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  1. V

    Eschton [mature] IC - Calling Arabesu

    Surprise round initiative Tyrroth 25 Karnak 19 Sigil 16 [action announced] Serraphina 14 Regular initiative Tyrroth 25 Karnak 19 Sigil 16 Serraphina 14 brown thing 13 tentacled things 9 Battle Map Eleven's protective aura seems to be up. It wasn't down before. But for some reason was...
  2. V

    Wildwood RiTaC III Gannu Mines

    (OOC: Assuming they are within surprise round charge range, I'll take the action below) After actually managing to be relatively stealthy, NR4ZN's thunderous charge is jarring. But the robot's huge strides cross the intervening distance to the lean-to in a moment. It swings its spiked chain...
  3. V

    Eschton [mature] IC - Calling Arabesu

    It took a little bit of time to get the gear transported and to apply the blueshine. I'll call it ten minutes.
  4. V

    Eschton [mature] IC - Calling Arabesu

    Between Tyrroth's spell and Serraphina's boots, you are all able to teleport the chamber where the magic sensor has mysteriously frozen. And because the scrying device works otherwise, you are able to time your arrival to a low ebb in the number of the "room's" occupants. Four tentacled...
  5. V

    Eschaton OOC

    Thanks for checking in. I'll get a post up IC soon and just NPC Karnak, if I don't hear from him.
  6. V

    Wildwood RiTaC III Gannu Mines

    Still facing the furred creature, NR4ZN moves to the fallen tree at a spot on the opposite side of the path from the beast. "I can help boost my lords and ladies over the tree."
  7. V

    Eschaton OOC

    It occurs to me that it might be a good idea to make sure everyone is still around before jumping things to chamber full of outer darks critters. Could I please get a chirp from everyone just to make sure you are all still here?
  8. V

    Epic problem OOC

    Whoops! Sure do. Although I am curious if this one is going to restert at some point.
  9. V

    Epic problem OOC

    It occurs to me that it might be a good idea to make sure everyone is still around before jumping things to chamber full of outer darks critters. Could I please get a chirp from everyone just to make sure you are all still here?
  10. V

    Wildwood RiTaC III Gannu Mines

    "Lady Inamar, my Lords, perhaps we should just leave. There is nothing to be gained in fighting this beast". NR4ZN delays in taking action, ready to cover a retreat or attempt another attack.
  11. V

    Invasion of Mori IC - Goblin Group

    Kaelvorr follows Snargle carefully, with only the fiend's eyes and a bit of forehead above the forest floor. It's seems open to interpretation. The SRD entry on etherealness states that "An ethereal creature can’t affect the Material Plane, not even magically." But I would argue that since...
  12. V

    Wildwood RiTaC III Gannu Mines

    NR4ZN swings again, this time aiming to sweep the creatures legs off of the tree rather than trying to connect with the creatures body mass. (OOC: trip attack)
  13. V

    Eschton [mature] IC - Calling Arabesu

    (OOC: Sorry I've let things hang so long waiting for further reply. I'll assume you all are going to try to teleport directly to the chamber that Melanoce was scrying. In a few days, I'll post an update with that assumption in mind. So if anyone wants to do something else instead, or to make...
  14. V

    Wildwood RiTaC III Gannu Mines

    NR4ZN switches to spinning its chain horizontaly. With great sweeps of the heavy metal weapon, the robot attempts to knock the felinoid beast back and interpose its armored frame between the creature and Rooth. I just noticed that I hadn't updated NR4ZN's attack bonus for the new level. It...
  15. V

    Wildwood RiTaC III Gannu Mines

    Unfazed by the turn of events, NR4ZN reaches behind itself as a large compartment opens to meet its hand. The warzoder retrieves a great and terrible chain. "Lethal countermeasures initiated." The middle links are the size of a human fist, but they grow larger, over two feet wide and wickedly...
  16. V

    Wildwood RiTaC III Gannu Mines

    "I am as close to fully functional as I have ever been since the crash Lady Inamar." As they approach the fallen trees, NR4ZN stays just behind Rooth. "Caution! This may be an ambush."
  17. V

    Invasion of Mori IC - Goblin Group

    Kaelvorr rises slightly, to get a better look while still hiding.
  18. V

    Invasion of Mori IC - Goblin Group

    I'm having trouble accessing the RG as well. But I believe Kaelvorr's initiative is 24 (persistent Sign sets the roll to 20 and K. has Improved Init and no dex modifier).
  19. V

    Eschton [mature] IC - Calling Arabesu

    In measured tones Thyrxiex replies, A cannister large enough to coat each of you should arrive shortly. And there is no need for payment. I hope I am not overstepping in saying this. But, the Eschaton is a meritocracy. While it is certainly possible to accumulate resources via the buying and...
  20. V

    Wildwood RiTaC III Gannu Mines

    After more than a day of standing and following mutely, NR4ZN's voice rumbles to life. "With your approval Lady Inamar, I will use non-lethal measures only." With that, The robot turns towards the path on the left, standing just a fraction of an inch taller.
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