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    PFS #30: Cassomir's Locker

    Kronk smiles back at Venture-Captain Hestia Themis, "thank you, hope we camn solve this problem as good as the one before." Turning to his fellow Pathfinders he explains: "We've been sent out the last time to free a fellow Pathfinder. A lot of kidnappings have been going on in Cassomir, and seem...
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    PFS 30: Cassomir's Locker - OOC

    There, ready to go, and subscribing.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    First of all a big thank you to HM for running this, was good fun. And I would love to join into another PFS PbP, esp. the next part in the series, Kronk was good fun to play. Ironwolf, would be great if I could join in, even being in another timezone.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Looks good to me. Just wondering, for Scenario chronicle number I always use 1,2,3 etc. in the order played, but maybe I am doing it wrong?
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Faction missions were to throw one guy into the water, and to drop the bad guy alive in front of the constabulary. Both done, his faction is Taldor. Day job - he did a craft alchemy roll and crafted a tanglefoot bag (only one allowed are alchemists to do this kind of stuff in PFS) and should pay...
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    For Kronk please also put in that he spent 17gp crafting a tanglefoot bag. Cheers.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Craft roll (with carfter's fortune) for tanglefoot bag
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    After freeing the people and especially the Pathfinder Kronk suggests: "Alright, lets leave this guy on the steps of the constabulary in Old Cassomir. They will know what to do with him...." [sblock] so managed to get online: to do next: let everyone do what needs to be done, esp. for...
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk takes care of their new prisoner, binding him up carefully, "worth to question him," he mutters, "about these kidnappings. And then I know where we can leave him...." he adds with a grin. Then he looks around for a key to release the prisoners. "They might wanna get out of here," he says...
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk shouts out, "keep him alive," and charges forth trying to subdue him. ooc: it is a strength mutagen
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    5ft shift backwards, drink the next potion.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk will drink a potion next round too. ooc: out of town, will post Monday more.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk reacts quite fast and downs a potion (or 2?) Wanted to prep to have his shield extract and mutagen ready, so he can down it as 2 move actions in a round, if that's okay?
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk will take the lead, but very slowly and carefully, checking for traps along the way, and hopes that there are no more....
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk swallows hard to not cry out loud. He pauses for a moment, shakes his head about his own failure not to look for traps, then takes out his elixier and drinks it, which nearly heals him fully.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk steps to the door and listens first, if he can make out any noise beyond. Not hearing any noise he carefully tries to open the door, trying to avoid any noise. He has his axe ready, and also his mutagen in hand.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Having beheaded the first rat, Kronk swings again.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    "Whatever, let's dispatch them," Kronk adds, moving forward and attacking the big rat. ooc: Don't know why there are 2 rolls, so you decide, will roll damage nevertheless.
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    The Godsmouth Heresy - Pathfinder PBP [OOC] [FULL]

    Will you be running this as a PFS adventure? If yes, would like to join in, if there is still room with a second lvl cleric, or if they need to be 1st level, a gnome heaven's oracle.
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