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  1. GameWyrd

    Complete Guide to Wererats

    The Complete Guide to Wererats is a classic example of an "on the ball" RPG product. At 32 pages long and only $11 the Guide falls safely in the budget end of the gaming spectrum. The Guide works, there’s plenty in the book that can be taken into your own campaign and so being on the budget end...
  2. GameWyrd

    In the Saddle: Horses and other Mounts

    I’m not sure whether to introduce In The Saddle as potentially one of the most useful d20 supplements in recent years or as the download that gave us the Galloping Trollop, the Halfling Weasel Assault Chariot and the Battle Goat. Hmm. I’m going to have to go with the latter. The Galloping...
  3. GameWyrd

    The Slayers Guide to Undead

    It certainly isn’t every D&D accessory that makes me nervous. The Slayer’s Guide to Undead manages this, it makes me nervous whenever I turn the page. If you were to admit to me that the full colour artwork on the inside covers made you nervous or uneasy then you’d have my sympathy, I can see...
  4. GameWyrd

    The Quintessential Paladin

    It says at the start of the Character Concepts chapter that at first sight the Paladin appears to be a narrow class. It says at the start of the Prestige Paladin chapter that the Paladin is a narrow class. Aljandro Melchor, author of the book, is right. The Paladin class is annoyingly narrow and...
  5. GameWyrd

    Heroes of High Favor: Elves

    The hobby needs another elf race book as much as it needs a wizard class book. Welcome to Heroes of High Favor: Elves. If you know the Heroes of High Favor line from Badaxe Games then you’ll know that that opening line was a little unfair. The Heroes of High Favor are certainly not another...
  6. GameWyrd

    The Second World Sourcebook

    I’m in two minds about this book and that seems rather appropriate for a sourcebook designed to let you play in two worlds. I’m not sure whether I want to encourage you to rush out and buy The Second World Sourcebook or to rush out hide every copy of the book. Why the dilemma? The Second World...
  7. GameWyrd

    Blood and Space: d20 Starship Adventure Toolkit

    Blood and Space is all about spaceships. It’s all about building and staffing your spaceship, about equipping it with the best in computers and defences and dodging around planets and gravity wells in a dogfight with rival space pirates. Blood and Space isn’t a game in it’s own right, although I...
  8. GameWyrd

    Construct Mechanus

    Construct Mechanus lets you have a construct as a player character. Well, nearly. You can have a Mechanus as a player character and that is a special sort of Construct. Mechanus have both intelligence and free will and that’s enough to qualify them as possible PCs. Their simple Construct cousins...
  9. GameWyrd

    101 Mundane Treasures

    101 Mundane Treasures gets off to a magical start. In between downloading the product and starting the review I received a free upgrade. So did everyone else, I think, who ordered the original. Bonus. The revised copy comes in two PDFs. There’s a full version and a cut-down black and white...
  10. GameWyrd

    Good

    AEG’s Good – isn’t. AEG’s Good – is just about acceptable. When the sun’s shining I tend to see the acceptable side of the supplement, on most days I tend to see the "just about" side instead. The numerical score for this review isn’t as important as the text but I dithered between two...
  11. GameWyrd

    101 Spellbooks, Tomes of Knowledge, and Forbidden Grimoires

    101 Spellbooks, Tomes of Knowledge, and Forbidden Grimoires have been kicking around in RPGNow’s catalogue since September and so you wouldn’t expect the product to be bristling with technological innovations. It doesn’t. The bookmarks, for example, are nothing more than six entirely capital...
  12. GameWyrd

    101 Arcane Spell Components

    101 Arcane Spell Components is a 20-paged PDF from Philip J Reed.com. Okay. 20 pages is the slimmest PDF product that I’ve reviewed to date but the current price for the supplement is less than $4. That’s the lowest price for any RPG product that I’ve reviewed (with the exception of a free...
  13. GameWyrd

    www.rpgnow.com on the fritz?

    Sitting here in Scotland I often wonder whether a site is really down or whether one of the many links between my computer and the site has broken. A quick way to check (for Windows) is to press the start button, select run and type (without the quotes) "tracert www.rpgnow.com" in the run...
  14. GameWyrd

    OK I'm REALLY curious..how come no Staff reviews of BoVD?

    It's pretty simple. - If a publisher is kind enough to give you a book to review then you have to review it. - If you buy a book yourself then you don't have to review it. - If you only have time, sanity points, slave labour enough to review one book then you review the one book you have to...
  15. GameWyrd

    Players not taking AoO

    The ultimate thing is that everyone has fun. Yes. If the players have no objections to the DMing style (and since they're playing the game then it seems they dont) then the DM is doing nothing wrong. In your list of examples; yes, I'd probably warn players of those things especially if the...
  16. GameWyrd

    Players not taking AoO

    I agree. The biggest role of the DM is to give the players the sort of game that they want. I've found counters and floor plans are great when there are more than three or four players. The counters and floor plans are even more handy when there are more foes than heroes. I've found that...
  17. GameWyrd

    Players not taking AoO

    Oh sure. I don't imagine many people on the ENWorld forums are still at the DMing level where they speak rule mechanics. "The wizard runs past you in an attempt to escape, limping from a wound on his side and apparently heedless of the danger he puts himself in by trying to rush past your sword...
  18. GameWyrd

    [POLL] What style of game do you prefer? (please respond!)

    It's a trick question. Just to be clear, I'm one of those who are lucky enough to be a part of gaming groups who can go for weeks without getting involved with character sheets. It's a trick question because you can't decide who or what the players attack. You can't decide which scenes turn...
  19. GameWyrd

    Players not taking AoO

    Pretty much. Yes. If the mage is a weedy looking fellow then you should describe him as such. If a player has his wizard character look around for a suitable target for a spell that will require a fort saving throw then it's your role as the DM to point out good looking targets. If the...
  20. GameWyrd

    Players not taking AoO

    *blink* *blink* Players are there to roleplay. They're there to breath life into the characters in the story, to talk to the NPCs, to make decisons and take actions. They're responsible for playing their character appropriately and good players will do their bit to ensure that other players in...
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