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  1. Reaper Steve

    Living Forgotten Realms minion variants

    I used my 'bloodied minions' in the Encounter last night. The players got excited as soon as they figured out I was playing them that way. One or two went down in one hit, the others took two. At the end, a player commented that the encounter would have been too easy if the minions didn't have...
  2. Reaper Steve

    D&D 4E 4E Tomb of Horrors Retail Edition vs. 4E Tomb of Horrors DM Rewards Edition

    If you are after a one-shot, the the RPGA reward is your only choice. The 4E book is 4 linked adventures, each of which would take several sessions. on yeah... SHAZAM!
  3. Reaper Steve

    Dragon/Dungeon for November

    What offends me most is how they use holidays as an excuse not to provide content. If holidays really did impact their ability to generate content, then it would manifest itself differently because of the lead time required. They [should have] made November's magazines a couple months ago. A...
  4. Reaper Steve

    Living Forgotten Realms minion variants

    I second this request! I created a variant minion rule that I put to use in last week's Encounter. The issues I wanted to address were: 1) I feel that neglecting the damage roll and just removing the minion on a hit steals something from the experience. So, I wanted damage to matter, without...
  5. Reaper Steve

    Playable with just myself and my daughter?

    Even though I'm a D&D veteran, I've used the new Red Box to introduce my 7 yr old son to the game. Here's what I did to make it a 2-person experience: I ran him through the solo adventure in the player book. (Even though he can read, I DMed by reading out loud and running the monsters while he...
  6. Reaper Steve

    D&D 4E The still "complete" list of official 4E products, now with 2011!

    Hey, that's my birthday! It comes pre-gift wrapped with a pic of one of my favorite monsters... the displacer beast! (Nevermind the fact it's being pwned.) I look forward to getting it on the 8th at my FLPGS.
  7. Reaper Steve

    Monster Vault adventure... any info?

    (^ "winner" ... what a horrible typo! Sorry.) Tues podcast confirms its 320 pages. Sweet!
  8. Reaper Steve

    Planning my campaign (renamed from "Need a 1st level adventure")

    Looks like Fortress of the Yuan-Ti is about two levels long. If I want to keep Ashenport (and I do!) I may need to adjust the former to levels 6-7 and nix the project to beef up Dead by Dawn.
  9. Reaper Steve

    Planning my campaign (renamed from "Need a 1st level adventure")

    Latest iteration: Level 1: The Slaying Stone Level 2: Reavers of Harkenwold, part 1 Level 3: Reavers of Harkenwold, part 2 Level 4: Cairn of Winter King (Monster Vault) or Village of Hommlet (RPGA) Level 5: Orcs of Stonefang Pass Level 6: Dead by Dawn (supersized homebrew conversion) Level 7...
  10. Reaper Steve

    Replacement for thunderspire Dragon

    Swarm of Dretches certainly got my attention! A quick search revealed an official 4E conversion document: http://www.wizards.com/dnd/files/Yuanti_4E.pdf Seeing that it is for 7th level, this may just slot in perfectly with my Heroic Tier script...
  11. Reaper Steve

    Ranger: Scout Preview up!

    I've been thinking about this at work today (sad, I know... but it also means 'all is well' if I have time to think about D&D at work) and I think that it is intentionally an either/or choice to use power strike or dual attack. Do I do just 1[W] more damage automatically, or do I chance a...
  12. Reaper Steve

    Monster Vault adventure... any info?

    One thing is for sure: I got it wrong. However, the WotC product catalog shows it as a 256 page book. Amazon's listing has a 160 page book. Personally, I'm hoping you are right!
  13. Reaper Steve

    Ranger: Scout Preview up!

    I'm liking the idea of crossing the streams with Two-Weapon Style: - a battleaxe/short sword becomes +3 attack doing 1d10 - a longsword/handaxe combo results in +3 attack doing 1d8+2 damage, plus you can throw the handaxe! (hoping for an un-nerfed Throw and Stab) Of course, staying in the same...
  14. Reaper Steve

    Ranger: Scout Preview up!

    [Conspiracy theory] I suspect that may be intentional, with pretty much all the Essentials classes. I think they want players to prefer the Essentials versions over the 'New Coke 4E' versions (as I do in every case so far.) If that becomes the case, then when (surprisingly) the market data shows...
  15. Reaper Steve

    Ranger: Scout Preview up!

    I like it! For one, it's not dual-wielding bastard swords. Secondly, it's all but empirically confirmed that a design goal of Essentials was to get rid of player marks (and mark-like abilities, such as Quarry and Curse.) Friday's Warlock preview should drive the final nail...
  16. Reaper Steve

    Monster Vault adventure... any info?

    4th level would make it an appropriate follow-on to Reavers, even if it isn't a sequel in plot. This pleases me. :) Markin: Monster Vault comes with a 128 page book, 10 sheets of tokens (corrected), and a 32 page adventure (see details from Almacov.)
  17. Reaper Steve

    Monster Vault adventure... any info?

    Man, WotC sure has kept the lid on HotFK and Monster Vault. Sure, we're seeing some previews on Mondays and Fridays now, put I'm surprised there haven't been more leaks or preview copies in premier stores. Premier release is only 12 days away! Anyway, I'd really like to know: 1) What is the...
  18. Reaper Steve

    D&D 4E The still "complete" list of official 4E products, now with 2011!

    I fully endorse all future D&D supplements being either boxed sets or 6x9 trade paperbacks. 8.5x11 hardcover is so '2000-and-late' Although, as a very minor gripe, it sucks that I can't fit two stacks of 6x9 books in the DM kit box. The traditional sized box (which matches 8.5x11 books) is...
  19. Reaper Steve

    Keep on Shadowfell...how long?

    An idea on my back-burner: Use all the initial stuff (Kobolds, goblins, etc) and the plot, but replace the Keep encounters entirely with the 8 encounters that make up "The Catacombs" from Scepter Tower of Spellguard. I'd also consider adding the last encounter or two from KotS to the end...
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