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  1. Whisper72

    My Table Rules (feel free to critique!)

    Well, not any specific rule (all of them are in essence pretty 'normal' and sane things to ask / demand), but more the tone of voice. Some rules are worded very terse and serious, others aren't. Are the less serious worded rules to be taken less seriously? As for the serious tone at some...
  2. Whisper72

    Dealing with an argumentative player

    Kill them and take their stuff...
  3. Whisper72

    Dealing with an argumentative player

    Hmm.... since it is a game, and supposed to be fun, furthermore taking into consideration that the DM is putting in most of his time and effort to make said game fun for the players (and himself), I would brook no arguments whatsoever. Players who constantly argue with me have to shut up and...
  4. Whisper72

    DM Burnout - Any Remedies?

    If you still want to do some roleplaying, change to something a bit less serious. Try stuff like TFOS or Paranoia.
  5. Whisper72

    Argument with the players

    Well, as another poster said, it is important to set out the ground rules ahead of time. When starting your campaign, make it clear to ppl who want to join what the atmosphere / style of the campaign world, the type of expecte adventures is, maybe even put simple limits on what the players may...
  6. Whisper72

    Any 2e?

    Unfortunately, no. I never really ran a full 2e game however, always a 1e/2e hybrid: the DMG from 1st Ed, the PHB from the first 2nd ed (the one with the charging warriro) and the 2E Monstrous Manual (the black spine) for most monsters with the 1st Ed MMI, MMII and FF as back up. Furthermore, I...
  7. Whisper72

    D&D 4E Does anyone agree with me about 4E?

    I will just insert QFT here and there to up my post count without having any opinion of my own...
  8. Whisper72

    How do you use traps?

    Well, since traps are built to keep people away from something, that is what I use traps for. Magical traps and wards when the current residents are still alive. Mechanical traps on vaults of tombs, where the only other encounters will be with constructs or (relatively) mindless undead which...
  9. Whisper72

    Good (card) Suit names?

    To add to my previous post, the idea is that you have 'power suits' which represent influencing forces and 'elemental suits' which sort of show results and players being affected. The face cards represent actual persons in most cases, where the force cards are either that, forces, or sort of...
  10. Whisper72

    Good (card) Suit names?

    Hmmm... personally I am not happy with your way of using the forces (connect, delineate etc.) and the seasons, as I do not see their impact / implication, but that's just me I guess. Thinking a bit on your idea, I came up with the following (not yet complete, but you get the idea): Power Suit...
  11. Whisper72

    Table of 10

    Well, it helps if everyone does not need to think on their actions once it is their turn for example. I think the main word here is discipline! Give everyone limited time (use an hourglass that goes for 30 sec or 1 minute) to explain what they want to do / their actions when going around the...
  12. Whisper72

    Good (card) Suit names?

    Well, if you want them to be the building blocks of your world as well, then I think going with 8 elemental like forces is more logical IMHO.
  13. Whisper72

    Good (card) Suit names?

    Hmm... possible other names could be: Valet / Maid Chancellor / Matron Squire / Handmaiden Hmm... maybe in stead of showing a progression in 'age' (what with the children etc.), split by aspect: Knights/warriors etc: war/death (break) Farmer/midwife/babe: life/birth (growing) King/chancellor...
  14. Whisper72

    E6: The Game Inside D&D

    Congrats on the fatherhood! Know how it is (my son Max came six weeks early at the beginning of march), it is a lot of fun, but little sleep. Kinda like college...
  15. Whisper72

    What's wrong with Mini-Centric?

    Yes and no. To a large extend you are correct, however, and I am talking in archetypes here, the knight will charge, even if maybe stealth is a better option, and this should not simply be the result of rules which make a knight more effective at charging, but should primarily be driven by the...
  16. Whisper72

    Good (card) Suit names?

    Interesting ideas. Maybe the 'sin' deck as proposed by Age of Fable is a 'shadow' deck used by the gods of evil/destruction/entropy who try to use it to corrupt reality... Just thinking, with 15 cards per suit, and each card being male or female, though for the overall 120 this works out, per...
  17. Whisper72

    Do you ever use "expendable henchmen"?

    Hmm.... as to your clarifiaction, that is kinda nasty to do to real henchmen... imho... I would reserve real save/die traps/effects/attacks for NPC's which are fully DM controlled which for some reason tag a long (for example, the poor hapless prisoner just rescued by the PC's accidentally...
  18. Whisper72

    Arcane Library

    Necromancy for dummies Debby does Divination 101 uses for a corpse Making love potions that really work! the true history of the world, version 3.5 Rulership rules for the novice tyrant
  19. Whisper72

    Do you ever use "expendable henchmen"?

    In the past we had a lot of 'red shirt syndrome' going on. This was partly because we only had 3 players, and this was way to few for most adventures, so each player had a 'main PC' and 2 or 3 henchmen. Henchmen were 'rotated' a lot... always good plot hooks as well. You not only have the...
  20. Whisper72

    Good (card) Suit names?

    Oh, to add to my previous post, you could combine them, such that a certain suit is linked to all aspects, i.e. one suit is at once: negative energy, death, necromancy, hell, god of death etc., so a single suit is aspected on multiple levels. Maybe the suit of death has the God of death as the...
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