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  1. Serendipity

    D&D 5E (2014) Play experience contributing to D&DNext expectations

    I feel similarly, but from my perspective it seems like every other person has played in groups where each of the players are massive dicks. So many of the horror stories I hear or read about seem to involve one or more of one's fellow players deliberately attempting to cheat or break the game...
  2. Serendipity

    D&D 5E (2014) 5E - Would you buy e-Books?

    Well it depends - IF after a significant amount of the playtest I decide that the next edition is for me, then yes I'll want copies of the core books / basic rules (whatever format they use) in e-format if available. I'll only need the actual books if I can get a game going. Though I don't...
  3. Serendipity

    D&D 5E (2014) Middle-earth Hobbits and D&D Halflings in 5e

    Nice bit of research! Though I for one could do with less Tolkien influence on D&D but I'm not naive enough to think that's going to happen. It's easily enough excised from games I run. Having said that, I always liked the halfling subraces; a heck of a lot more than the 31 flavors of elves...
  4. Serendipity

    Rethinking the 3-Book Model

    I just checked - The D&D rules cyclopedia (1991 - compilation of the Frank Mentzer box sets of OD&D) clocks in at right about 300 pages and that is literally all of the rules you need. It's still the best most self-contained version of the D&D game IMO. 1e AD&D (Monster Manual, PH, and DMG)...
  5. Serendipity

    Player Buy In and Game Sub-Systems

    I dunno - subsystems not modeled on the rest of the game work fine for me, so long as the subsystem is less complex than whatever the rest of the game does (knowing that not all games have a unified mechanic for everything).
  6. Serendipity

    Rethinking the 3-Book Model

    Honestly, I'd rather buy two fatter books - the Players Handbook which would have chargen, equipment (not magic items), spells and other character advancement stuff, and all of the core rules (combat, exploration, etc etc). And then the DMG, which would have rule options, DM's advice and How to...
  7. Serendipity

    [L&L] Balancing the Wizards in D&D

    Not a single mention of rituals. I'd be happy if they kept them (in some capacity) and maintained a lack of class based restrictions on them honestly. Kind of iffy about the rest of it, though. Dangerous magic? Yes, more please, but then I've got the DCC RPG for that. I really don't think...
  8. Serendipity

    Balance 4 Core Classes

    Class based ability score bonuses I can kind of get behind, I've suggested such before but ability penalties? No. Just no.
  9. Serendipity

    [Heroes Against Darkness] Neo-clone released FREE!

    Fascinating, downloading this now.
  10. Serendipity

    How often would you like to die?

    I said once per adventure but the fact is is that my preference is dictated by things not based on temporal frequency - playstyle, frequency of combat encounters, character level, type of adventure, type of campaign, etc etc.
  11. Serendipity

    D&D 5E (2014) How are people currently feeling about 5e?

    Until I actually see some rules and get an idea what the game will actually be like, I'm not making my mind up about anything. I look forward to the start of the playtest, but I look forward more to later on in the playtest when something approximating the actual shape of the game begins to...
  12. Serendipity

    If WotC deliver on all their promises...

    I don't really care if they deliver on some vague list of promises (that I have been increasingly unconcerned about keeping track of) - if the game appeals to what I want out of such a game, then I'll be interested, if not, then I won't care. Maybe I misunderstood the question?
  13. Serendipity

    Rule of 3. May 8th

    Nuts, I was really sold on the idea of separate cleric and priest classes. Alas, like a lot of the early speculation, it seems to have been dialed back or removed.
  14. Serendipity

    The Paradigm of Pillars

    I think in general the whole pillars thing is a metaphor for a design principle that a lot of people on the interweebs are taking far far far too literally. But then, that's what fans do (a good number of us anyway). Mind, I'm also hoping the designers aren't taking it as literally (and I...
  15. Serendipity

    D&D 5E (2014) D&D Next Blog "Avoiding Choice Traps"

    This is why I hate feats. It forces everything into a 'optimized v. deliberately non-optimized' dichotomy. When the background and theme aspects of 5e were first introduced, I was happy because it sounded like (or maybe I just wanted them to be) more RP focused rather than more ways to...
  16. Serendipity

    Player Language

    There isn't one, which is a good thing in my view, presuming (to use your example) that the GM had a reason to ask for a roll. Though as you point out, it's only one extra roll in any case.
  17. Serendipity

    Player Language

    No, I think I followed it - but I would counter that removing barriers between what the player says he or she wants to do and then resolving action is, to me anyway, a good thing. Though it is probably one that newer players will have a bit more difficulty picking up. (Or not - I've gamed for...
  18. Serendipity

    Player Language

    I'm glad I'm not alone in this. I thought perhaps it's because I don't 'speak twitter' that I'm missing some arcane shorthand or something. I mean, who talks like that?
  19. Serendipity

    D&D 5E (2014) Playtesting D&D Next: Reapers, Cantrips, Turnings, Rests...

    Pitched this the other night and was greeted with somewhat reluctant buy in. (Our gaming schedule has been.....dubious of late, so enthusiasm is, in general down unfortunately.) We shall see.
  20. Serendipity

    Alignment restrictions?

    I know it won't happen, I just know they're going to default to 'classical' nine point alignment (ugh). I wouldn't cry if the next edition completely ditched alignment. The - relatively few in my view - mechanical implementations of alignment (like say, Protection from Evil) can be rendered in...
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