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  1. Reaper Steve

    Character Concepts: Gish (F/MU) and Teleporter Mage

    Overall I liked the article as it exposed me to some of the multiclassing tricks. But the warrior-wizard one really torques me and I hope they fix it ASAP. Peter's initial stance that the character is sword-and-wand... makes sense (and the art supports it) but then he gives the character a...
  2. Reaper Steve

    Warlord buffs

    The effect states: "Until the end of the encounter, you and each ally within 5 squares of you..." I'd go with the aura interpretation. 1) It's easiest... at any given time it's a yes/no: "are you within 5 of the warlord?" 2) It fits the fluff. The allies have to remain near to the warlord to...
  3. Reaper Steve

    Dungeon Tiles - Photos

    Thanks! Guess I need to order some...
  4. Reaper Steve

    Dungeon Tiles - Photos

    The 4E RPGA adventure 'Death in the Skyfire Wastes' has 3 maps, all of which can be built from one set of 'Dire Tombs.' The revised RPGA version of 'Escape from Sembia' has four maps that can all be built from Dungeon Tiles, but they require pieces from two sets: 'Ruins of the Wild' and DT1...
  5. Reaper Steve

    Dungeon Tiles - Photos

    ^ Seconded!
  6. Reaper Steve

    Dwarven Axe-thrower... how?

    Yeah, I think that's what I'm trying to figure out for myself. The concept originally grew out of the idea of having a dwarf paladin with a maul and quickdraw with warhammers as a way to attack a divine challenged opponent at range, thereby meeting the requirement to 'engage' without having to...
  7. Reaper Steve

    Dwarven Axe-thrower... how?

    I agree, and I'm not necessarily pursuing a house rule as some have suggested. I'm just looking to see if I can make a vaiable charcter within the current framework. However, I do think an option to continue to use STR for the ranged powers is feasible, at some cost (like a feat) and I hope...
  8. Reaper Steve

    The Fundamental Flaw with the Revised DCs

    KarinsDad - Thanks for the contribution. I agree with you that the DCs should increase more at higher levels to account for the issues you mentioned.
  9. Reaper Steve

    Dwarven Axe-thrower... how?

    I was looking through the PHB... maybe ranger TWF build is perfect for this guy. There are plenty of powers that are melee or ranged. If I focus on those, then I have a very flexible ranger in that he doesn't have to use actions to swap weapons to use the same power in a different manner. For...
  10. Reaper Steve

    Dwarven Axe-thrower... how?

    So, I'm starting to empathize with the people who can't build their 'dream character.' Here's what I want, but can't figure out how to make effectively: a dwarf that wields two axes or hammers, one or both of which is of the throwing variety. I love that throwing axes and warhammers are...
  11. Reaper Steve

    The Fundamental Flaw with the Revised DCs

    Ouch. I feel like I got a little bashing for what I thought was a decently explained rationale that I did clearly state was my opinion and not tested. I readily admit that my numbers are almost certainly not perfect, but I think my reasoning is sound. 1) IMO, the original DCs were too high. It...
  12. Reaper Steve

    The Fundamental Flaw with the Revised DCs

    I think I have found it: The game designers appear to be ignoring their own words when it comes to skill checks (and by association, skill challenges): 'All DCs assume acting in situations that are far from mundane; the DM should call for checks only in dramatic situations.' (PHB, p.178)...
  13. Reaper Steve

    Hunger of Hadar - Warlock Attack 5

    ^ Nice observation. I didn't read it carefully enough to realize it doesn't do damage as soonas it's cast. So, don't cast in ON the enemy, cast it behind them and then have the rest of the party push them into it. There's the potential for an enemy to take 2d10 damage twice before it activates...
  14. Reaper Steve

    official revision to skill challenge system

    Better, but they need to try again, and fast, before they publish it in errated books. (Well, they have already provided a new table to cut and paste--which is a great move--but the system still needs work and I hope they are willing to continue to fix it.) IMHO: 1) The pendulum swung too far...
  15. Reaper Steve

    New DCs for skills

    Better, but they need to try again, and fast (before they publish it in errated books.) IMHO: 1) The pendulum swung too far and now the DCs are too low. 2) Letting characters not participate at defeats a major purpose of the challenge. (For that matter, I don't think Aid Another is appropriate...
  16. Reaper Steve

    Zombies and Skeletons

    Pertinent stuff: Pack Zombie (Lvl 2 minion) Init +3 AC 14, F 14, R 10 Will 11 Spd 4 :bmelee: Slam (standard, at-will) +7 v. AC, 4 damage Pack Attack: +2 to attack roll if adjacent to at least one other pack zombie :bmelee: Lurching Sacrifice (immediate interrupt, encounter) This power triggers...
  17. Reaper Steve

    Zombies and Skeletons

    Stolen! (and nice!) Thanks for sharing...
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