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  1. GameWyrd

    Complete Guide to Treants

    As a rule I try not to check out what other reviewers are saying about a product before I’ve made my own mind up. I think it’s best to approach the book as neutrally as possible. This didn’t happen with The Complete Guide to Treants, people just kept on talking about it in the chatrooms or...
  2. GameWyrd

    Pocket Magica

    Pocket Magica is a small book. Pocket Magica is 240 pages long. It manages both of these feats at the same time by having half the typical height and width dimensions of RPG supplements. Pocket Magica is a late triplet. Green Ronin managed wonders with Pocket Grimoire: Arcane and Pocket...
  3. GameWyrd

    D20 Mecha Compendium

    Hmmm. Pretty! That’s a good first impression for a book. That’s what Dream Pod 9’s d20 Mecha Compendium got from me as I flicked through it. There’s always a catch though. The book has to live up to that first reaction. And it does. And there’s another catch. You knew that was coming, didn’t...
  4. GameWyrd

    Deadly Ice

    I always think of absolutely stunning floorplans whenever anyone mentioned 0one Roleplaying Games and so when I opened up Deadly Ice I whisked through it to see whether the adventure would give me any more. It does! Deadly Ice has two full-paged "battlemaps" – one room per page – as well as a...
  5. GameWyrd

    Streets of Silver

    Streets of Silver is a 312-paged book from Living Imagination Inc.. The website quotes the RRP at US$ 29.95. There are two ways at looking at that; that’s a lot of money for a single city but it’s not too bad for such a hefty book. Streets of Silver isn’t going to win any beauty pageants. It’s...
  6. GameWyrd

    Savage Species: Playing Monstrous Heroes

    Too much filler and not enough killer; Savage Species is in trouble. What’s the point of the book? It’s there to let you use monstrous races as player character races. Actually, the blurb notes that the supplement "provides everything you need to play a monster as a character or make the...
  7. GameWyrd

    Denizens of Freeport

    This GameWyrd review was written by Guest Reviewer Caliban's Toybox. Preamble Another day, another collection of generic NPCs... In the far-off days of my youth, I was proud and cocksure and reflecting on it with the kind of scathing, soul flaying honesty that always earns a man plaudits in...
  8. GameWyrd

    Mindscapes, Vol. I, A Psions Guide

    The name Bruce R Cordell appears on Wizards of the Coast’s Psionics Handbook and so it’s especially nice to see him as the author of a Malhavoc Press’ psionic supplement. That’s a good meeting of minds, heh. As it happens Cordell and Malhavoc have already collaborated to produce a previous...
  9. GameWyrd

    The Quintessential Psion

    If you’re looking for a friendly, classic, heroic fantasy supplement for the Psion then the Quintessential Psion is not for you. If you have been after Psion supplements that would let you play around with a fantasy themed Jedi or a way to add psicraft to a game with dragons and a pet Unicorn...
  10. GameWyrd

    Airships

    Airships is a superb book. Okay, Airships is a superb book if you want make heavy use of magical, high fantasy airships in your campaign world. If you think there’s any chance, any chance at all, that airships will fit in your campaign then US $24.95 for the 96-paged colour book is well worth...
  11. GameWyrd

    Academy Handbook: St Johns

    The heads up on Malladin’s Gate doesn’t look good. At US $6.50 the 41-paged PDF Academy Handbook: St. John's College of Abjuration doesn’t seem to manage the superb value for money that many ebooks do; although it is still a good price. Opening up the PDF and scrolling down past the faux leather...
  12. GameWyrd

    Unearthed Adventurers: Volume I

    Ninety-one pages for two core character classes. That’s something. Let’s be clear; there are only two main core classes in Unearthed Adventurers: Volume 1 and not the three the supplement sometimes says there is. You’ll get the cultist and the swordsman, you’ll loose out on the divine knight. A...
  13. GameWyrd

    Oathbound: The Plains of Penance

    The Plains of Penance is a worthy follow up and addition to Bastion Press’ spectacular Oathbound: Domains of the Forge. Oathbound gave us a vibrant world; chock full of races, cultures and magic. The name "Oathbound" comes from the powerful oaths that bind Seven Feathered Foul to the Forge. It’s...
  14. GameWyrd

    Power Classes V - Knight

    Mongoose’s Power Classes are, I think, one of last year’s surprise hits. The books are tiny, too small really to be called books and I’m surprised they’re allowed to claim an ISBN. They’re booklets, 16 thin pages between a card stock cover and stapled together. They’re actually rather robust...
  15. GameWyrd

    Power Classes VI - Artificer

    Mongoose’s Power Classes are, I think, one of last year’s surprise hits. The books are tiny, too small really to be called books and I’m surprised they’re allowed to claim an ISBN. They’re booklets, 16 thin pages between a card stock cover and stapled together. They’re actually rather robust...
  16. GameWyrd

    Power Classes VII - Hedge Wizard

    Mongoose’s Power Classes are, I think, one of last year’s surprise hits. The books are tiny, too small really to be called books and I’m surprised they’re allowed to claim an ISBN. They’re booklets, 16 thin pages between a card stock cover and stapled together. They’re actually rather robust...
  17. GameWyrd

    Power Classes VIII - Explorer

    Mongoose’s Power Classes are, I think, one of last year’s surprise hits. The books are tiny, too small really to be called books and I’m surprised they’re allowed to claim an ISBN. They’re booklets, 16 thin pages between a card stock cover and stapled together. They’re actually rather robust...
  18. GameWyrd

    Beyond The Walls

    Beyond the Walls is the next in Mystic Eye’s Foul Locales series. The title of the book says it all; in this issue we’re looking at foul places outside of the city. Actually, if we want to nitpick (and I often do) then we’re looking at interesting places outside of walls. The absence of walls is...
  19. GameWyrd

    Sanctuary

    Sanctuary is an adventure from Auran d20. As you might expect, it’s an adventure that uses the d20 system and this review will contain spoilers for it. If you think someone might run this game for you in the future then you’ve already been naughty by clicking on the link to this review. Go on...
  20. GameWyrd

    Allies & Adversaries

    One day there will be a book of NPCs published that does not include an NPC with a parent slain by raiders background. One day there will be such a book but it isn’t today and it isn’t Allies and Adversaries. The very first character in the book, a dwarf fighter called Dagan, had his parents...
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