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  1. GameWyrd

    Magic...

    Yeah. Chaos Magic by Mongoose is very good. The Wheel of Time's system maps well to the novels and I think it's different enough to spice things up. Monte Cook's The Book of Eldritch Might II has different rules for Bards and "spell songs" and rules for living magic. It's Mongoose again but...
  2. GameWyrd

    Players not taking AoO

    Good heavens! Remind them! It's your role as DM to do this. It's been said before here but it's worth saying again. The players might forget but the experienced characters would not. If I found myself playing under such a DM then I'd find myself running through a mantra of "AoO, reflex save...
  3. GameWyrd

    Single guys and gaming (yet again)

    Girl friend? I don't think I know that one. That's the Challenge Rating? It sounds awfully high!
  4. GameWyrd

    Tips for DM's. Spotting cheating players.

    Cheating’s only really an issue when you’re in the game side of the role-play. You can’t cheat at the important bits; talking to NPCs, putting plans together, trying to convince the other PCs that your plan is right. I don’t remember cheating being a problem in any game since leaving school. I...
  5. GameWyrd

    [OT] New Year's--Who gives a crap?

    Hogamany is a big deal over here. It's a nice, safe, non-religious holiday. That's why you all sing our Auld Ang Syne. That said; I'm not sure I'm going to venture out to the street party in Princess Street this year (the biggest in Europe, I'm told) because a) I'm anti-social, b) It's cold and...
  6. GameWyrd

    The Quintessential Samurai

    I think Rokugan setting and mechanics are too closely tied together to use Quint. Samurai as an alternative. If you use Oriental Adventures without picking up the Rokugan setting then the Quint. Samurai will fill that gap. I'm far from an expert on Rokugan and Oriental Adventures though.
  7. GameWyrd

    The Book of Hallowed Might

    There’s nothing quite like a sales pitch to put me off buying a book. In this case we’re told that The Book of Hallowed Might will supercharge divine spellcasters. If that were true then I’d be tossing the book out the window. Except, of course, I can’t toss this particular instance of Hallowed...
  8. GameWyrd

    The Quintessential Samurai

    My first reaction to the Quintessential Samurai was an overwhelming "Eh?". I hadn’t read it. I hadn’t even opened the book. I was wondering why on earth I was even looking at the Quintessential Samurai. Why would the Collector Series detour all the way to the Samurai? If you’re going to do an...
  9. GameWyrd

    Ultramodern Firearms d20

    Right from the start the book pitches the bizarre idea that firearms are somehow important to modern day roleplaying. Hmm. I remain to be convinced. Change the spelling slightly so that firearms are important to modern day rollplaying and I’ll accept that. Sometimes firearms can be used as part...
  10. GameWyrd

    Ultimate Feats - Volume 1

    Layout is standard two columns of text. Artwork tends to totally fill one of the columns and cut into the other but not in away that makes it hard to read. I like the illustrations but I do favour the style in Mongoose books. The pictures do seem to be the better ones from other books plus a...
  11. GameWyrd

    Ultimate Feats - Volume 1

    A book with two hundred and fifty-six pages and a hardback cover is the sort of weapon a frustrated GM could threaten to beat the annoying munchkin over the head with. Not so this book. I fear if Ultimate Feats is brought too near a munchkin that the bugger would swell with power, or worse...
  12. GameWyrd

    Raw Recruits

    I’m not enamoured with pre-written adventures. You’ve heard me say that before. I’m not keen on packaged adventures because they tend to be inflexible and linear. If we’re lucky then they’re thinly disguised dungeon crawls. The pre-written adventures in Raw Recruits are not much better. Raw...
  13. GameWyrd

    Pale Designs: A Poisoner's Handbook

    Hmm. Yummy. Bastion Press books with their full colour and glossy pages always look good. The fact that I’m making yummy noises about a book on poisons can be discounted as one of those strange things roleplayers do. I noticed a bunch of other d20 publishers listed in the credits. Yes, sadly...
  14. GameWyrd

    The Quintessential Druid

    I was looking forward to the Quintessential Druid. I was certain that the book would help address some of the problems I see in having druid characters active in the game. Of primary concern is how to get a druid out and adventuring when she should be looking after her grove. I set about reading...
  15. GameWyrd

    The Quintessential Psychic Warrior

    I’m going to peel the warning label off from my copy of the Book of Vile Darkness and stick it onto the Quintessential Psychic Warrior. No, not really. The suggestion makes the point though. I shouldn’t go around cannibalising bits from one book to another. Some Psychic Warriors aren’t so...
  16. GameWyrd

    Races of Evernor, Part II

    Races of Evernor is a PDF collection of new fantasy races. There are plenty of similar products available and this includes another Races of Evernor. This review looks at Races of Evernor – Part 2. This version of Races of Evernor would need to do something special to stand out from the masses...
  17. GameWyrd

    Metal Gods (Print)

    This review is for the print version of Metal Gods. As with most of the Darwin’s World RPG line Metal Gods was published first in PDF form and then in dead tree format later. The 72-paged book comes in at $14.95. It’s fairer to see the product as having 8 pages extra. The traditional page count...
  18. GameWyrd

    Vigilance: Absolute Power

    Disclaimer: This is a review based on a preview copy I have of the game. It’s a PDF copy entitled 0.8 and so I’ve been advised that the actual game could change a little. It’s also worth noting that hero games often fall into two groups - the glossy/expensive category and the frugal/inexpensive...
  19. GameWyrd

    Interlude: Sands of Pain

    Yes, if I weigh up various adventures I've seen then Sands of Pain does better than most. On a scale purely based on the worst to the best adventures then this is at least a four star deal.
  20. GameWyrd

    Death by Corium Light

    Death by Corium Light is a dungeon crawl adventure for RPGObjects’ post-apocalyptic game of mutants, survival and mixed technology. Since this is a review of an adventure you should consider it to be a spoiler. Describing Death by Corium Light as a dungeon crawl is cruel because it tries to...
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