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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk slides down the rpoe, hen takes his sling and lets a stone fly at the one Ingio just hit.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    "Don't think we shoul waste them," Kronk replies, gets out his sling, putrs a stone in and tries to hit the dire rat.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Sorry, just been awful busy. Splash damage is 3 And damge is 4 not 5, accidently put in +3 instead of +2
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    Aberdeen, UK looking fror players

    We got a nice group for PFS started, but due to some people moving away are short on players. So, maybe there are some on the boards from the area and would like to join? If you want/need any more information, please feel free to ask.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    In that case Kronk just throws a bomb at the robed figure down there.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk steps forward and attakcs the robed figure.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    "I will go," Kronk whispers, takes a careful look at the trapdoor for traps, checks if it is unlocked and then tries to open it carefully without making any noise. (unless he finds a trap).
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk has a good night's rest. In the morning he joins the others at breakfast. Digging in after a while he leans back, relaxes and asks, "alright then, I guess we need to move on." was relying on automatic notification - it took 3 days.... so, need to check more regularly, sorry, extracts...
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    No clue how this works. In LG you paid for your upkeep, but you also got gold 'above the cap'. How does this work in PFS? No idea.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    "Would be good to get some rest, for sure," Kronk nods in agreement.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk looks around, if anyone else is coming. "What a bloodshed, and what did the sailors want?" he asks. He shrugs, "I'd say we have a look around for anything useful and then move on." He then starts to search the bodies.
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    Pathfinder 1E [FREE] Pathfinder Core Rulebook Spell Cards

    Great, how do you put the psd and jpeg together, so you get the back nicely printed on? Would be of great help. Thanks in advance.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Seeing the sailor trying to flee, Kronk decides to take a swing and knock him out (for subdual). As he misses, he steps forward, and as the other one does not want to give up, swings with his axe at the other sailor. His axe embeds itself into the side of the sailor, who looks with amazed eyes...
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Swinging and missing the sailor Kronk steps 5 ft. backwards, "c'mon, get him," he calls to the others.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    So Kronk takes his axe and swings at one of the sailors.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    can Kronk get into a flanking position?
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Seeing another combat emerging Kronk groans.
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Kronk opens his eyes, and tries to realize what has happened. He looks to Baliere, "thank you for getting me back up. I really appreciate your help. That was a close call, a close encounter and a rub with death." He sits there quietly for a moment, then looks into his pouch, "there we go," takes...
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    no, not back to walking, but with a night rest, and maybe one cure spell he might be up and running, and could make himself some elixiers
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    PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

    Give him his elixier - if the DM allows it. To bring him closer to consciousness.
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