's not earth-shattering, but it is interesting. It's also a bit odd as you'd rather assume that there were no Dragons in Gamma World; buyt perhaps my creativity is failing me. :)
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    Pathfinder 1E PaizoCon 2010 News

    I think the key issue is incentives. A player wants to use a specific class or feat in a new book. In and of itself, the addition of one element (or even one) book isn't that much overhead. But, as options keep expanding, keeping track of them all and dealing with unexpected synergies (good...
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    History, Mythology, Art and RPGs

    Even before I hit this part of the discussion, I saw the poison angle coming. With a strong poison on the tip, a hand crossbow is a good way to deliver a poisoned dart at range. In addition, I wonder if it might be less susceptible to misfires and/or require less time to set off than a pistol...
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    From D&D to Savage Worlds: What am I missing?

    I've noticed that, contrary to my expectations, people seem to like an occasional unexpected result (to groan over or celebrate). I have seen the same thing in Rolemaster where the open ended dice seem to greatly increase the excitement of combat by adding that element of risk. 4E has a very...
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    Pathfinder 1E PaizoCon 2010 News

    Yes this is my understanding as well. However, the fear of power creep can also be a fear of option creep as well; I'd rather not need to go to build guides to find the way to create optimal synergy between classes. But if you have hundred's of feats that starts to become an issue. I loved...
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    Sharing DDI Accounts: why isn't this like file sharing?

    I wonder if this changes should you show up and actually use the application on a friends computer? In any case, my solution is going to be to install it on my (personal) laptop and just be ready to hand the laptop around if people want to experiment with the character builder.
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    Sharing DDI Accounts: why isn't this like file sharing?

    In that sense it is a good idea. It prevents frustration if there is a reason a user has to reinstall windows or buys a new computer. It a lot cheaper than fielding customer complaints about "windows died and now I can't use the software". Five reinstalls covers most likely scenarios as well...
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    Pathfinder 1E Sell me on Pathfinder!

    It's really the case that if you liked 3.5E then Pathfinder is a well tweaked revision of the 3.5E D&D rules. It has the advantage of being based on familiar rules, addresses some weak spots and changes about a much as a modest house-ruling DM would. It's quite playable with 2 books and a lot...
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    So how's Kingmaker working out?

    I am reading it and not playing it but it has the feel of the old RPGs of the 1980's in terms of open ended quests, the need to explore and the idea of gathering land together as being an ultimate goal. I would like to try it out and may make a concerted effort to try and recruit a local group...
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    Your Favorite Monsters, And Why

    I have found Liches make rather cool adversaries. The ability to come back from a defeat is actually pretty useful for a recurring adversary.
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    Quest for the "perfect" all-in-one game

    This is a very good point. The idea of a single game book is for it to be both affordable and easy to learn in detail. Making the book 1000 pages might make it less playable than 3 64 page books would be. There is also a continuum on three axes that should be considered: number of...
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    What monster abilities do you hate and why?

    The flip of this is that the use of Assay Resistance has some odd effects on the CR system as spell resistence boosts CR but it doesn't have muche ffect for medium to high level characters with access to this spell. I think this effects creatures like Drow (higher CR mostly due to SR) and...
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    Compiled list of spells w/o somatic components

    I dunno, metamagic rods did not do good things to the game in 3.5 D&D. What can be a nice tool for some builds or sticky situations can also be a way to seriously power up spells.
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    Wishing for Immortality (Unaging actually)?

    I've generally assumed that the existence of Liches (with the implied cost/pain involved required plus gaining all of the vulnerabilities of Undead) suggests that easy work arounds to dying of old age are rare. I'd also agree that this could easily trigger another spell effect which would do...
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    What monster abilities do you hate and why?

    Domination. Especially in 3.0/3.5 where Fighters had low will saves and few incentives to bump up wisdom. Your hard eyed mercenary is also a weak willed fool around a spellcaster. But it not only removes a player but forces the rest of the group to fight them. Very hard to balance and the...
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    Deciding What to do Before Initiative is Rolled.

    This is a really good point. The turn based combat system does give a lot of ability to precisely control when things happen and makes possible for people to dynamically change actions. This is, I admit, a mixed blessing. It would make spell casting risky again but it makes moving last a...
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    Pathfinder 1E What we want in our Golarion...

    It might be cool if it is very deadly and different for every person who enters. That way you can't learn your way through and would need to try the hard way (via destructive testing). The result would be a good thing, in my opinion, in making players think twice before entering. One of my...
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