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  1. V

    Wildwood Red in Tooth and Claw II [IC]

    "Yes, my lord." There is a strange tone to the warzoder's reply. Its voice comes through undistorted, but measured in a way that has not been apparent in its earlier conversation. Nevertheless, NR4ZN lifts Thelso by the shoulders carefully, and cradles his head gently while helping to carry him...
  2. V

    Wildwood Red in Tooth and Claw II [IC]

    With an internal whirring, NR4ZN slowly reanimates after having stood still and silent as a statue for several minutes. It's head turns to regard the druid. "Your physical description sounds like an Ottotowan. But none the masters would cause such destruction. They are scientists and skilled...
  3. V

    Eschaton OOC

    Recruitment bump.
  4. V

    Eschaton OOC

    Avalon - As long as the manuevers are ones you could legally have obtained in the process of levelling up, I have no problem with it. Lorthanoth - Thanks, and thanks for your interest. Headspin is a bad thing? ;) Let me know if you'd be interested in a character that is experiencing future...
  5. V

    Eschton [mature] IC - Calling Arabesu

    I'll restart after the holidays. I'm hoping to recruit a few more people.
  6. V

    Eschaton OOC

    Sorry things have quiet for a while. I was hoping Vertexx 69 would return. In any case, I'm going to open up recruitment from now until a week or two after the first of the year. So wilth luck there will be reinforcements and enough people to keep things going well.
  7. V

    Wildwood Red in Tooth and Claw II [IC]

    "Yes, mil ... [short burst of static]" Overcoming a mild series of arm twitches NR4ZN attempts to haul Bloodthorne out of the pit.
  8. V

    Eschton [mature] IC - Calling Arabesu

    Bumping early since the subscription function seems to be down.
  9. V

    Eschton [mature] IC - Calling Arabesu

    OOC: just an update to clarify initiative order. Although I now have Karnak and the ooze creature at the bottom of the order, they have both taken ready and/or delay actions and may interrupt as normal. initiative Serraphina 25 Sigil 22 Unicorns 22 (detecting evil) Girl 13 Arhaux 12 Karnak...
  10. V

    Wildwood Red in Tooth and Claw II [IC]

    "Possib ... ore to it. [long squawk] wait. Init ... gency repair ..." NR4ZN seems to settle in place. It keeps an eye on the thorny mass below but becomes motionless.
  11. V

    Wildwood Red in Tooth and Claw II [IC]

    Only now does NR4ZN drop the corpse of the ruined rat-man. "... gency repair sys .... check first." The robot then peers into the pit while keeping its distance as much as possible.
  12. V

    Eschton [mature] IC - Calling Arabesu

    The two trolls that had been obstructing the removal of the bombs, look at each other with thick, warty brows furrowed. A few moments later they shrug and open the storage vault doors. "We take to bridge?"
  13. V

    Wildwood Red in Tooth and Claw II [IC]

    NR4ZN continues stomping amidst the swarm. Using its great reach, the robot makes another wild circular sweep with the body it still holds, in an attempt to discourage the rats from going to either side.
  14. V

    Eschton [mature] IC - Calling Arabesu

    "Evil abides here my queen, in moments we shall know its numbers and source." The unicorns shift in place with unease, eyes rolling wildly at the unnatural surroundings. initiative Ooze Creature (ready/delay) Serraphina 25 Sigil 22 Karnak (delay) Girl 13 Arhaux 12
  15. V

    Eschton [mature] IC - Calling Arabesu

    In response to Sigil's call, a pair of unicorns materialize amidst the wash of sweet Kaydian air, a temporary respite from the bizarre stench of the ship. The girl, standing on the ooze, but behind where the creature has reared up to protect her, seems preterbed by the new arrivals but takes no...
  16. V

    Wildwood Red in Tooth and Claw II [IC]

    Still unwilling to let go of the rat-man, lest he be faking or merely unconscious, NR4ZN keeps a vice-like grip of the creature's neck. Stomping through the swarm, the robot gruesomely uses the limb body of its foe to sweep a path for the others to more easily escape the rats.
  17. V

    Eschton [mature] IC - Calling Arabesu

    Melanoce finds that the living ship's destination is difficult to project. It's not headed directly towards any known stars and its current course is about 20 degrees off the eliptic of this solar systems immense asteroid field. Worse, the ship clearly does break some of the normal rules of...
  18. V

    Eschton [mature] IC - Calling Arabesu

    (OOC: Sorry for the delay) Sigil disappears in a sparkle of faerie dust. A series of three cacophonous sonic explosions erupt around Serraphina dealing 52 damage. Arhaux steps back and to her right as a compartment on her mecha opens, revealing a weapon muzzle. It fires a stream of intensely...
  19. V

    Eschton [mature] IC - Calling Arabesu

    Before the bombs have arrived on the bridge, the valkyrie interrupts Melanoce's Psiweb negotiations, "There seems to be a disruption in the weapons bay. Some of the crew aren't complying with your command. I'll go sort it out." She turns toward the door. If all the bombs were delivered to the...
  20. V

    Eschton [mature] IC - Calling Arabesu

    As Lord Karnak turns on Sigil, she engulfs him in eldritch energies, but without apparent effect. Undaunted, the warrior grabs the faerie princess and, using her own weight against her, tosses her to the other side of the passageway. In a blur of motion, Karnak then spins, landing three quick...
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