Search results

  1. AWizardInDallas

    Defining its own Mythology

    Ones I don't want, half-demons and dragon people, at the expense of ones I do, gnomes. I really didnt start the conversation regarding quantity, that just sort of drifted in from some where. :)
  2. AWizardInDallas

    Defining its own Mythology

    No, I'm asking for more races in the PHB.
  3. AWizardInDallas

    Defining its own Mythology

    I'm sure it will because profit margins are riding on it. :)
  4. AWizardInDallas

    Defining its own Mythology

    Great idea! Let's add instead of cutting to the bone with each new addition! Or, hey, how about we put spells in an actual spell book instead of in the PHB with every single edition? Plenty of different ways to arrange text space and plenty of light and heavy books on the market. Every new...
  5. AWizardInDallas

    Defining its own Mythology

    No problem. Island continent of giants, land dragons, and beasts set in a dark age amongst the ruins of a once-high-age fallen dwarven kingdom over taken by great forests and jungle; orcish invaders landing from the sea on great wooden ships; heavy on mithral, adamantite and masterwork weapons...
  6. AWizardInDallas

    Defining its own Mythology

    One would have to like the system. Nice try though. :)
  7. AWizardInDallas

    Defining its own Mythology

    Yep. I'll second that. :)
  8. AWizardInDallas

    Defining its own Mythology

    I disagree. That ability is limited only by game master skill and time.
  9. AWizardInDallas

    Defining its own Mythology

    Keep seeing? Um, I only wrote it once. I also didn't bring up the monster manual format for playing monsters as races. Someone else did. You're welcome to think it's an unreasonable assumption as that's your opinion. I don't think it's that much of a stretch really and that's my opinion...
  10. AWizardInDallas

    Defining its own Mythology

    Maybe I don't want half-demons and dragon people swimming in my soup? You know as well as I do that the play notes in the monster manual for playing monster races don't have near as extensive a treatment as they do in the core rule books. So now gnomes are relegated to a mere footnote in 4E...
  11. AWizardInDallas

    Honestly, how often have you used gnomes?

    Someone asked me about popularity being a criteria. Here you go. :)
  12. AWizardInDallas

    Honestly, how often have you used gnomes?

    The real issue isn't whether you use gnomes in your campaign or not. Everyone's opinion and use cases are going to vary widely. The real issue is do you want someone else to make this decision for you or would you rather be making the decision of what races to include or exclude yourself? The...
  13. AWizardInDallas

    Honestly, how often have you used gnomes?

    I disagree with the choice for several reasons. Your statement that they have no place in the fantasy world is subjective so there is no real point in my saying that you're right or wrong. It's right for you and wrong for me. I played a gnome illusionist named Jandowyn Farrowfox many years...
  14. AWizardInDallas

    Defining its own Mythology

    The ability to select from a decent range of diverse races and classes is. No thanks. Why wait? It's quite playable now without waiting for the folks with the machetes to stop their hacking and without spending another dime.
  15. AWizardInDallas

    Defining its own Mythology

    I'm objecting to the slash and burn method of revision, particularly with regard to races and classes which are key to starting a party. You're right. I need no implied setting but it's a lot of work to remove it, believe me. Besides, there are also plenty of commercially available settings...
  16. AWizardInDallas

    Defining its own Mythology

    Excellent question. I'm here to keep my finger on the pulse of my much beloved pastime and maybe find a few like-minded individuals along the way. I'm fairly certain I fall way outside Wizard's target demographic so I have no hope of any issues being addressed. I'll peek at the new SRD, house...
  17. AWizardInDallas

    Defining its own Mythology

    It does impact play when they decide what races and classes to cut from the core game and to slice alignments up that are used to determine whether the casting of a particular spell is an evil act or not, etc.
  18. AWizardInDallas

    Defining its own Mythology

    First, thanks for being polite. :) There are polls on EN World. Do you think that WOTC looks at those? or the polls on other sites? or that they don't listen to all the siloed play testers they're using? or that they don't read their own forums? I do. They're listening. On Marketing: I'm...
  19. AWizardInDallas

    Defining its own Mythology

    Dumbing Down D&D I believe that Wizards of the Coast will continue to hack and hack and hack at D&D until it is no longer recognizable as D&D. No matter the prose, I have absolutely no desire to use any system mutated by the genetic drift of popularity contests and polls, marketing strategies...
  20. AWizardInDallas

    And the mystery race is...hated

    Bravo! I agree entirely. So this means that with every edition of the game, and let's face it this isn't the last, WOTC gets to cut whatever THEY want out of YOUR game, which they did from 2E to 3.0 and then from 3.0 to 3.5, then charge you for it to boot. No way am I supporting this edition of D&D.
Top