Search results

  1. J-H

    Against the Idol of the Sun: A 5e high-level campaign log

    Session 6: 2/27/2021 We jumped right into the remainder of the dragon battle. After the artificer went, I had Bahadural give his little speech and then cast Wall of Thorns. Hit two characters, both saved, 23 damage. The party did some moderate damage that round, but not a lot (ok, maybe 70...
  2. J-H

    Against the Idol of the Sun: A 5e high-level campaign log

    Sorry, I forgot I was posting this here as well! Here comes an avalanche of posts. As of posting this (2/28/23) we are within 5 sessions of the end, unless the party dawdles. I'm getting close to finished with the editing process to put this on the DM's Guild. Session 4: 1/23/21 Arcane...
  3. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 21 Archaeologist 19 Charlatan 20 Cloistered Scholar 13 - 2 = 11 Courtier 21 + 1 = 22 Criminal 21 Entertainer 16 Far Traveler 11 Fisher 15 Folk Hero 24 Gambler 6 Gladiator 17 Guild Artisan / Guild Merchant 20 Haunted One 14 Hermit 14 Knight 15 Marine 3 Noble 16 Outlander 16 Pirate 13 Sage...
  4. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 25 Archaeologist 18 Charlatan 20 City Watch / Investigator 5 Cloistered Scholar 12 Courtier 20 + 1 = 21 Criminal 23 Entertainer 16 Far Traveler 11 Feylost 8 - 2 = 6 Fisher 15 Folk Hero 24 Gambler 11 Gladiator 16 Guild Artisan / Guild Merchant 22 Haunted One 20 Hermit 16 Knight 15 Marine...
  5. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 24 Archaeologist 22 - 2 = 20 this is just a renamed "Sage" Charlatan 21 City Watch / Investigator 8 Cloistered Scholar 12 Courtier 19 + 1 =20 Criminal 20 Entertainer 16 Far Traveler 11 Feylost 16 Fisher 14 Folk Hero 27 Gambler 11 Gladiator 16 Guild Artisan / Guild Merchant 26 Haunted...
  6. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 24 Archaeologist 22 Charlatan 21 City Watch / Investigator 9 Cloistered Scholar 14 Courtier 18+1=19 Criminal 24 Entertainer 16 Far Traveler 11 Feylost 15 Fisher 13 Folk Hero 27 Gambler 11 Gladiator 17 Guild Artisan / Guild Merchant 28 Haunted One 22 Hermit 13 Investigator 5 Knight 17...
  7. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 26 Archaeologist 22 Athlete 10 Charlatan 21 City Watch / Investigator 11 Cloistered Scholar 14 Courtier 18 + 1 = 19 Criminal 22 Entertainer 16 Faction Agent 8 Far Traveler 11 Feylost 14 - 2 = 12 Fisher 14 Folk Hero 26 Gambler 11 Gladiator 17 Guild Artisan / Guild Merchant 24 Haunted One...
  8. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 27 Anthropologist 7 Archaeologist 23 Athlete 10 Charlatan 20 City Watch / Investigator 14 Clan Crafter 7 Cloistered Scholar 14 Courtier 17 + 1 = 18 Criminal 24 Entertainer 16 Faction Agent 8 Far Traveler 11 Feylost 13 - 2 = 11 Fisher 14 Folk Hero 28 Gambler 11 Gladiator 16 Guild Artisan...
  9. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 26 Anthropologist 11 Archaeologist 26 Athlete 10 Charlatan 20 City Watch / Investigator 12 Clan Crafter 8 Cloistered Scholar 13 Courtier 16+1=17 Criminal 24 Entertainer 15 Faceless 3 Faction Agent 10 Failed Merchant 5-2=3 Far Traveler 12 Feylost 17 Fisher 14 Folk Hero 28 Gambler 11...
  10. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 27 Anthropologist 11 Archaeologist 26 Athlete 10 Charlatan 20 City Watch / Investigator 13 Clan Crafter 10 Cloistered Scholar 13 Courtier 15 + 1 = 16 Criminal 24 Entertainer 15 Faceless 9 Faction Agent 10 Failed Merchant 7 Far Traveler 12 Feylost 15 Fisher 14 Folk Hero 26 Gambler 11...
  11. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 26 Anthropologist 11 Archaeologist 28 Athlete 10 Charlatan 20 City Watch / Investigator 13 Clan Crafter 10 Cloistered Scholar 13 Courtier 14 + 1 = 15 Criminal 24 Entertainer 15 Faceless 10 Faction Agent 10 Failed Merchant 7 Far Traveler 12 Feylost 16 - 2 = 14 getting lost Fisher 14 Folk...
  12. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 25 Anthropologist 13 Archaeologist 26 Athlete 10 Charlatan 20 City Watch / Investigator 16 Clan Crafter 10 Cloistered Scholar 12 Courtier 13 + 1 = 14 Actually useful Criminal 22 Entertainer 14 Faceless 10 Faction Agent 10 Failed Merchant 7 Far Traveler 11 Feylost 14 Fisher 13 Folk Hero...
  13. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 22 Anthropologist 13 Archaeologist 25 Athlete 10 Boros Legionnaire 8 - 2 = 6 Where's Boros? Charlatan 19 + 1 = 20 City Watch / Investigator 18 Clan Crafter 10 Cloistered Scholar 11 Courtier 13 Criminal 22 Entertainer 14 Entertainer, Baldur's Gate 1 Faceless 10 Faction Agent 10 Failed...
  14. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    I'd call that a success, unless you invested a lot of prep time into the dungeon. I bet the players all felt good about using their abilities cleverly to solve the problem efficiently. Except maybe for the martials. I'd probably have had a complication like "the earthquake spawns some unhappy...
  15. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    In terms of killing meaningful enemies, I have yet to witness casters dominate over even a 5-round battle. For clearing out chaff, sure, you've got a couple of high-level AOEs like Meteor Storm. You deal 100 damage to the BBEG, if he doesn't just have somebody Counterspell you. Then you're down...
  16. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 18 Anthropologist 13 Archaeologist 19 Athlete 10 Boros Legionnaire 10 Charlatan 18 City Watch / Investigator 19 Clan Crafter 10 Cloistered Scholar 11 Courtier 12 + 1 = 13 be polite and well spoken, but have a plan to kill everyone you meet Criminal 19 Entertainer 13 Entertainer, Baldur's...
  17. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    What do you find most problematic at high levels? -Damage output -Party hit points -Divination/info gathering -Teleportation/Mobility -Something Else?
  18. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    It can, but it requires more prep and forethought. Wards against teleportation and scrying, Guards and Wards, other reasons to not just leave the dungeon at will. Recent-ish dungeons my high level party have done include: -An old silver mine, now deliberately baited with small amounts of...
  19. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    I like the narration idea. My current party (session 30-something, a bit over 2 years RL, we've had some turnover) is a fighter, a warlock, a monk, and a paladin, so 50/50 short rest/long rest classes. They're fine. A warlock has, what, 8-9 leveled spells he can cast? That's fewer than the...
  20. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    One thing that helps high level play be fun is to not be stingy with magical items. A level 20 samurai has almost the same capabilities as a level 7 samurai, except he hits things more often, slightly harder, and is tougher to kill. Magic items make a huge difference for martials. The just-hit...
Top