Search results

  1. W

    IC: Dichotomy's Age of Worms Redux, Part III

    "Nothing would be worse than being suprised by an undead spirit right now."Bazrim keeps walking with the group, but keeps his focus on the path they are leaving.
  2. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim lets out a huff, and just continues to follow the others toward the door.
  3. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim continues to follow
  4. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim shrugs his shoulders, then turns to follow the others. "The wands are plan B, let's use up the spells that I can get back first."
  5. W

    IC: Dichotomy's Age of Worms Redux, Part III

    "Whatever it is, it's gone now, and chasing it will probably get us lost. Let's just keep with our path. We don't want to get seperated."
  6. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim begins to follow the others. He keeps on hand on his spell component pouch, ready for battle. Follow in same marching order, as far as I know. Also, follow path to the right at all times. I would say go until traps, combat, or treasure.
  7. W

    IC: Dichotomy's Age of Worms Redux, Part III

    "We have quite a haul here. We will definetly be able to make use of the armor at least. I'd say it's safe for any of you to wear it. I mean, I know those eyeless things were stupid, but I don't think they were stupid enough to wear something that would hinder them more than it helped them."...
  8. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim, hearing that most watches for the night have been claimed, he curls under his blanket and quickly falls asleep.
  9. W

    IC: Dichotomy's Age of Worms Redux, Part III

    "I'm sorry Eskar, the fumes from this fire must have made my memory lapse." Bazrim then gathers as much of the found treasures, and carrys them to the room indicated by Kushnak. "We should get some rest, and then maybe we could figure out what this key is for. Oh, and Eskar as an appology for...
  10. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim runs over as fast as his little legs can carry him, and begins to kick the fallen cleric. He then lets out a monsterous scream and turns to Kushnak. "Next time we are fighting something that's blind, we should think before we cast a spell that makes it so we can't see either." Bazrim...
  11. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim prepares to distrupt the cleric once again with a grin same ready action, again
  12. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim shakes his head and prepares for the cleric once again. same ready action
  13. W

    [FULL] OOC: Dichotomy's Age of Worms Redux [FULL]

    fixed the problem on my own. As I was the only one to not understand the problem with my post, I don't think it will be a problem
  14. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim lets out a scream of frustration, and prepares to foil the cleric again. shanged my readied action to be scorching ray 9 when he makes a non-movement action this should fix the problem
  15. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim frees himself from the mist and prepares himself for the cleric's next spell. move east 5' and south 5' and ready to shoot the cleric with scorching ray if he casts a spell, or after he acts
  16. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim continues his movement through the mist. move east, south, south, east
  17. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim makes a few more strategic movements move north north, then drop off east
  18. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim, starts to stumble his way through the mist, advancing to a strategic position. As he begins to move, a grumbling can be heard about a "Stupid Spell" and something about "Getting Killed" Move East, East, East then North. should count as 40' of movement
  19. W

    IC: Dichotomy's Age of Worms Redux, Part III

    Bazrim moves ahead of Kushnak, takes aim at one of the guards and fires his wand. move 10' east, and use wand of Scorching Ray at #2 +5 4d6 damage
  20. W

    IC: Dichotomy's Age of Worms Redux, Part III

    "I am sorry, but I cannot tell you what items are magical at this time. I had prepared much less usefull spells instead. Once we get a chance to rest, I will be able to do that again."
Top