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    D&D 5E (2014) Should D&D go away from ASIs?

    I've never played an edition other than 5e, but here is my thought. I think that ASIs at set levels should be completely replaced by feats, but that there should be another in-game, non-downtime mechanism for increasing ability scores. If you use Dex-based abilities, you should get better at...
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    D&D 5E (2014) Wild Shape/Shapechange as Feat

    The single available creature would be limited: I'm not going to let a level 5 character become a dragon with amazing powers. I will provide a stat block for the creature which will differ from the monster manual. In the wyrmling example, it wouldn't be a choice of one from the manual but rather...
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    D&D 5E (2014) Wild Shape/Shapechange as Feat

    I want to create a racial feat for a homebrew race I am working on. Using Dragonborn as an example: The feat is roughly the same as Wild Shape, except that it is limited to one single creature type; for example, a Dragonborn would only transform into a dragon. The CR of the transformed...
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    D&D 5E (2014) More Data Mined from D&D Beyond: Most Popular Spells

    That works. I have two thoughts: One, warlocks don't get many of the attack cantrips: it would be good to give them an expanded list. (But make sure not to include Vicious Mockery, Sacred Flame, and any other class-unique cantrip on the list.) Two, there are other Invocations which reference...
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    D&D 5E (2014) More Data Mined from D&D Beyond: Most Popular Spells

    Eldritch Blast At 1st Level you learn one additional cantrip from the Warlock list or one of the following cantrips: acid splash, chill touch, fire bolt, poison spray, ray of frost, or shocking grasp. Agonizing Blast At 2nd Level when you hit a target with your Eldritch Blast cantrip, add...
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    D&D 5E (2014) More Data Mined from D&D Beyond: Most Popular Spells

    Someone else pointed out that Life Domain spells are excluded, likely knocking down real Cure Wounds and Bless numbers. Lots of this can be explained by new players. Consider that D&D Beyond targets those who don't already know the game, don't already have their own systems for managing their...
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    Feats - Improved!

    I agree with your assessment. As written they do not actually work together, which is intended, but I'm sure some people would think they did at first glance. Yeah, that could be simpler. DR is an uncommon mechanic, and I think it might be more fun: it's less "I'm going to pause and heal...
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    Feats - Improved!

    I removed Tough from my list and added an updated Durable. Tough was already great and didn't need a power boost, and some people don't like adding Durable to it, even though others think Durable is nearly worthless. What do you think of adding this mechanic for using hit dice to reduce damage...
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    Feats - Improved!

    Ok. Cool. That seems the one to go with then.
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    D&D 5E (2014) I don't use Passive Perception

    Right. "Hard" is supposed to be hard. Now, an active check makes Hard not so hard for such a player, but for a passive I'm-not-totally-paying-attention check, yes, Hard should not be trivial. I said how I would do it: 5 + prof + mod for normal passive perception, -5 for disadvantage, +5 for...
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    D&D 5E (2014) I don't use Passive Perception

    The Passive Perception calculation is 10 + perception modifier. This is way too good. Why should the average PC with Perception proficiency and +1 Wisdom be automatically noticing everything DC 13 or better at level one? With Observant, this jumps up to DC 18 at level one for a variant human...
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    Feats - Improved!

    It would make you hurt, so I see that. I guess I removed the damage just to make it less powerful. I like the exhaustion mechanic because it gets at the idea of a debilitating attack. Exhaustion results in ability check problems, and more: maybe the strike injured your perception or made you...
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    D&D 5E (2014) Polymorph Scenario

    I'm cool with no save-or-die, and if the spell would make clear that this would happen, that's ok. In general I would want some consequence though, not just an "it appears next to the other one". At least it should be damaged or something, or too tired to fight for a few rounds, or something...
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    Feats - Improved!

    I've been working on this one a bit. Adding Concentration helps balance it: Sharpshooter - v4 - Sniper - Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. - Your ranged weapon attacks ignore half and three-quarters cover. - Sniper Shot: On your turn you may...
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    D&D 5E (2014) Polymorph Scenario

    gyor Oofta, Ganymede81 If my DM did this, I would be very disappointed about wasting my spells. I'd feel like the DM was just a fun-killer.
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    D&D 5E (2014) Feats: Toughness, Inspiring Leader, Healer, and Magic Initiate

    Magic Initiate is a great feat, for sure, but it does lose potency at later levels: V. Humans aside, if you don't take it at 4th level, you probably never take it. My proposition for expanding it does not make it subclass-lite in that it only provides one spell slot. Yes, you gain three...
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    D&D 5E (2014) Feats: Toughness, Inspiring Leader, Healer, and Magic Initiate

    Maybe Magic Initiate (Resistance, Spare the Dying, Cure Wounds) would be a comparable pick to Healer? It does seem that Healer is more powerful than that. Magic Initiate is flexible, of course.
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    Feats - Improved!

    Another thread (@Xeviat, @jaelis, @Satyrn, @Bacon Bits, @FrogReaver) has sprung up talking about Healer and some others feats. There is some mention that Healer is too strong at low levels, but also not frequently used in game, and certainly not in combat. How can we balance it to make it more...
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