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  1. Graf

    Ea - A "giths and 'thids" land for L4W

    Personally.... I don't think that we should designate someone as liberator at 1st level. Or at any level. If you're still playing her after 20 levels and we get to the point where the character and the world have developed to a degree that having a massively powerful PC uniting the gith against...
  2. Graf

    Redclaws Protectors OOC

    I am all for joining with the other group.
  3. Graf

    Redclaws Protectors OOC

    So I'm curious if there is anything we can do as players to help/get this game going...?
  4. Graf

    [OOC] Secret War

    So I'm curious if there is anything we can do as players to help/get this game going...?
  5. Graf

    Draft: Character Creation Guide

    Hm. Wizard's dailies are going to be an issue at launch. You'll want to have full permanent approved math for both, but some way to indicate which spell is prepared. Or maybe that's not feasible from a design standpoint, since it's actually something that changes....?
  6. Graf

    Ea - A "giths and 'thids" land for L4W

    OK. I put Ea up on the wiki. I tried to restructure it so it reads like the view of someone from Daunton; probably with mixed results. I haven't (I don't think) added anything outside of your initial post.
  7. Graf

    Living 4th Edition Discussion Thread

    So I used Quagmire as a base to rework Amicus' Summary and Used Ere's Base attack shield to do base attacks. It seemed pretty simple to me. And it produces a very clear, very readable sheet. One comment, for the powers to be meaningful I think we should do all the math out; so I see that...
  8. Graf

    Draft: Character Creation Guide

    Agree with your last point... Also need to address optional stuff (kickers, etc). Your sheet works great btw but I think it's more instructive to have people just copy from Quagmire... It's a lot faster and easier....
  9. Graf

    Ea - A "giths and 'thids" land for L4W

    I... agree with you about Neogi and Intellect Devourers. That's the sort of direction that I was headed. They both have a bit of baggage though and, of course, no rules, per se. -- If I could put it in a sentence: Illithids are the "big evil" and are served by patsies; so lower level threats...
  10. Graf

    Living 4th Edition Discussion Thread

    Ere's fixed his attack bonus sheet (or, more probably, fixed errors that I probably produced putting it in). We're really close to being done. We just need to pull it together.
  11. Graf

    Ea - A "giths and 'thids" land for L4W

    I appreciate you taking the read the modularity section (it's kinda hard to get through) and I agree with your analysis; it would function best as a far land. That would also allow us to make gith quite rare and give us some flexibility dealing with psionics etc. should the books be adopted...
  12. Graf

    [OOC] [Eberron] Beer n Pretzles Keep on the Shadowfell

    Thanks for the complements. No, I'd really ruled out the odds of somebody getting a natural 20 before the fight ended. Let alone 2. Back to back. If Tyron runs away we can set up some kind of skill challenge. Maybe a 5/2 stealth vs. perception (their perception is pretty weak). Each success...
  13. Graf

    Draft: Character Creation Guide

    This needs to be wiki'd at some point. I think that a "list" is may be intimidating. Living 4th Edition Character Creation Guide L4W characters sheets are stored in the L4W Wiki. To create a new character, 1. Create a Character Page Go to the Character Sandbox page. Click on the edit...
  14. Graf

    What characters are you thinking about running?

    I think there are familiar rules coming out at some point. And pet rules are in Martial power right?
  15. Graf

    [OOC] [Eberron] Beer n Pretzles Keep on the Shadowfell

    This is awesome... I need to go edit Tyron's vision.
  16. Graf

    [4e] [ePoL] Heroic Souls IC (R6 Heian > Monsters > Eldan&Champy > Quinn > Silvi > )

    No danger appears as Quinn kneels in the soft earth to get a closer look at the creatures. They are not creatures of arcana, but Quinn's broad knowledge serves him well. They probably died several days ago, while several died outright of combat wounds and the others seem to have been held down...
  17. Graf

    4e [Eberron] BnP Keep on the Shadowfell (Yea, though I walk through the valley of th)

    ooc: Ere, I've responded to you here. But have no fear... Adains here!
  18. Graf

    [OOC] [Eberron] Beer n Pretzles Keep on the Shadowfell

    Things just got a lot more interesting.... The question, really, is, what does Adain do...? The longer Tyron leads them away from the cave, the more chance you have to heal up.
  19. Graf

    [OOC] [Eberron] Beer n Pretzles Keep on the Shadowfell

    Ere, Here's the actions as I have it I think I may have shafted Tyron somewhere (which is why the action is currently a future vision). But you've gotten all your actions I think. Round 10 Zaram hits Irontooth (the round before he's been Dailied by Brock so he's down to 28 at this point)...
  20. Graf

    [OOC] [Eberron] Beer n Pretzles Keep on the Shadowfell

    Ah, the move directly conversation. I've seen this argued by somebody else too. Here's my understanding: 1. I've heard on a bunch of podcasts, etc from the designers that they didn't like charge as written so they made it simpler. You can now charge around corners, etc. 2. Move directly doesn't...
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