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    War(locks), what is it good for?

    Hmmm, good advice. Note to self, gather collection of bizarre mystiky sounding names for power use. I hadn't really considered the UMD angle, so thanks for pointing that out. I'll be grabbing a few of them CLW wands.
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    War(locks), what is it good for?

    Hey guys! Having never played a 'lock before, I thought I'd ask everyone what there opinions on the class was. The do's, the don'ts, and what have you. Do those incantations have a spell/day limit? How do they match up, survivability-wise? If set on fire, do they smell nice? I crave your opinions!
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    Epic Problem : Return to Power

    ooc: Xis, utterly screwed by true neutral!
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    [LANAI] The Rod of Seven Parts: Into the Crucible

    "A breeze means either open air, or movement. If it is issuing from the water I heard splashing earlier, I might suggest we refrain from venturing that way in complete darkness, lest we drown in a surprised manner."
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    My Hit Point and Dying Rules, are they too easy?

    What I'm hearing from you is that you dang near had a TPK, and the only reason that you didn't was a lucky shot from a player at 0 hp. ... and you are considering making it MORE deadly?
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    Epic Problem : Return to Power

    OOC: Since it's a good dista ce away, I'll also cast Allegro, Which makes my movement speed (and that of the bard with me, and any of the other party members who might want it and happen to be in range) 60ft. At a run, that's 240ft/rd.
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    Epic Problem : Return to Power

    OOC: On his way to the battle, Salarassa casts Sonorous Hum, Sirene's Grace, and Improvisation. My Reflex and Will saves both go up by 2, and my AC is now 47. I also gain the ability to easily beat that darn bard at perform checks, which I will only demonstrate if there is time after the battle...
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    Recruiting Poll Part II! Specific Adventures in Tymadeau and Scandaj

    What can I say, you mentioned Musketeers. I can't not vote for musketeers. It's in the rulebook. This, of course, is coming from the guy who's making a pirate for one of your other games.
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    [LANAI] The Rod of Seven Parts: Into the Crucible

    "No, it is fine. Yssal will lead us past the creature, wherein we should be able to advance in a more illuminated fashion."
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    [LANAI] The Rod of Seven Parts: Into the Crucible

    "Yssal apparently has an idea. I say we follow, and see what it is." Wyleck says as he lets the giant dog pull him onwards. "Also, why did we extinguish our source of illumination?"
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    Epic Problem : Return to Power

    "Ummm, you should probably know, following me could very well get you killed. Just FYI." Salarassa mentions to Paique as they run. When they arrive on the scene, Salarassa stands at the edge of the square, considering the battle at hand.
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    Epic Problem : Return to Power

    "...huh, saved by the very loud half-dragon lady. Assuming I survive this assumably dangerous encounter, we'll have to discuss where I might be able to obtain one of those nifty silver fiddles." Salarassa rises from the table, gives the bard a graceful bow, and exits, following Jool.
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    [LANAI] The Rod of Seven Parts: Into the Crucible

    "That item is becoming more and more worrisome, but I think we should press on. None of the areas we have yet found are suitable for encampment."
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    Recruiting Poll Part II! Specific Adventures in Tymadeau and Scandaj

    But...but... MUSKETEERS!!! I must play!
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    Epic Problem : Return to Power

    "Here and there, here and there. Where I come from, few play music, so I travelled a lot to learn what I have. Actually, I was seeking a particular bard that I've heard wanders from place to place, and has been longer than any of the rest of us. Happen to know him?"
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    [LANAI] The Rod of Seven Parts: Into the Crucible

    "Interesting. The wand is obviously reacting, but to what? Not fungus, or we would have seen an occurance of this earlier, nor the presence of magic in general, for the same reason. Stimuli unseen or unheard must be the culprit. Either someone is attempting to locate it through means which it is...
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    Epic Problem : Return to Power

    1d20+46=60, 1d20+46=53, 1d20+46=65 1d20+46=55 (I forgot, three MORE after the first one...) Salarassa struggles to match the bards magical music with his own immortal, yet mundane talent.
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    killing the Lich

    Well, that's why I said to open it at the EDGE of the field.
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    killing the Lich

    Well, actually, I wasn't thinking of destroying him at all. If you have some way of making a perminant AMF, or dead magic zone, just stick him in it, and have the fighter chain his butt to the floor. Very few liches are very scary in such circumstances. Another option is to drop an anti-magic...
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