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  1. Reaper Steve

    Planning my campaign (renamed from "Need a 1st level adventure")

    You guys rock! I was looking for this and hoping it was the right level, but I couldn't remember the name. Thanks!
  2. Reaper Steve

    Planning my campaign (renamed from "Need a 1st level adventure")

    Well, all the strong recommendations for The Slaying Stone are swaying me that way. Probably for the better...otherwise it'd be Duergar overkill. So, now I'm thinking: Level 1: The Slaying Stone Level 2: Reavers of Harkenwold, part 1 Level 3: Reavers of Harkenwold, part 2 Level 4: Village of...
  3. Reaper Steve

    Planning my campaign (renamed from "Need a 1st level adventure")

    Amusing that I reply to my own posts, I know! I think I may be on to something with: Coppernight Hold Coppernight's Salvation The Hammer Falls Reavers of Harkenwold Here's what I'm thinking: This would actually set up a nice base of dealing with devils for the campaign. Duergar & the Imp...
  4. Reaper Steve

    Planning my campaign (renamed from "Need a 1st level adventure")

    Thanks for the list! Yes, I've been wanting to run Dead by Dawn. I even thought of trying to squeeze it in this campaign. If anything, I may dial it up to 5th level and zombie smash them after Hommlet! Hmmm... I may try to make it one marathon event about 8 encounters long with no opportunity...
  5. Reaper Steve

    Planning my campaign (renamed from "Need a 1st level adventure")

    I know there was a similar thread recently, but I failed at trying to find it. I recognize my limitations and humbly beseech your aid! My regular Encounters players have been asking me to run a campaign, and I'm finally ready to oblige them. I just need some help getting started... I've...
  6. Reaper Steve

    Essentials Style Power Cards Template

    Any chance of tempting/coercing you into making these in the Gamma World style as well?
  7. Reaper Steve

    Pulling up a rope... with a PC attached

    Thanks to all who've given thoughts so far. I agree with the handwaving option as best... but there was the potential that the knight would still be pulling while combat ensued. Plus, my Encounters group has this ongoing gag about climbing things. (It doesn't help that I encourage it by...
  8. Reaper Steve

    Pulling up a rope... with a PC attached

    I totally agree. It's just that, when they decided on this course of action we were already in encounter mode and depending on how I ruled it the pull could have stretched over a couple rounds. I elected not to have it do so, so it wound up not being an issue. But it did make me wonder... what...
  9. Reaper Steve

    Pulling up a rope... with a PC attached

    Initiative was rolled, but they weren't in combat (through a combination of not being at the front line and the enemies hadn't revealed themselves yet.) I was relcutant to make it a check because you're either strong enough or you're not. Ultimately it didn't matter because the dwarf got up...
  10. Reaper Steve

    Pulling up a rope... with a PC attached

    So the cleric was having a hard time climbing the 20' ledge in tonight's D&D Encounter. The knight decided to help her; I said, OK that's Aid Another to give her a +2 to her next climb check. No, the knight explained, I am going to pull her up and she is going to do nothing but hold on...
  11. Reaper Steve

    Essentials: Druid Preview Is Up!

    As written, it doesn't look like combined attack requires the animal attack to be made against the same target. Yikes. At least the animal companion moves (not shifts) during combined attack. Hmmm... I would really like the animal companion to have its own actions, but I can see problems if...
  12. Reaper Steve

    Essentials: Druid Preview Is Up!

    Digging a little further... It looks like the Druid only gets one at-will at 1st. Also, the only Encounter power it gets is combined attack. So, a smaller pool of at-wills and no traditional encounter powers balance out having a second miniature on the board and a second set of actions for...
  13. Reaper Steve

    Essentials: Druid Preview Is Up!

    I get the impression that Druid and his animal companion do not share actions. The animal has its own initiative score, for one. This may mean that the Druid character looks like he's playing two characters--two moves, two attacks, etc. But the price is sharing one (not so large) pool of...
  14. Reaper Steve

    Class Compendium Official Announcement

    One more thing... This clearly paves the way for a second Class Compendium covering the classes in heroes of the Forgotten Kingdoms (+1 more if the model holds... any guesses as to #5?) It looks like HotFL and HotFK will essentially be 'basic' class books, with the Class Compendiums being the...
  15. Reaper Steve

    Class Compendium Official Announcement

    The PHB is dead. There is no such thing as Essentialized filler as 'Essentialized' is the new format. 320 pages for 5 classes is a tremendous amount of info. The 4E PHB covered 8 classes, the game rules, rituals, and magic items in less pages. Sure, they were 8.5x11 vice 6x9, but the Class...
  16. Reaper Steve

    Hammerfast, population 12,000! what?

    The Hammerfast poster map shows less than 100 buildings, 20' wide avenues (plus 10' recess from the street) and personal space around every building. Honestly, I like the idea of a tightly packed city housing 12,000 both above and below ground. It just would mean not using the Hammerfast map...
  17. Reaper Steve

    Hammerfast, population 12,000! what?

    Korgoth, I like your analysis, but I think your math is off. Winterhaven population is 950. Let's be liberal and assume 900 live outside the walls. Using your 21 people/square mile number, the surrounding populated area would only be ~43 square miles. The radius of this circular inhabited area...
  18. Reaper Steve

    Hammerfast, population 12,000! what?

    ^ They've since clarifed (in the DM Kit, amongst other places) that most of the population of Winterhaven live outside its walls in surrounding farms. Which means that Winterhaven isn't really a town... or a village. It's a Keep... close to the Keep on the Shadowfell... but NW of the Keep on...
  19. Reaper Steve

    Gamma World is a Gas!

    Ecah player can construct two decks of cards, with a minimum of 7 cards each. One deck is alpha mutations, the other omega tech. A first level character starts with one of each readied. Alpha mutations, used or not, are discarded and redrawn after every encounter. They normally have a standard...
  20. Reaper Steve

    Look what my DM got and let me borrow.. Any questions about it?

    Evidently not in Mishawaka, Indiana. Last I heard they just got the 3.5 books in Wyoming. And no one's ever convinced me Iowa actually exists. ;)
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