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    Sick of Magic Missile

    I agree, and I'm looking forward to hitting those levels for this reason. Like I said, my group is pretty much in the sweet spot for its effectiveness right now. Really I just wanted to vent. I'm not going to nerf it - I'd rather let them have their fun, and they're not really stealing...
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    Sick of Magic Missile

    This reply makes me feel like you didn't read any part of my post but the title. I don't mind that it's effective, I care that it's dull. In my experience, from a mechanical standpoint at least, a fighter swinging has sword has a lot greater variety of options and considerations regarding the...
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    Sick of Magic Missile

    True. I have a large group anyways, so there's bound to be some overlap somewhere. I still think I would be sick of it if it was just four players with the sorcerer. Eventually the damage output of MM dwindles enough relative to monster hp's that it won't be the favorite choice for them anymore...
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    Sick of Magic Missile

    As a DM, this spell is really starting to bore the heck out of me. I don't think it's too good or anything, it's just the answer to way too many problems and not a very mechanically interesting one at that. Our group's Wizard and Sorcerer are 6th and 7th level, respectively, which is pretty...
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    Can a dozen orcs challenge a 17th level party?

    I guess it would help if we knew something about your party's typical method of operation. The problem I have with this is that groups of that level tend to put a bit of effort into not being detected or suprised by their actual enemies, so it's not likely that these precautions could be...
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    Can a dozen orcs challenge a 17th level party?

    The idea of having the orcs get the drop on the PC's is simply ludicrous. If anything the PC's are likely to be traveling in a manner which would make it impossible for the orcs to avoid being suprised - Wind Walk, Phantom Steed, Shadow Walk, etc. There's no reason for the PC's to encounter the...
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    How do you counter someone gather info?

    I'd just set an appropriately high DC for the gather information check. To justify this I might give the NPC appropriately high ranks in one or more of Bluff, Disguise, and Forgery. Those are the skills he could use to deal with middle-men and lackeys without allowing his involvement to become...
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    Quick question on a five foot step

    Yes, I'll take a pie please.
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    Ranged Sneak Attacks

    Not sure about Elusive Defender, but in the case of Formians that would be correct as written. This is a problem with the wording of the Formian entry, though, not the flanking rules. The intent of the Formian rules is pretty clearly along the lines of "When you attack a Formian, evaluate all of...
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    Ranged Sneak Attacks

    I find it bizzarre that something as clearly spelled out as the flanking rules could even be a source for debate. The only problem is the poorly conceived and worded formian entry. There is no "flanked" condition for an individual, not in the sense that there is a "stunned" or "flat-footed"...
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    How long can a character hold their breath underwater?

    So far as what makes the most sense applying real life logic, I would have to go with twice constitution for someone only taking move actions. That's a guaranteed two minutes for an average person, which should be doable especially in a life or death situation. That would get cut to half for...
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    Which variant rules do you use, and why?

    Mine: Rich Burlew's Diplomancy skill rules No death from massive damage Conjuration spells from Complete Arcane don't bypass SR All core classes and races are allowed, talk to me first about anything else
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    How to handle Invis Creature stalking the party

    I agree that stalking someone closely for an extended period of time should be pretty hard without an overwhelming stealth advantage. However, the one problem with rolling every round is that you run into problems with the granularity of the d20 system. For any combination of skills and...
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    Some newbie DM combat and miniatures questions...

    I don't think you realize how long a span of time six seconds really is. A skilled person, in real life, could easily make a dozen jabs with a rapier in that span. The combat round in DnD abstracts all those swings, parries, etc. down to one attack roll. As a character's BAB goes up and...
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    TSR Example from the worst TSR adventure module(s) ever published

    See - this is why the old modules were great. You have to use your own imagination to make them not completely suck!
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    Fabricate: the ultimate war-time spell? (Posted for Arravis)

    Close range + casting time of 1 round per 10 cubic feet, and it affects a much smaller area when used on a mineral. Meh, there are much more effective 5th level seige spells - like Cloudkill. Fabricate's best use is to quickly outfit an army.
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    DnD 3.x encounters per day

    It varies quite a bit depending on circumstances, but I usually try to construct environments and scenarios such that four or five per day is average while "on adventure". For extended down time or uninteresting travel time it becomes more like one per session if needed for the sake of game...
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    Changing Attacks of Opportunity

    Uh, I suppose you're just being silly, but "defeat my point" is an English idiom meaning "render my argument invalid". I guess that wasn't your intent anyways but there's no need to be an ass about it.
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    Changing Attacks of Opportunity

    OK... so you had AoO's anyways, except via ad hoc house rules. That's fine and all, but it doesn't really defeat my point.
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    Kill All Animals!

    Hmmm... ghost animals wouldn't really work for campaign reasons. Besides, two of the characters assoctiated with said critters died later anyways. They just seem to have trouble in general figuring out that large or bigger creatures tend to immediately smash any lightly armored target that...
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