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  1. Wormwood

    Tweet gleanings

    Haters gonna hate. *snoopy dance* (edit: seriously though, what part of 'we want to welcome players of every edition' don't people understand?)
  2. Wormwood

    Tweet gleanings

    Wait---what? Ed Greenwood's original Forgotten Realms campaign? In a book? I would sell a kidney for that! (not mine, of course)
  3. Wormwood

    D&D 4E WotC this is something you absolutely cannot screw up in 5E like you screwed up in 4E

    Dinosaurs were first given descriptive names in 3e [Eberron Campaign Setting, p280: Bladetooth, Hammertail, Battletitan, etc.]
  4. Wormwood

    D&D 5E (2014) Should 5E have Healing Surges?

    Healing surges work because they *don't* let your HP go up and down like a yo-yo. Before the surge system, people had (1e/2e) haversacks full of healing potions and (3e) CLW wands. Surges impose a hard limit on daily healing, minimizing the reliance on consumable magic.
  5. Wormwood

    D&D 4E WotC this is something you absolutely cannot screw up in 5E like you screwed up in 4E

    Disagree. When I think of heroic fantasy, I don't think of Linnaean taxonomy.
  6. Wormwood

    D&D 5E (2014) Should 5E have Healing Surges?

    Oh I definitely meant non-magical healing. I don't have any deal-breakers, but stacks of CLW wands is very, very close.
  7. Wormwood

    D&D 5E (2014) Should 5E have Healing Surges?

    I have no problem removing Healing Surges if there was a whole lot of healing after each encounter.
  8. Wormwood

    Seminar Transcript - Class Design: From Assassins to Wizards

    (4e Warlock) Flavor-wise they are very different---essentially you make a pact with an entity for magical powers and the ability to pronounce curses in their name. When a cursed enemy dies, you absorb part of their soul (which presumably makes its way to your patron). In play, they are very...
  9. Wormwood

    People have the strangest deal-breakers

    I don't have a single deal-breaker. Every edition (even my beloved Moldvay and 4e) have bits I don't like but am willing to work around. THAC0? Okay, I'll do the math. Vancian spellcasting? I can make it work. No tieflings, drow, warforged or [X]? I love creating races. Alignment? Ignore as...
  10. Wormwood

    D&D 5E (2014) The classes of 5e (now with 90% less speculation)

    You know, that would work for me too! (I still see things through the prism of 4e, which is why I framed my reply using A/E/D). Damn this enthusiasm!
  11. Wormwood

    A thought about how to handle races

    Everything indicates that 5e is intended to be the 'D&D Unity' edition, where everyone from any edition can find something they recognize and enjoy. Renaming a popular race is probably off the table for this very reason.
  12. Wormwood

    D&D 5E (2014) The classes of 5e (now with 90% less speculation)

    Well, given that they are trying to bring in every PHB1 class, the 4e PHB Warlock will probably form the basis of the 5e version. I would prefer a Vancian/daily Wizard, an at-will/encounter Sorcerer, with the Warlock being a midpoint between the two + a sweet curse mechanic.
  13. Wormwood

    D&D 5E (2014) The classes of 5e (now with 90% less speculation)

    Guys, can you PLEASE take your edition war to another thread. Pretty please?
  14. Wormwood

    A thought about how to handle races

    I'd like something akin to (what I believe) they're planning with classes: all races from PHB1s, sorted by rarity Common Human Elf Dwarf Halfling Uncommon Half elf Half-orc Eladrin Rare Tiefling Dragonborn Gnome
  15. Wormwood

    Seminar Transcript - Class Design: From Assassins to Wizards

    Well, it basically *is* like that now, so I hope they maintain that going forward---although a less 'jargon' explanation would suit me fine.
  16. Wormwood

    Powers dropping out...

    Fine. I'll bite.
  17. Wormwood

    Seminar Transcript - Class Design: From Assassins to Wizards

    I would dearly hope so. Don't like 'em? Don't use 'em.
  18. Wormwood

    D&D 5E (2014) 5e's name dropped (as in mentioned) classes

    Warlords and Warlocks and Sorcerers. Oh my! (I enthusiastically approve, of course)
  19. Wormwood

    Seminar Transcript - Class Design: From Assassins to Wizards

    Looks like we're completely in 'spell slot' territory with respect to Wizards. Which suits them, I suppose. Hands off my FeyLocks, however!
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