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    D&D 3.x D20 Pirates Blog--Updated

    This interlude presents a hero-worshipping kid who takes a shine to one of the PC's. http://d20pirates.blogspot.com/2013/08/interlude-kid.html -Nate
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    D&D 3.x D20 Pirates Blog--Updated

    Here are rules for the game Passage mentioned in the previous post. http://d20pirates.blogspot.com/2013/08/passage.html -Nate
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    Tales from the Edge of the Empire

    Thanks, Bagpuss! Here's a band of Togorian pirates. http://talesfromtheedgeoftheempire.blogspot.com/2013/08/the-fireclaw-horde.html -Nate
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    D&D 3.x D20 Pirates Blog--Updated

    Detailed in today's post are four legendary treasures inspired by tales of some lesser-known scallywags. http://d20pirates.blogspot.com/2013/08/four-magical-items.html -Nate
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    Tales from the Edge of the Empire

    This is a shortish one, introducing a Squib trader and his crew of scavengers. http://talesfromtheedgeoftheempire.blogspot.com/2013/08/captain-zates-interstellar-traveling.html -Nate
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    Does anybody still play d20 Modern/Future/Past/Apocalypse

    I ran a good deal of Modern using the Treasure Hunter setting that I wrote. People enjoyed it, and I miss it, but there's just not enough time to play everything. -Nate
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    Tales from the Edge of the Empire

    Today's update presents a primitive Talz village, along with plot hooks for a Talz hunter and his Chevin slaver boss. http://talesfromtheedgeoftheempire.blogspot.com/2013/08/vlunak-talz.html -Nate
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    Tales from the Edge of the Empire

    In a bit of shameless self-promotion, I'd like to mention my blog that supports the Star Wars: Edge of the Empire RPG from Fantasy Flight Games. talesfromtheedgeoftheempire.blogspot.com In particular, it features locations and NPCs that can be dropped into a campaign, along with plot hooks for...
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    D&D 3.x D20 Pirates Blog--Updated

    This post presents a new adventure, "Machinations." http://d20pirates.blogspot.com/2013/07/machinations.html -Nate
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    The Death Mask of Hatshepsut

    A few years ago I ran a blog dedicated to the Treasure Hunter setting for D20 Modern. Although I haven't been maintaining it, I have just finished a new adventure--"The Death Mask of Hatshepsut." https://www.dropbox.com/s/iqizxw3inz55qzy/The%20Death%20Mask%20of%20Hatshepsut.pdf -Nate
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    D&D 3.x D20 Pirates Blog--Updated

    Here's an interlude with suggestions about what would happen if a close associate of the PC's chose to betray them. http://d20pirates.blogspot.com/2013/07/interlude-betrayal.html -Nate
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    D&D 3.x D20 Pirates Blog--Updated

    Today's update provides suggestions for using wanted posters and royal decrees to make the lives of the Player Characters a little more interesting. http://d20pirates.blogspot.com/2013/07/interlude-declaration.html -Nate
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    So, how are those unique dice working out?

    I agree. It's a little bit weird to have the players and GM sharing dice, given that most of us have developed the habit of bringing our own set of dice and superstitions to the table, but it works. You probably do need two sets of dice, though. -Nate
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    D&D 3.x D20 Pirates Blog--Updated

    This update presents an article about the onijegi in the style of the old "Ecology of..." series from Dragon Magazine. http://d20pirates.blogspot.com/2013/07/onijegi.html -Nate
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    D&D 3.x D20 Pirates Blog--Updated

    Today's update presents stats for a wokou crew that can be used with the previous junk deckplan. http://d20pirates.blogspot.com/2013/07/wokou.html -Nate
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    D&D 3.x D20 Pirates Blog--Updated

    Here are stats and a deck plan for a Chinese junk. http://d20pirates.blogspot.com/2013/07/the-junk.html -Nate
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    D&D 3.x D20 Pirates Blog--Updated

    Today's update presents two new magical items taken from the bodies of the dead. http://d20pirates.blogspot.com/2013/07/two-new-relics.html -Nate
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    D&D 3.x D20 Pirates Blog--Updated

    I'd like to wish a happy Fourth of July to all who celebrate. In the spirit of independence, here's an interlude with suggested questions and developments if a band of pirates should ever want to establish its own community of outlaws, refugees and other vagabonds...
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    SWEotE. So, who's got it?

    There's a short chapter (about fifteen pages) dealing with the Force; it looks pretty much like what was in the beta book, with the Force Sensitive Exile talent tree, and trees for the Sense, Influence and Move powers. -Nate
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    SWEotE. So, who's got it?

    I have a copy. I live in Minneapolis, so I popped over to the FFG Event Center for the release event. Here are a few thoughts and reactions. First, this book doubles the number of pages from the beta version. The chapters are: 1. Playing the Game (6) 2. Character Creation (32) 3. Skills (100)...
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