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    D&D 5E (2014) Is 5E Special

    I disagree that the "aparts" I had listed add up to anything more than a trivial difference (certainly less significant than the obfuscated terminology). OTOH, you are correct that I had forgotten about the movement splitting - that is more significant but I consider it to be significantly...
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    D&D 5E (2014) Is 5E Special

    Then I refer the right honourable gentlemen to the response I gave a couple of hours ago.... Giving clicks to someone like that is not "research". 5e Wizards get more spell slots, and much more powerful spells to put in those spell slots, and better numbers when using those spells (DCs and...
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    D&D 5E (2014) Is 5E Special

    So not a "trade secret" then?
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    D&D 5E (2014) Is 5E Special

    Well, by the premise of the thread it would have had a lot of extra time.... :D The only LFQW problem 5e could possibly have solved is "people like LFQW, we need to add some back in". They were certainly overstated by edition warriors (but what wasn't?). In reality, they were a guaranteed...
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    AD&D 1E Common House Rules for AD&D?

    No it wasn't. It was an extremely common (sometimes accidental) house rule, but RAW reaction adjustment added to your surprise rolls rather than subtracting from initiative - I just checked. (Unless it is hidden somewhere other than the description of reaction adjustment in the PHB). _ glass.
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    D&D 3.x Is there an active 3.0 Community somewhere?

    Only horses (and similar "large long" creatures) had facing in 3.0, and that was largely by accident. Otherwise, facing worked the same way as in 3.5, 4e, and 5e (which is to say, there wasn't any). The 3e forum is still pretty active (I don't have an account there, but I read it sometimes on...
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    AD&D 1E Common House Rules for AD&D?

    We ditched level limits, and instead gave humans +1 to any one ability score and the ability to multiclass (with a fairly generous list of allowed combinations). We added dex bonus to initiative (or subtracted - lower was better, right?), and did max hp at first level. Probably some other stuff...
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    Commentary thread for that “Describe your game in five words” thread.

    The Sunday game only has two players, so we cancel if anyone is missing. The Thursday game is a more normal sized group, so we go ahead with one player missing and cancel with two....unless the missing player is the GM. (Actually the GM's brother is one of the players and is on the same...
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    Describe your last rpg session in 5 words

    Sunday: Cancelled due to player holiday. Thursday: Cancelled due to GM holiday.
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    D&D 5E (2014) Free Upcasting By Tier: A House-Rule

    Apologies for the slightly delayed responses. I have apparently had this open (but unsubmitted) in a browser tab all night. (Apart from the last bit, obviously) I never said it wasn't a tradeoff. But you were implying it was an approximately even trade, when in fact it is strongly slanted in...
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    D&D 5E (2014) Free Upcasting By Tier: A House-Rule

    An average of 75 damage (with die on zero) is strictly worse than killed outright, but hardly "much worse". An 11th level Wizard is probably dead either way if they fail the save (which is DC 17 so even with a ridiculous generous Dex they a 55% chance of failing, and it could easily be 80%). I...
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    D&D 5E (2014) Free Upcasting By Tier: A House-Rule

    That's fair, I was talking primarily about 2e. I do not really understand the 1e initiative system, so I should not have said AD&D without qualification. And IME, you simply could not avoid attacks (note not just melee - arrows were just as capable of disrupting). I think you are understating...
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    D&D 5E (2014) Free Upcasting By Tier: A House-Rule

    That is highly debatable. They do have some disadvantages (lack of caster level scaling), but OTOH AD&D EDIT: 2e had much easier spell interruption (you rolled initiative each round and anyone who beat you on a given round could interrupt your spell - and if they managed to inflict a single...
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    D&D 5E (2014) The Esoteric Warrior (Monk sans Orientalism)+

    I am fond of "essence" as a power-source name for Monks (and other such similar things like the meldshapers and soulknives from 3.5). EDIT: 4e made monks psionic, but it was an odd fit compared with the other classes in that power source. EDIT2: Sorry, I did not realise this thread was from...
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    D&D 3.x Fochlucan Lyrist's Unbound feature and Arcane Hierophant

    Probably not that stellar either. They are obviously heavily invested in Wisdom, and need basically all the physical stats since they are front-liners (it is a two-player campaign, so everyone's a front-liner). I strongly suspect that the player would be happiest sticking with Druid//Monk all...
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    D&D 3.x Fochlucan Lyrist's Unbound feature and Arcane Hierophant

    They are an unchained Monk, and gestalt, so they have full BAB at the moment. OTOH, gestalt takes them out of the running for Fochlucan Lyrist (and Arcane Heirophant for that matter). They could take Bard levels, but since they have not great charisma it is probably not the best idea.... _ glass.
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    D&D 3.x Fochlucan Lyrist's Unbound feature and Arcane Hierophant

    Funnily enough, one of the players in my Sunday-night game is a druid//monk. They do not wear armour (and at the moment neither does their pet allosaur). I'm not either, but there are other cases of multiple similar restrictions which follow the same principle. I think. No examples are actually...
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    Commentary thread for that “Describe your game in five words” thread.

    The PCs continued to explore the Forge of Fury, in the adventure of the same name. There was also a captive bear that the PCs let go free after beating up its troglodyte captors. _ glass.
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    Describe your last rpg session in 5 words

    Sunday: Troglodytes, yellow mould, and gricks.
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