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    Why Must I Kludge My Combat?

    It can also lead to long turns if a player wants to assess all of the actions that they may or may not be able to take. This is non-optimal and, in this sense, minatures might make things go a lot faster as the tactically oriented folks don't have to go down a shopping list.
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    Favorite Warlord Moments?

    I am experimenting with a warlord right now. Feeling fairly unimpressed so far as the class needs to close to point blank range to be effective and that's not been an amusing experience. I like some of the powers but I seem to really underperfom the fighter and the wizard. Maybe this will...
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    Deciding What to do Before Initiative is Rolled.

    This is the way that I've used it as well. It is very harsh on spellcasters but the idea of earlier editions was that harsh limits needed to be in place to make spellcasters balanced. So you have declaring spells before initiative, Vancian memorization and spell disruption. The net effect was...
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    [Gainesville FL]

    Just in case it matters, I'd be more than open to trying a new system if that is the reason for silence . . .
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    Quest for the "perfect" all-in-one game

    Yes, I would agree with this as well. It is a real pity that the book is both out of print and difficult to find. :.-( I also think that there is a big distinction between what one means by all in one in terms of supporting material. Savage Worlds is a great system if one doesn't mind...
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    History, Mythology, Art and RPGs

    Thank you. I didn't intend to drag you into an area of controversy and was mostly interested in the question as to whether better penetration by bows could have delayed the adoption of firearms. But some of the results for high quality armor were slightly counter-intuitive so it was worth...
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    No more WotC Star Wars site

    It is an issue when key scenes in the movies can't be replicated. Some of the ideas that the SWSE rules had are really good. But the battle with Darth Sidious is a really good test case for whether the rules can follow the movies. Now, to be fair, there is a lot of variability here...
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    Why Don't You Move Your Queen Every Turn?

    Very cool ideas and it would work if you had soem sort of team "Chess" game going. However, the pawns would be boring of each player played only one -- imagine ending up opposing another pawn for the rest of the game! On the the other hand, some games (Ars Magica) have had the idea that a...
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    Going Back in Time...AD&D

    I am a big fan of the older and more free form systems as well. They ahve a different set of strengths and weaknesses than 4E does (and 4E does a lot of things extremely well). But it also illustrates how cool it can be to try something different to change expectations and get out of a rut. I...
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    Two game concepts that survive everywhere but D&D...

    The reason that I think that critical hits are not fun is that the odds tend to catch up with a combatnat, sooner or later. Even Miyamoto Musashi, famous thoughout Japan, appears to have only had 60 duels in his lifetime (the majority of which were not to the death). Many of his famous...
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    History, Mythology, Art and RPGs

    How would this stack up to high pull arrows? Say an English Longbow or a crossbow with a high draw weight? Or are bows so different in their physics that the questions isn't applicable (given faster loss of energy due to air resistance, lower velocities and pointed tips)?
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    Why Must I Kludge My Combat?

    Well, to be fair, that was much more the lot of the wizard in 1E and 2E; in 3E the wizard needs to have an Intelligence of less than 12 not to have a bonus first level spell, is likely to have adequete dexterity (and so only be a point or two in attack bonus behind the Fighter) and has a bunch...
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    Steve Kenson's ICONS: Superpowered Roleplaying from Adamant Entertainment

    That's another good solution and one I quite like.
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    new rule: Caster Level = Character Level

    Trailblazer had a good compromise system. Caster level was treated like BAB and advanced by different classes at different rates. So a Fighter had a 1/3 progression in caster levels so a Fighter 9/Wizard 1 would have a caster level of 4. In a Similar sense, a Wizard 9/Fighter 1 would have a...
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    Pathfinder 1E What we want in our Golarion...

    For a generic world, giving it anchors in real life cultures and/or common fantasy tropes is a very useful tool. Not only does it enable players to get a sense for what to expect much more easily but it also makes it easy to come up with fun adventure ideas by reading history or novels. They...
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    Steve Kenson's ICONS: Superpowered Roleplaying from Adamant Entertainment

    Perhaps the designer wanted a clear middle value (e.g. 7 on 2d6) rather then the 10.5 that would happen with a 3d6 distribution. It is kind of elegant, from a design point of view, to be able to determine what a dead average result looks like as an exact number. 2d6 is also less strongly...
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    Steve Kenson's ICONS: Superpowered Roleplaying from Adamant Entertainment

    I am hoping to own it as soon as it comes out as a print copy. The determination points as a balancing factor is a really cool idea and captures the comic book feel where lower powered heroes can be important through sheer grit: think Wolverine versus Magneto or Batman teaming up with Superman...
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    [Gainesville FL]

    It would appear not . . . :(
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    What are you a minority about?

    I also think that a limited number of races in the world makes it a lot easier to develop the culture and motivations of different creatures with a lot more depth. If you have 100 types of monsters in a campaign you need to have a lot more time than I do for each one to have a detailed set of...
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    Someone has MM3 at RPG.Net

    If so then this is a fine, fine idea.
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