So I just got an iPad, and while I can see the potential for it to totally change my experience at the game table, I'm not the most net savvy dude. I really got it just because it seems like such a natural way to surf the web (and give my carpal tunnel a break). I've never played an rpg online...
This past weekend we played Gamma World 4e for the first time. I rolled up a plant-mind coercer. I wasn't really sure how to RP my character, I got the idea to use a yield sign for my characters face, and for some reason decided he should be a gangsta.
we meet a laptop attached to a wagon...
Ya, a year or so ago we decided to speed up level progression and play from 1st to 30th level with the same characters (a huge feat for my group). Alas, it didn't happen, the local gaming store shut down and several players dropped out. But as we played we came to the same conclusion as most...
Ok, so its the end of a long day at work, I will try my hand at a made up encounter. (roll a d6... fail!)
(the poster does not know how to make boxed text)
9. The front gate
"A portcullis blocks the entrance"
You see a portcullis. The portcullis is made of metal. Behind it is a box that...
Excuse me, I can do that, but considering that I already have a lot to do as the DM, I would prefer the guys who get paid to design games did the work of rewriting rules for me, so I don't have to, but this is getting off topic so lets just drop it.
This is what I get for posting quickly while at work. I should've explained myself in more detail. In 1st edition (and maybe 2nd, don't really remember) you had a goal of acquiring money to build a stronghold, or rise to the top of the druidic order. Now D&D and Pathfinder at least, assume...
The trope I want to die... the adventurer. How many people walk around "looking for adventure", risking their life all the time to find money so they can buy a shinier sword so they can kill more things to get more money to buy shinier other things? It's stupid. Now yes, I have to admit I'm...
I have to agree with the general sentiment here: last year was my first gen con and we decided to stay downtown to get a good feel for what the experience was like and then decide what to do from there. We didn't sign up for any events, we just winged it, and because we stayed downtown there...
I've had the same problem, and while I don't have a magic fix I did find something that worked well. My group was playing 4e, and when the character builder came out it was laptop city at our table. It didn't take long before people were looking at youtube when it wasn't their turn. 4e has a...
I have always dated non nerd girls, and have gotten similar responses. My wife doesn't give me crap about gaming, but she doesn't get it and did think it was kind of childish when we first got together.
So I put it in perspective for her: I told her that her brothers (and sometimes her) sat...
I feel your pain man. My group is very similar, they all talk about how much they want to game but then they bail at the last minute. I really think that the difference is the hobby is important to me, its a passion, but to them it's just a hobby. If I say I'm going to be there nothing short...
This makes me want to tell quite a few stories, but I'll keep it to the two I think will be the most entertaining to read.
In highschool I had a very cocky DM who converted this cool kid into a full fledged gamer... mostly by showing him all kinds of favoritism (I think he had a little bit of a...
Well, I wasn't going to get into describing what I'm working on at all, but it sounds like doing so might be beneficial... or not, guess I'll have to take a chance.
The core of our game is a stable core rules system (no rules subsets) with a degree of success scale for most rolls, exclusively...
I've already asked myself that question, over a year ago when I started working on this project. But every now and then I like to get some unbiased opinions on what could persuade others to spend money on a new RPG. If I come on here and say "this is my game, what do you think" it won't really...
I love the idea of playing in the same setting in different eras and having the history connect the eras. So instead of writing an epic campaign where the players save the world... and ultimately it not really meaning anything, adventures would place the characters in pivotal points in history...
I'm working on my own system, just thought I would ask what everyone out there would look for in a new RPG. Any answer is good, from theme to genre to rules to settings.
I prefer rules that are open, meaning classless and not specific to any era or genre, so you can play whatever your in the...
I have an apocalyptic campaign I've been writing for awhile that has the "doomed from the start" feel. I have toyed with the idea of how to do it and I came up with a few ideas.
1. Tell the players that this is the apocalypse and that I have written the campaign so that the world will be...