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    Familiar Replacement

    I must admit, I had my doubts about this power level business ... but now that I see your product, I am impressed. You have made it quite flexible: Players can make many choices according to what suits their character best. This also allows for a DM to veto some of the options, without...
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    Familiar Replacement

    I would try to stay away from abilities that are already available by other means. Avoid granting feats, or duplicating Spellfocus. One reason that I proposed more spontaneous casting abilities was that this is something that wizards generally cannot do. It seems like they should be able to...
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    Familiar Replacement

    Re: Re: A different proposal for a wizard's staff. I am inclined to think you are right about the sight, hearing, and smell, although I cannot agree that it would be "better than a familiar." The major disadvantage of a staff would be that it cannot move around, like a familiar. So, if you...
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    Familiar Replacement

    A different proposal for a wizard's staff. A wizard can exchange the class ability Summon Familiar against this ability. Making a wizard staff takes a day and uses up magical materials that cost 100 gp (not including the price for the staff, which must be a masterwork weapon or better). If the...
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    Resurrection and Revive Dead

    Just to take this tangent about low-magic settings a little further . . . I just got an idea. One way to control the usage of magic without plain outright elimination of certain spells is to simply modify the material components and XP costs of certain spells (such as Revive Dead and Wish...
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    Resurrection and Revive Dead

    My sentiments exactly! I am trying to go for a low-magic feel to my setting, but I don't feel like I really know how to pull it off. One problem is that even if you make potions and scrolls more scarce, a spellcaster PC is still as powerful as in any other setting, unless you modify the class...
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    Resurrection and Revive Dead

    Approximately one level lower than the rest of the party. I start them with the minimum XP necessary to be at that level. I do this because I think it is appropriate for the longest-surviving PCs to be the strongest PCs.
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    Resurrection and Revive Dead

    These spells influence the "feel" of a campaign, and I'd like to hear your opinions about what that effect is. In my experience, they make the entire game less exciting, because most fatal errors can be undone, with little lost. I always hated hearing other players say, "Oh well, if I die, I...
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    Wish

    I confess that I did not even realize there was a 5000 point XP cost. That certainly helps to balance things out. ON THE OTHER HAND, keep in mind that it only takes one balanced encounter for a 20th level party to earn 6000 XP. It sounds like a lot, but it wouldn't hurt THAT bad. I am really...
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    Wish

    I do not object in principle to increasing ability scores. It's just that it seems too much to be able to cast such a spell every day!
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    Wish

    I don't like it! You shouldn't be able to add a permanent bonus to ability score. And you shouldn't be able to undo an event. Agree? Disagree?
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    HELP: Weapons of special materials from Magic of Faerun

    Those are they! Thanks. I still need to know what the benefits are of each. If you don't mind typing them for me . . . :D
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    HELP: Weapons of special materials from Magic of Faerun

    Some ideas of my own . . . This really belongs in house rules, but for those of you who may be interested in this topic ... Mithral See DMG, p.242. Mithral weapons may be fitted with a small piece of sparkstone, which forms an electromagnetic field when in contact with mithral. This...
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    HELP: Weapons of special materials from Magic of Faerun

    I don't have Magic of Faerun on hand here. Can I get some quick help? What were those special metals that did nifty special damage?
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    How do I create a city? (DM advice sought)

    Any advice? I have always found it daunting to create cities because there are so many things to consider, and so many possibilities for PCs to initiate. How is it possible to create enough NPCs and settings to make my city realistic?
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    Alternative/variant of cleric: the PROPHET

    Historically, the druids were absolutely the spiritual leaders of their communities, and had political power as well. You might want to read an excellent book called "Druids", by Morgan Llywelyn. It is fiction, with fantasy elements, but based on what we know from history. A question for you...
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    Alternative/variant of cleric: the PROPHET

    Cool ideas, Handforged! Ranger: I like the idea of a non-spellcasting Ranger. Paladin: I don't see why we shouldn't eliminate the alignment restrictions as you suggest. Druid: I agree--fine as is. Shaman: Isn't that an awful lot like a druid? Priest: More of a pure spellcaster seems...
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    Alternative/variant of cleric: the PROPHET

    Well, even though I use it in place of the cleric, I would think it COULD be used in conjunction with the cleric. Basically, it is a cleric with less armor, lower fortitude saves, more skill points, and a bit more flexibility with the turn undead ability. And I changed how spontaneous casting...
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    Alternative/variant of cleric: the PROPHET

    I appreciate your suggestions, Marauder. Some of them I had thought about in a previous draft of this class. At one point I had two classes, a prophet and a priest. The priest's spellcasting was charisma based, and the prophet's were wisdom based. Eventually, I gave up on the priest as a...
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    Alternative/variant of cleric: the PROPHET

    Prophet The prophet class includes a variety of characters: priests, priestesses, cultists, diviners, oracles, mystics, ovates, shamans, witches, seers, or others who perform works of power through their connection to the divine. They need not be affiliated with a church or cult, although...
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