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  1. Fimmtiu

    Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)

    Wow. Forcing the players to choose between killing innocent children or risking a city-wide catastrophe... what an excellent rat-bastardly thing to do! Nicely done. :D
  2. Fimmtiu

    Sagiro's Story Hour Returns (new thread started on 5/18/08)

    Actually, it seems pretty good to me. Magical loot, one fewer name on the asskicking list, they have Flicker back, they can probably retrace their steps to the Inn, and they've given those frost-demons the laugh entirely. Not bad at all! Man, if Srapa had only used see invisibility instead of...
  3. Fimmtiu

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    Another update! My trousers quiver with delight. The exploits of my 3rd-level Planescape players pale in comparison. (Super-pedantic nitpicking: Xanxost is a blue slaad.)
  4. Fimmtiu

    Planar Handbook: Buying?

    Well, I've flipped through it, and at the time I thought it didn't really have anything that grabbed my attention. The whole "planar touchstone" thing seemed pretty contrived; if you're that hard-up to make your players want to travel, you're doing something wrong. I was getting along just fine...
  5. Fimmtiu

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    Ahhhhh, that's the stuff... ought to curb my addiction for another week at least. Clueless: I can't believe you ran in there. Man, she couldn't have made it any more obvious that it was a trap unless she put a big neon sign saying "SPELLBREAKER'S TRAP EMPORIUM -- ADVENTURERS WELCOME!!!" right...
  6. Fimmtiu

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    I, too, pine for an update. If you could squeeze one into your busy schedule of preening, gossiping, and beating your servants with razorvine, that'd be wonderful! :D
  7. Fimmtiu

    Anger Now Be Your Song (updated 7/25/04)

    More, please! There can never be enough well-done historical D&D.
  8. Fimmtiu

    Sagiro's Story Hour Returns (new thread started on 5/18/08)

    Is that a euphemism?
  9. Fimmtiu

    Adventure Ideas from Songs

    (offtopic!) That may be a double meaning, but it was actually about the censors at the BBC, after they had a lot of trouble with getting Statue of Liberty on the air. One song I've always wanted to make into a D&D plot ever since I heard it was "Poor Edward" by Tom Waits, but apparently one of...
  10. Fimmtiu

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    Easy enough... "Uncaged" was certainly the best setting supplement I've ever read.
  11. Fimmtiu

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    So much for your R rating... :uhoh:
  12. Fimmtiu

    Adventure Ideas from Songs

    Holy God, enough metal already! ;) My personal best "idea" album has been the Talking Heads' "Remain In Light", which is a gold mine of abstract concepts with emotional resonance. "He wonders if he too might have made a similar mistake..." But I've found all sorts of music to be useful. In...
  13. Fimmtiu

    Help: How to "bond" a party?

    Well, without sitting down and starting a new Story Hour, here's a quick summary: 1. LN half-ogre barbarian/monk with a 4 Charisma that manifests as intense shyness and difficulty understanding social conventions. He's probably the best-played character of the lot, which unfortunately means he...
  14. Fimmtiu

    Help: How to "bond" a party?

    I'm finally getting my feet wet by DMing a Planescape game, after a great many years spent only on the players' side of the screen. It's been a long time since I've tried to put a campaign together, but the first several sessions have gone pretty well. Enough so, at least, that I'm beyond the...
  15. Fimmtiu

    Which out-of-print RPGs do you still play?

    My gaming group includes a few old hard-core Traveller geeks... it's technically not out of print any longer, thank goodness, but every week they still show up with their battered cardboard boxes of A5-sized paperback booklets. Most of those books are actually older than some of the players...
  16. Fimmtiu

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    An exquisitely torturous wait... but we'll get over it. :D Have a good weekend!
  17. Fimmtiu

    An Assassin's Tale: The Return of Grummok - A taste of things to come =]

    It's got a ton of potential. What that means, in realistic terms, is that it could be either really awesomely great or terribly laughable, depending on the script, artwork, etc. Fantasy is hard to make mainstream, and Story Hour readers alone aren't a big enough audience to justify a printing...
  18. Fimmtiu

    Prep time in two hours or less?

    Two hours sounds about right for me. I tend to spend the week between sessions thinking about the campaign and maybe coming up with background material. And then, about two or three hours before the night's session, it all gels in a frenzy of typing, and I end up with enough material to keep...
  19. Fimmtiu

    Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)

    I had considered that too, yeah. The temple of Vesta, in fact, was destroyed by a fire at the end of the second century, but I couldn't come up with a similarly specific catastrophe involving one of Jupiter's other sisters at the same time. Perhaps it's entirely allegorical? Jupiter...
  20. Fimmtiu

    Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)

    Well, for the record, Jove's sisters were Hestia (Vesta), Demeter (Ceres), and Hera (Juno). This is awfully cryptic; since they specifically mention night, perhaps some sort of astrological conjunction with the planet Jupiter? The Romans associated Ceres with the constellation Virgo, IIRC, and...
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