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    Lycanthropy for PCs

    One scenario I was envisioning for becoming a good-aligned lycanthrope is that first a character becomes afflicted by an evil lycanthrope and then it is learned that one possible cure for this affliction is to be bitten by a good lycanthrope. One affliction drives out the other ... provided the...
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    Variant Cleric for those holy folk who don't actively adventure

    I really like the concept. If you ask me, the "adventuring priest" is a silly un-archetype. Priests should be priests! I tried to come up with an alternate class for priests, but I couldn't offer anything that would interest any of my players. However, the idea of spontanteous casting...
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    Lycanthropy for PCs

    Yes, I realize that it you would no longer have a party of equals. But this would bring its own unique challenges. Part of the challenge for the now more powerful lycanthrope PC would be to protect his somewhat weaker partners. And their challenge would be to stay alive while supporting the...
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    Lycanthropy for PCs

    Personally, I don't see the problem with just having the character jump immediately several levels higher. That is in fact the kind of extraordinary boost in power that lycanthropy is supposed to represent. Keep in mind, though, that there are still some major disadvantages to this affliction...
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    Lycanthropy for PCs

    No thoughts at all?
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    Chicago, South Side

    Still looking for players ... Evil ice elves, servants of Nerull, terrorize the civilized races of Hainspald. In this Age of Ice, only a small outposts of humanity remain, aside from the tribes of barbarians who still roam the icey landscape among the dire beasts and orc-men. Hope lies only...
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    Lycanthropy for PCs

    I'm considering introducing lycanthropy into my campaign. It would be helpful to hear your thoughts about how to make it work well. One of the things that intrigues me is good lycanthropes. It would seem to have a lot of benefits for a PC. So, how exactly would it work in terms of the...
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    Home-Grown Critical Effect Rules

    Re: Re: For anyone who is still interested . . . Just to be clear, the location severity and healing requirement ideas were bruiser's, not mine. I wouldn't want to take credit for bruiser's creativity.
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    Home-Grown Critical Effect Rules

    For anyone who is still interested . . . Here's what I came up with. (Note: this has little relation to bruiser's system. Although I like what he's doing, I find it too complicated for my taste.) Critical Hits Whenever a critical hit “threat” occurs, no second roll is necessary for the...
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    Home-Grown Critical Effect Rules

    I've still been thinking about this. My preference would be for something very simple. Ideally, one roll and one effects chart. That may not be possible, but it would be ideal. Secondly, I would like to have a way for the defender, rather than the attacker, to determine whether or not he...
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    D&D 3.x [3.5e] Fixing the Sorcerer

    I love the idea of Eschew Materials, and the addition of the zeros. Other things you could do for flavor without adding too much power: 1) light armor proficiency. (If they want to suffer the spell failure possibility, why not?) 2) weapon proficiencies. They're going to be fairly weak...
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    Anyone gotten the new Dragon Mag yet?

    Sounds like a great magazine to me. Too bad I still don't have it. It never occured to me to call. Who is Paizo. Can I find their number in the magazine?
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    D&D 3.x Change to 3.5 Edition Monks

    If you're going to give them stat bonuses, do it at designated class levels, rather than character levels. That would solve the complications arising from multiclassing. But I don't think the idea of stat bonuses is a very elegant way to go about it. It's just not the sort of thing that...
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    Chart of Critical Misses

    D12 RESULTS OF CRITICAL MISS 1 Loss of grip or balance. -2 next attack. 2 Loss of balance. -2 AC for one round. 3 Dropped weapon, if applicable. Falls in front of PC. 4 Loss of balance. -5 initiative. 5 Dropped weapon, if applicable. Falls 10 ft. away. 6 Distraction. Loss of dexterity and...
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    Ending Combat Diplomatically?

    Yeah, it sounds like a good use of the skill. In theory, you could even win your foes over to your side. :D
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    Anyone gotten the new Dragon Mag yet?

    We are talking about the one with the DM screen, correct?
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    Anyone gotten the new Dragon Mag yet?

    I saw it on a store shelf, but I haven't gotten mine in the mail yet. Have you received yours yet, or do they just take a few more days to get to subscribers than to get to the stores? I can't wait to get that new DM screen.
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    Home-Grown Critical Effect Rules

    Thanks for the analysis. If the DC is 26, then the 10th level fighter is going to need a natural 19 or 20 to succeed at the fort save (unless he has a constitution bonus). That's pretty deadly!! In fact, now that I do the math, the formula that I proposed is much too deadly. It might as well...
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    Home-Grown Critical Effect Rules

    Consider this as a way of handling the saving throw: Whenever a critical hit “threat” occurs, no second roll is necessary for the attacker. However, the defender is entitled to a saving throw. DC = attack roll – defender’s level. This would result in fairly difficult DCs at every level...
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    Open Locks & Disable Device - What if...

    For me, the deciding criterion is balance among the various skills. Spot should be equivalent (as nearly as possible) in power to Bluff, and to Tumble, etc. That way, a player may design a rogue character according to his vision of the character and not fear ending up weaker than he might have...
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