Search results

  1. Brother Allard

    Conquest of Bloodsworn Vale [ORG] - Closed

    RotW is right. They're +0 LA, though. They have the Fey type and the Manifest Nature's Might (su) ability, which allows them to choose one of three different aspects which then govern what their racial bonuses are.
  2. Brother Allard

    Star Wars: We Joined the Rebellion for This?!

    Jate sidles past the others without so much as a word - which is odd for the generally chatty Anomid. Must be the stress of battle. He moves swiftly to examine the stormies' speeder. OOC: Any chance he might hotwire this thing? disable device +11, repair +11, craft (electronic devices) +11...
  3. Brother Allard

    Conquest of Bloodsworn Vale [ORG] - Closed

    Name: Dumnorix Gender: Male Race: Killoren Class: Spirit Shaman 6 Party Role: blaster/utility caster, secondary healer Alignment: Neutral Good Background: Dumnorix is wandering the world, looking to learn as much as he can of its workings before returning to his clan. He hopes by his exploits...
  4. Brother Allard

    Knights of the Old Republic - IC

    "There is a third option," Jarec says, looking off in the direction of the huge statues carved into the cliffsides. "We discover whatever it is the Sith are here to do, and prevent them from doing it. It would seem the Hiss'agoth have some legends regarding the nature of the ancient evil. It...
  5. Brother Allard

    Knights of the Old Republic - IC

    Jarec snaps the shaft of a bloodied arrow with the toe of his boot. "We can say for sure that if these are indeed the Pure, they are not the heavily armed marauders we had been lead to believe. Others have been conducting these raids in their name. And it seems highly unlikely that these...
  6. Brother Allard

    Star Wars Legacy: Scattered

    OOC: Tycho will go wherever Kaas leads. Which, I suspect, in this case will mean "yes".
  7. Brother Allard

    Star Wars: We Joined the Rebellion for This?!

    Jate peers around the rock and spots a pair of stormies a bit beyond what he would normally consider to be his range. Given the circumstances, however, he figures he should at least encourage them to keep their heads down. He'll take a shot at S2. defense 17 Ranged: heavy blaster pistol +6...
  8. Brother Allard

    The Stealth Skin

    Ah, much better! Thanks.
  9. Brother Allard

    The Stealth Skin

    The stealth skin appears to have disappeared. Or become so stealthy that I can't find it anymore. It makes my life a lot easier. Has it been misplaced, or is it gone forever?
  10. Brother Allard

    Epic problem OOC

    Oy. When dealing with epic numbers, at some point my brain just stops working. I guess that must have happened about half-way through spell selection. Maybe earlier. Thanks for your help.
  11. Brother Allard

    Epic problem OOC

    Alright, here's the current working version. Optimization advise is welcome - I think I've about broke my brain trying to think of contingencies which would need to be accounted for. Fluff is still in process, but, essentially, he lives for magic and has no particular life or interests outside...
  12. Brother Allard

    Knights of the Old Republic - IC

    OOC: I think Jarec and Elan are transposed on your map. If that's not the case, I'll need to revise this. Switching his grip, and swinging out his left foot, Jarec sweeps low with his lightsaber [Standard Attack on #11 1d20+10 & 2d8+6 = 18 & 17].
  13. Brother Allard

    Star Wars: We Joined the Rebellion for This?!

    Cursing in Huttese, Jate squeezes off a shot at the nearest visible Stormie (S4?) and ducks back behind the nearest rock. defense 17 Ranged: heavy blaster pistol +6 (3d8, 8m) Did we ever do a vitality role for Jate? I can't fine one, and - uh - now might be a good time.
  14. Brother Allard

    Star Wars Legacy: Scattered

    Tycho quickly suppresses the look of concern that crosses his face. He says nothing, but focuses his attention inward for a moment - extending his senses through the Force. I still don't have the book - it's ordered, but hasn't arrived yet - so you'll have to bear with me as a stumble through...
  15. Brother Allard

    Epic problem OOC

    Ah, yes. I did remember about Gate and Mord's Disjunction, but had forgotten about Mindblank. Thanks for the reminder. And on second thought, given the restriction on planar travel, the Staff of Planar Might is probably not the best use of Laszlo's resources. I was looking for an epic staff...
  16. Brother Allard

    Knights of the Old Republic - IC

    *foreheadslap* I need some more coffee. Please just take the first roll and add 5 to the to hit. Thanks.
  17. Brother Allard

    Knights of the Old Republic - IC

    Jarec grits his teeth and charges, his scar eerily illuminated by the emerald blade of his saber. Jarec will charge either 17 and 18 or 10 and 11, if either of those groups are still standing. He will surge [19] (increasing his speed to 10 squares) and double attack [11, 24 to hit, with one...
  18. Brother Allard

    Epic problem OOC

    I've just realized that the version of Laszlo I posted here is from Magic of Faerun, and thus 3.0. I'm reworking with the version from Player's Guide to Faerun, which is 3.5. Sorry for any confusion. I hope to have the new version up before you get back.
  19. Brother Allard

    Knights of the Old Republic - OCC

    Noted. I amended my previous post to include some rolls.
  20. Brother Allard

    Star Wars: We Joined the Rebellion for This?!

    Sweating a bit more than is strictly necessary - even given the extreme heat - Jate trails along behind Kel, giving the much more stealthy Duros plenty of room. He struggles to stay out of sight and under cover. move silently and hide: +2 init +6 defense 17 Ranged: heavy blaster pistol +6...
Top